类 WoodlandMansionFeature


  • public class WoodlandMansionFeature
    extends StructureFeature<DefaultFeatureConfig>
    Mappings:
    Namespace Name
    official ctk
    intermediary net/minecraft/class_3223
    named net/minecraft/world/gen/feature/WoodlandMansionFeature
    • 构造器详细资料

      • WoodlandMansionFeature

        public WoodlandMansionFeature​(com.mojang.serialization.Codec<DefaultFeatureConfig> codec)
        Mappings:
        Namespace Name Mixin selector
        official <init> Lcsx;<init>(Lcom/mojang/serialization/Codec;)V
        intermediary <init> Lnet/minecraft/class_3195;<init>(Lcom/mojang/serialization/Codec;)V
        named <init> Lnet/minecraft/world/gen/feature/StructureFeature;<init>(Lcom/mojang/serialization/Codec;)V
    • 方法详细资料

      • isUniformDistribution

        protected boolean isUniformDistribution()
        If true, this structure's start position will be uniformly distributed within a placement grid cell. If false, the structure's starting point will be biased towards the center of the cell.
        覆盖:
        isUniformDistribution 在类中 StructureFeature<DefaultFeatureConfig>
        Mappings:
        Namespace Name Mixin selector
        official b Lcsx;b()Z
        intermediary method_27219 Lnet/minecraft/class_3195;method_27219()Z
        named isUniformDistribution Lnet/minecraft/world/gen/feature/StructureFeature;isUniformDistribution()Z
      • shouldStartAt

        protected boolean shouldStartAt​(ChunkGenerator chunkGenerator,
                                        BiomeSource biomeSource,
                                        long long2,
                                        ChunkRandom chunkRandom,
                                        ChunkPos chunkPos,
                                        Biome biome,
                                        ChunkPos chunkPos2,
                                        DefaultFeatureConfig defaultFeatureConfig,
                                        HeightLimitView heightLimitView)
        从类复制的说明: StructureFeature
        Checks if this structure can actually be placed at a potential structure position determined via StructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int). Specific structures override this method to reduce the spawn probability or restrict the spawn in some other way.
        覆盖:
        shouldStartAt 在类中 StructureFeature<DefaultFeatureConfig>
        Mappings:
        Namespace Name Mixin selector
        official a Lctk;a(Lclm;Lbwt;JLcph;Lbuw;Lbwq;Lbuw;Lcuo;Lbvt;)Z
        intermediary method_28671 Lnet/minecraft/class_3223;method_28671(Lnet/minecraft/class_2794;Lnet/minecraft/class_1966;JLnet/minecraft/class_2919;Lnet/minecraft/class_1923;Lnet/minecraft/class_1959;Lnet/minecraft/class_1923;Lnet/minecraft/class_3111;Lnet/minecraft/class_5539;)Z
        named shouldStartAt Lnet/minecraft/world/gen/feature/WoodlandMansionFeature;shouldStartAt(Lnet/minecraft/world/gen/chunk/ChunkGenerator;Lnet/minecraft/world/biome/source/BiomeSource;JLnet/minecraft/world/gen/ChunkRandom;Lnet/minecraft/util/math/ChunkPos;Lnet/minecraft/world/biome/Biome;Lnet/minecraft/util/math/ChunkPos;Lnet/minecraft/world/gen/feature/DefaultFeatureConfig;Lnet/minecraft/world/HeightLimitView;)Z