接口的使用
net.minecraft.world.event.listener.GameEventListener
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使用GameEventListener的程序包 程序包 说明 net.minecraft.block net.minecraft.block.entity net.minecraft.client.render.debug net.minecraft.server.network net.minecraft.world.event.listener -
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net.minecraft.block中GameEventListener的使用
返回GameEventListener的net.minecraft.block中的方法 修饰符和类型 方法 说明 default <T extends BlockEntity>
@Nullable GameEventListenerBlockEntityProvider. getGameEventListener(World world, T blockEntity)<T extends BlockEntity>
@Nullable GameEventListenerSculkSensorBlock. getGameEventListener(World world, T blockEntity) -
net.minecraft.block.entity中GameEventListener的使用
参数类型为GameEventListener的net.minecraft.block.entity中的方法 修饰符和类型 方法 说明 voidSculkSensorBlockEntity. accept(World world, GameEventListener listener, GameEvent event, int distance)Accepts a game event after delay.booleanSculkSensorBlockEntity. accepts(World world, GameEventListener listener, BlockPos pos, GameEvent event, @Nullable Entity entity)Returns whether the callback wants to accept this event. -
net.minecraft.client.render.debug中GameEventListener的使用
实现GameEventListener的net.minecraft.client.render.debug中的类 修饰符和类型 类 说明 (专用程序包) static classGameEventDebugRenderer.Listener -
net.minecraft.server.network中GameEventListener的使用
参数类型为GameEventListener的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 static voidDebugInfoSender. sendGameEventListener(World world, GameEventListener eventListener) -
net.minecraft.world.event.listener中GameEventListener的使用
实现GameEventListener的net.minecraft.world.event.listener中的类 修饰符和类型 类 说明 classSculkSensorListener声明为GameEventListener的net.minecraft.world.event.listener中的字段 修饰符和类型 字段 说明 private GameEventListenerEntityGameEventHandler. listener类型参数类型为GameEventListener的net.minecraft.world.event.listener中的字段 修饰符和类型 字段 说明 private List<GameEventListener>SimpleGameEventDispatcher. listeners参数类型为GameEventListener的net.minecraft.world.event.listener中的方法 修饰符和类型 方法 说明 voidSculkSensorListener.Callback. accept(World world, GameEventListener listener, GameEvent event, int distance)Accepts a game event after delay.booleanSculkSensorListener.Callback. accepts(World world, GameEventListener listener, BlockPos pos, GameEvent event, @Nullable Entity entity)Returns whether the callback wants to accept this event.voidGameEventDispatcher. addListener(GameEventListener listener)Adds a listener to this dispatcher.voidSimpleGameEventDispatcher. addListener(GameEventListener listener)Adds a listener to this dispatcher.private booleanSimpleGameEventDispatcher. dispatchTo(World world, GameEvent event, @Nullable Entity entity, BlockPos pos, GameEventListener listener)voidGameEventDispatcher. removeListener(GameEventListener listener)Removes a listener from this dispatcher if it is present.voidSimpleGameEventDispatcher. removeListener(GameEventListener listener)Removes a listener from this dispatcher if it is present.参数类型为GameEventListener的net.minecraft.world.event.listener中的构造器 构造器 说明 EntityGameEventHandler(GameEventListener listener)
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