类的使用
net.minecraft.world.gen.foliage.FoliagePlacer.TreeNode
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使用FoliagePlacer.TreeNode的程序包 程序包 说明 net.minecraft.world.gen.foliage net.minecraft.world.gen.trunk -
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net.minecraft.world.gen.foliage中FoliagePlacer.TreeNode的使用
参数类型为FoliagePlacer.TreeNode的net.minecraft.world.gen.foliage中的方法 修饰符和类型 方法 说明 protected voidAcaciaFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidBlobFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidBushFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidDarkOakFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.voidFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int int3, int int4)protected abstract voidFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidJungleFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidLargeOakFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidMegaPineFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidPineFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidRandomSpreadFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage.protected voidSpruceFoliagePlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, TreeFeatureConfig treeFeatureConfig, int int2, FoliagePlacer.TreeNode treeNode, int radius, int int3, int offset)This is the main method used to generate foliage. -
net.minecraft.world.gen.trunk中FoliagePlacer.TreeNode的使用
声明为FoliagePlacer.TreeNode的net.minecraft.world.gen.trunk中的字段 修饰符和类型 字段 说明 private FoliagePlacer.TreeNodeLargeOakTrunkPlacer.BranchPosition. node返回变量类型为FoliagePlacer.TreeNode的类型的net.minecraft.world.gen.trunk中的方法 修饰符和类型 方法 说明 List<FoliagePlacer.TreeNode>BendingTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>DarkOakTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>ForkingTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>GiantTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>LargeOakTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>MegaJungleTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundList<FoliagePlacer.TreeNode>StraightTrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage aroundabstract List<FoliagePlacer.TreeNode>TrunkPlacer. generate(TestableWorld testableWorld, BiConsumer<BlockPos,BlockState> biConsumer, Random random, int int2, BlockPos blockPos, TreeFeatureConfig treeFeatureConfig)Generates the trunk blocks and return a list of tree nodes to place foliage around
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