类 WoodedBadlandsSurfaceBuilder
- java.lang.Object
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- net.minecraft.world.gen.surfacebuilder.SurfaceBuilder<TernarySurfaceConfig>
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- net.minecraft.world.gen.surfacebuilder.BadlandsSurfaceBuilder
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- net.minecraft.world.gen.surfacebuilder.WoodedBadlandsSurfaceBuilder
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public class WoodedBadlandsSurfaceBuilder extends BadlandsSurfaceBuilder
- Mappings:
Namespace Name official dcqintermediary net/minecraft/class_3535named net/minecraft/world/gen/surfacebuilder/WoodedBadlandsSurfaceBuilder
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字段概要
字段 修饰符和类型 字段 说明 private static BlockStateORANGE_TERRACOTTAprivate static BlockStateTERRACOTTAprivate static BlockStateWHITE_TERRACOTTA-
从类继承的字段 net.minecraft.world.gen.surfacebuilder.BadlandsSurfaceBuilder
field_31699, heightCutoffNoise, heightNoise, layerBlocks, layerNoise, seed
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从类继承的字段 net.minecraft.world.gen.surfacebuilder.SurfaceBuilder
BADLANDS, BADLANDS_CONFIG, BASALT_DELTA_CONFIG, BASALT_DELTAS, COARSE_DIRT_CONFIG, CRIMSON_NYLIUM_CONFIG, DEFAULT, END_CONFIG, ERODED_BADLANDS, FROZEN_OCEAN, GIANT_TREE_TAIGA, GRASS_CONFIG, GRASS_SAND_UNDERWATER_CONFIG, GRAVEL_CONFIG, GRAVELLY_MOUNTAIN, MOUNTAIN, MYCELIUM_CONFIG, NETHER, NETHER_CONFIG, NETHER_FOREST, NOPE, PODZOL_CONFIG, SAND_CONFIG, SAND_SAND_UNDERWATER_CONFIG, SHATTERED_SAVANNA, SOUL_SAND_CONFIG, SOUL_SAND_VALLEY, STONE_CONFIG, SWAMP, WARPED_NYLIUM_CONFIG, WOODED_BADLANDS
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构造器概要
构造器 构造器 说明 WoodedBadlandsSurfaceBuilder(com.mojang.serialization.Codec<TernarySurfaceConfig> codec)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 voidgenerate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)Places the surface blocks for the given column.-
从类继承的方法 net.minecraft.world.gen.surfacebuilder.BadlandsSurfaceBuilder
calculateLayerBlockState, initLayerBlocks, initSeed
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从类继承的方法 net.minecraft.world.gen.surfacebuilder.SurfaceBuilder
getCodec, withConfig
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字段详细资料
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WHITE_TERRACOTTA
private static final BlockState WHITE_TERRACOTTA
- Mappings:
Namespace Name Mixin selector official LLdcq;L:Lcjr;intermediary field_15741Lnet/minecraft/class_3535;field_15741:Lnet/minecraft/class_2680;named WHITE_TERRACOTTALnet/minecraft/world/gen/surfacebuilder/WoodedBadlandsSurfaceBuilder;WHITE_TERRACOTTA:Lnet/minecraft/block/BlockState;
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ORANGE_TERRACOTTA
private static final BlockState ORANGE_TERRACOTTA
- Mappings:
Namespace Name Mixin selector official MLdcq;M:Lcjr;intermediary field_15740Lnet/minecraft/class_3535;field_15740:Lnet/minecraft/class_2680;named ORANGE_TERRACOTTALnet/minecraft/world/gen/surfacebuilder/WoodedBadlandsSurfaceBuilder;ORANGE_TERRACOTTA:Lnet/minecraft/block/BlockState;
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TERRACOTTA
private static final BlockState TERRACOTTA
- Mappings:
Namespace Name Mixin selector official NLdcq;N:Lcjr;intermediary field_15742Lnet/minecraft/class_3535;field_15742:Lnet/minecraft/class_2680;named TERRACOTTALnet/minecraft/world/gen/surfacebuilder/WoodedBadlandsSurfaceBuilder;TERRACOTTA:Lnet/minecraft/block/BlockState;
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构造器详细资料
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WoodedBadlandsSurfaceBuilder
public WoodedBadlandsSurfaceBuilder(com.mojang.serialization.Codec<TernarySurfaceConfig> codec)
- Mappings:
Namespace Name Mixin selector official <init>Ldcm;<init>(Lcom/mojang/serialization/Codec;)Vintermediary <init>Lnet/minecraft/class_3523;<init>(Lcom/mojang/serialization/Codec;)Vnamed <init>Lnet/minecraft/world/gen/surfacebuilder/SurfaceBuilder;<init>(Lcom/mojang/serialization/Codec;)V
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方法详细资料
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generate
public void generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)
从类复制的说明:SurfaceBuilderPlaces the surface blocks for the given column.- 覆盖:
generate在类中BadlandsSurfaceBuilder- 参数:
random- the Random instance, seeded with a hash of the x and z coordinateschunk- the current chunk being surface builtbiome- the biome in the column that is being surface builtint2- X coordinate of the columnint3- Z coordinate of the columnint4- height of the column retrieved usingHeightmap.Type.WORLD_SURFACE_WG, and will never be lower than the sea leveldouble2- noise value at this column. Has a range of(-8, 8)but follows a normal distribution so most values will be around(-2, 2)blockState- default block of the chunk generator, used to know which block to replace with the surface blocksblockState2- Default fluid of the chunk generatorint5- the sea level of the chunk generator- Mappings:
Namespace Name Mixin selector official method_15208Ldcq;method_15208(Ljava/util/Random;Lclk;Lbwq;IIIDLcjr;Lcjr;IIJLdcn;)Vintermediary method_15208Lnet/minecraft/class_3535;method_15208(Ljava/util/Random;Lnet/minecraft/class_2791;Lnet/minecraft/class_1959;IIIDLnet/minecraft/class_2680;Lnet/minecraft/class_2680;IIJLnet/minecraft/class_3527;)Vnamed generateLnet/minecraft/world/gen/surfacebuilder/WoodedBadlandsSurfaceBuilder;generate(Ljava/util/Random;Lnet/minecraft/world/chunk/Chunk;Lnet/minecraft/world/biome/Biome;IIIDLnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;IIJLnet/minecraft/world/gen/surfacebuilder/TernarySurfaceConfig;)V
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