类的使用
net.minecraft.world.event.GameEvent
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net.minecraft.block中GameEvent的使用
类型参数类型为GameEvent的net.minecraft.block中的字段 修饰符和类型 字段 说明 static Object2IntMap<GameEvent>SculkSensorBlock. FREQUENCIES -
net.minecraft.block.entity中GameEvent的使用
参数类型为GameEvent的net.minecraft.block.entity中的方法 修饰符和类型 方法 说明 voidSculkSensorBlockEntity. accept(World world, GameEventListener listener, GameEvent event, int distance)Accepts a game event after delay.booleanSculkSensorBlockEntity. accepts(World world, GameEventListener listener, BlockPos pos, GameEvent event, @Nullable Entity entity)Returns whether the callback wants to accept this event. -
net.minecraft.client.render.debug中GameEvent的使用
声明为GameEvent的net.minecraft.client.render.debug中的字段 修饰符和类型 字段 说明 GameEventGameEventDebugRenderer.Entry. event参数类型为GameEvent的net.minecraft.client.render.debug中的方法 修饰符和类型 方法 说明 booleanGameEventDebugRenderer.Listener. listen(World world, GameEvent event, @Nullable Entity entity, BlockPos pos)Listens to an incoming game event.voidGameEventDebugRenderer. method_33087(GameEvent gameEvent, BlockPos blockPos)参数类型为GameEvent的net.minecraft.client.render.debug中的构造器 构造器 说明 Entry(long long2, GameEvent gameEvent, Vec3d vec3d) -
net.minecraft.client.world中GameEvent的使用
参数类型为GameEvent的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 voidClientWorld. emitGameEvent(@Nullable Entity entity, GameEvent event, BlockPos pos) -
net.minecraft.entity中GameEvent的使用
参数类型为GameEvent的net.minecraft.entity中的方法 修饰符和类型 方法 说明 voidEntity. emitGameEvent(GameEvent event)voidEntity. emitGameEvent(GameEvent event, @Nullable Entity entity)voidEntity. emitGameEvent(GameEvent event, @Nullable Entity entity, BlockPos pos)voidEntity. emitGameEvent(GameEvent event, BlockPos pos) -
net.minecraft.server.network中GameEvent的使用
参数类型为GameEvent的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 static voidDebugInfoSender. sendGameEvent(World world, GameEvent event, BlockPos pos) -
net.minecraft.server.world中GameEvent的使用
参数类型为GameEvent的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 voidServerWorld. emitGameEvent(@Nullable Entity entity, GameEvent event, BlockPos pos) -
net.minecraft.tag中GameEvent的使用
类型参数类型为GameEvent的net.minecraft.tag中的字段 修饰符和类型 字段 说明 static Tag.Identified<GameEvent>GameEventTags. IGNORE_VIBRATIONS_SNEAKINGprotected static RequiredTagList<GameEvent>GameEventTags. REQUIRED_TAGSstatic Tag.Identified<GameEvent>GameEventTags. VIBRATIONS返回变量类型为GameEvent的类型的net.minecraft.tag中的方法 修饰符和类型 方法 说明 static TagGroup<GameEvent>GameEventTags. getTagGroup()private static Tag.Identified<GameEvent>GameEventTags. register(String id) -
net.minecraft.util.registry中GameEvent的使用
类型参数类型为GameEvent的net.minecraft.util.registry中的字段 修饰符和类型 字段 说明 static DefaultedRegistry<GameEvent>Registry. GAME_EVENTstatic RegistryKey<Registry<GameEvent>>Registry. GAME_EVENT_KEY -
net.minecraft.world中GameEvent的使用
参数类型为GameEvent的net.minecraft.world中的方法 修饰符和类型 方法 说明 voidChunkRegion. emitGameEvent(@Nullable Entity entity, GameEvent event, BlockPos pos)protected voidWorld. emitGameEvent(@Nullable Entity entity, GameEvent gameEvent, BlockPos pos, int range)default voidWorldAccess. emitGameEvent(@Nullable Entity entity, GameEvent event, Entity emitter)voidWorldAccess. emitGameEvent(@Nullable Entity entity, GameEvent event, BlockPos pos)default voidWorldAccess. emitGameEvent(GameEvent event, Entity emitter)default voidWorldAccess. emitGameEvent(GameEvent event, BlockPos pos) -
net.minecraft.world.event中GameEvent的使用
返回GameEvent的net.minecraft.world.event中的方法 修饰符和类型 方法 说明 private static GameEventGameEvent. register(String id)private static GameEventGameEvent. register(String id, int range) -
net.minecraft.world.event.listener中GameEvent的使用
类型参数类型为GameEvent的net.minecraft.world.event.listener中的字段 修饰符和类型 字段 说明 protected Optional<GameEvent>SculkSensorListener. event参数类型为GameEvent的net.minecraft.world.event.listener中的方法 修饰符和类型 方法 说明 voidSculkSensorListener.Callback. accept(World world, GameEventListener listener, GameEvent event, int distance)Accepts a game event after delay.booleanSculkSensorListener.Callback. accepts(World world, GameEventListener listener, BlockPos pos, GameEvent event, @Nullable Entity entity)Returns whether the callback wants to accept this event.voidGameEventDispatcher. dispatch(GameEvent event, @Nullable Entity entity, BlockPos pos)Dispatches an event to all the listeners in this dispatcher.voidSimpleGameEventDispatcher. dispatch(GameEvent event, @Nullable Entity entity, BlockPos pos)Dispatches an event to all the listeners in this dispatcher.private booleanSimpleGameEventDispatcher. dispatchTo(World world, GameEvent event, @Nullable Entity entity, BlockPos pos, GameEventListener listener)booleanGameEventListener. listen(World world, GameEvent event, @Nullable Entity entity, BlockPos pos)Listens to an incoming game event.booleanSculkSensorListener. listen(World world, GameEvent event, @Nullable Entity entity, BlockPos pos)Listens to an incoming game event.private voidSculkSensorListener. listen(World world, GameEvent event, BlockPos pos, BlockPos sourcePos)private booleanSculkSensorListener. shouldActivate(GameEvent event, @Nullable Entity entity)
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