接口的使用
net.minecraft.world.ServerWorldAccess
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net.minecraft.entity中ServerWorldAccess的使用
参数类型为ServerWorldAccess的net.minecraft.entity中的方法 修饰符和类型 方法 说明 static <T extends Entity>
booleanSpawnRestriction. canSpawn(EntityType<T> type, ServerWorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random)booleanSpawnRestriction.SpawnPredicate. test(EntityType<T> type, ServerWorldAccess world, SpawnReason spawnReason, BlockPos pos, Random random) -
net.minecraft.entity.mob中ServerWorldAccess的使用
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net.minecraft.entity.passive中ServerWorldAccess的使用
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net.minecraft.entity.raid中ServerWorldAccess的使用
参数类型为ServerWorldAccess的net.minecraft.entity.raid中的方法 修饰符和类型 方法 说明 @Nullable EntityDataRaiderEntity. initialize(ServerWorldAccess world, LocalDifficulty difficulty, SpawnReason spawnReason, @Nullable EntityData entityData, @Nullable CompoundTag entityNbt) -
net.minecraft.server.world中ServerWorldAccess的使用
实现ServerWorldAccess的net.minecraft.server.world中的类 修饰符和类型 类 说明 classServerWorld -
net.minecraft.structure中ServerWorldAccess的使用
参数类型为ServerWorldAccess的net.minecraft.structure中的方法 修饰符和类型 方法 说明 protected booleanStructurePiece. addChest(ServerWorldAccess world, BlockBox boundingBox, Random random, BlockPos pos, Identifier lootTableId, @Nullable BlockState block)private static Optional<Entity>Structure. getEntity(ServerWorldAccess world, CompoundTag nbt)protected voidEndCityGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidIglooGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidNetherFossilGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidOceanRuinGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidRuinedPortalStructurePiece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidShipwreckGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected abstract voidSimpleStructurePiece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)protected voidWoodlandMansionGenerator.Piece. handleMetadata(String metadata, BlockPos pos, ServerWorldAccess world, Random random, BlockBox boundingBox)booleanStructure. place(ServerWorldAccess world, BlockPos pos, BlockPos blockPos, StructurePlacementData placementData, Random random, int int2)private voidSwampHutGenerator. spawnCat(ServerWorldAccess world, BlockBox box)private voidStructure. spawnEntities(ServerWorldAccess world, BlockPos pos, BlockMirror mirror, BlockRotation rotation, BlockPos pivot, @Nullable BlockBox area, boolean bool) -
net.minecraft.world中ServerWorldAccess的使用
net.minecraft.world中ServerWorldAccess的子接口 修饰符和类型 接口 说明 interfaceStructureWorldAccess实现ServerWorldAccess的net.minecraft.world中的类 修饰符和类型 类 说明 classChunkRegion参数类型为ServerWorldAccess的net.minecraft.world中的方法 修饰符和类型 方法 说明 static voidSpawnHelper. populateEntities(ServerWorldAccess world, Biome biome, ChunkPos chunkPos, Random random) -
net.minecraft.world.gen.feature中ServerWorldAccess的使用
参数类型为ServerWorldAccess的net.minecraft.world.gen.feature中的方法 修饰符和类型 方法 说明 private voidEndSpikeFeature. generateSpike(ServerWorldAccess world, Random random, EndSpikeFeatureConfig config, EndSpikeFeature.Spike spike)
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