类的使用
net.minecraft.world.gen.chunk.StructuresConfig
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使用StructuresConfig的程序包 程序包 说明 net.minecraft.world.gen.chunk -
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net.minecraft.world.gen.chunk中StructuresConfig的使用
声明为StructuresConfig的net.minecraft.world.gen.chunk中的字段 修饰符和类型 字段 说明 private StructuresConfigChunkGenerator. structuresConfigprivate StructuresConfigChunkGeneratorSettings. structuresConfigprivate StructuresConfigFlatChunkGeneratorConfig. structuresConfig类型参数类型为StructuresConfig的net.minecraft.world.gen.chunk中的字段 修饰符和类型 字段 说明 static com.mojang.serialization.Codec<StructuresConfig>StructuresConfig. CODEC返回StructuresConfig的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 StructuresConfigChunkGenerator. getStructuresConfig()StructuresConfigChunkGeneratorSettings. getStructuresConfig()StructuresConfigFlatChunkGeneratorConfig. getStructuresConfig()参数类型为StructuresConfig的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 private static ChunkGeneratorSettingsChunkGeneratorSettings. createIslandSettings(StructuresConfig structuresConfig, BlockState defaultBlock, BlockState defaultFluid, boolean bool, boolean bool2, boolean bool3)private static ChunkGeneratorSettingsChunkGeneratorSettings. createSurfaceSettings(StructuresConfig structuresConfig, boolean amplified)private static ChunkGeneratorSettingsChunkGeneratorSettings. createUndergroundSettings(StructuresConfig structuresConfig, BlockState defaultBlock, BlockState defaultFluid, boolean bool)FlatChunkGeneratorConfigFlatChunkGeneratorConfig. withLayers(List<FlatChunkGeneratorLayer> layers, StructuresConfig structuresConfig)FlatChunkGeneratorConfigFlatChunkGeneratorConfig. withStructuresConfig(StructuresConfig structuresConfig)参数类型为StructuresConfig的net.minecraft.world.gen.chunk中的构造器 构造器 说明 ChunkGenerator(BiomeSource populationSource, BiomeSource biomeSource, StructuresConfig structuresConfig, long worldSeed)ChunkGenerator(BiomeSource biomeSource, StructuresConfig structuresConfig)ChunkGeneratorSettings(StructuresConfig structuresConfig, GenerationShapeConfig generationShapeConfig, BlockState defaultBlock, BlockState defaultFluid, int bedrockCeilingY, int bedrockFloorY, int seaLevel, int int2, boolean bool, boolean bool2, boolean bool3, boolean bool4)FlatChunkGeneratorConfig(Registry<Biome> biomeRegistry, StructuresConfig structuresConfig, List<FlatChunkGeneratorLayer> layers, boolean hasLakes, boolean hasFeatures, Optional<Supplier<Biome>> biome)FlatChunkGeneratorConfig(StructuresConfig structuresConfig, Registry<Biome> biomeRegistry)
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