类的使用
net.minecraft.world.GameMode
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net.minecraft.client.gui.screen中GameMode的使用
声明为GameMode的net.minecraft.client.gui.screen中的字段 修饰符和类型 字段 说明 private GameModeOpenToLanScreen. gameMode返回GameMode的net.minecraft.client.gui.screen中的方法 修饰符和类型 方法 说明 private GameModeGameModeSelectionScreen. getPreviousGameMode()参数类型为GameMode的net.minecraft.client.gui.screen中的方法 修饰符和类型 方法 说明 private static Optional<GameModeSelectionScreen.GameMode>GameModeSelectionScreen.GameMode. of(GameMode gameMode) -
net.minecraft.client.gui.screen.world中GameMode的使用
声明为GameMode的net.minecraft.client.gui.screen.world中的字段 修饰符和类型 字段 说明 private GameModeCreateWorldScreen.Mode. defaultGameMode参数类型为GameMode的net.minecraft.client.gui.screen.world中的构造器 构造器 说明 Mode(String translationSuffix, GameMode defaultGameMode) -
net.minecraft.client.network中GameMode的使用
声明为GameMode的net.minecraft.client.network中的字段 修饰符和类型 字段 说明 private GameModeClientPlayerInteractionManager. gameModeprivate GameModePlayerListEntry. gameModeprivate @Nullable GameModeClientPlayerInteractionManager. previousGameMode返回GameMode的net.minecraft.client.network中的方法 修饰符和类型 方法 说明 GameModeClientPlayerInteractionManager. getCurrentGameMode()@Nullable GameModePlayerListEntry. getGameMode()@Nullable GameModeClientPlayerInteractionManager. getPreviousGameMode()参数类型为GameMode的net.minecraft.client.network中的方法 修饰符和类型 方法 说明 voidClientPlayerInteractionManager. setGameMode(GameMode gameMode)protected voidPlayerListEntry. setGameMode(GameMode gameMode)voidClientPlayerInteractionManager. setGameModes(GameMode gameMode, @Nullable GameMode previousGameMode) -
net.minecraft.client.realms.gui.screen中GameMode的使用
声明为GameMode的net.minecraft.client.realms.gui.screen中的字段 修饰符和类型 字段 说明 private GameModeRealmsSlotOptionsScreen. gameModeIndex类型参数类型为GameMode的net.minecraft.client.realms.gui.screen中的字段 修饰符和类型 字段 说明 static List<GameMode>RealmsSlotOptionsScreen. GAME_MODES -
net.minecraft.entity.player中GameMode的使用
参数类型为GameMode的net.minecraft.entity.player中的方法 修饰符和类型 方法 说明 booleanPlayerEntity. isBlockBreakingRestricted(World world, BlockPos pos, GameMode gameMode) -
net.minecraft.network.packet.s2c.play中GameMode的使用
声明为GameMode的net.minecraft.network.packet.s2c.play中的字段 修饰符和类型 字段 说明 private GameModeGameJoinS2CPacket. gameModeprivate GameModePlayerListS2CPacket.Entry. gameModeprivate GameModePlayerRespawnS2CPacket. gameModeprivate @Nullable GameModeGameJoinS2CPacket. previousGameModeprivate @Nullable GameModePlayerRespawnS2CPacket. previousGameMode返回GameMode的net.minecraft.network.packet.s2c.play中的方法 修饰符和类型 方法 说明 GameModeGameJoinS2CPacket. getGameMode()GameModePlayerListS2CPacket.Entry. getGameMode()GameModePlayerRespawnS2CPacket. getGameMode()@Nullable GameModeGameJoinS2CPacket. getPreviousGameMode()@Nullable GameModePlayerRespawnS2CPacket. getPreviousGameMode()参数类型为GameMode的net.minecraft.network.packet.s2c.play中的构造器 构造器 说明 Entry(com.mojang.authlib.GameProfile profile, int latency, @Nullable GameMode gameMode, @Nullable Text displayName)GameJoinS2CPacket(int playerEntityId, GameMode gameMode, @Nullable GameMode previousGameMode, long sha256Seed, boolean hardcore, Set<RegistryKey<World>> dimensionIds, DynamicRegistryManager.Impl registryManager, DimensionType dimensionType, RegistryKey<World> dimensionId, int maxPlayers, int chunkLoadDistance, boolean reducedDebugInfo, boolean showDeathScreen, boolean debugWorld, boolean flatWorld)PlayerRespawnS2CPacket(DimensionType dimensionType, RegistryKey<World> dimension, long sha256Seed, GameMode gameMode, @Nullable GameMode previousGameMode, boolean debugWorld, boolean flatWorld, boolean keepPlayerAttributes) -
net.minecraft.predicate中GameMode的使用
声明为GameMode的net.minecraft.predicate中的字段 修饰符和类型 字段 说明 private @Nullable GameModePlayerPredicate.Builder. gamemodeprivate @Nullable GameModePlayerPredicate. gamemode参数类型为GameMode的net.minecraft.predicate中的方法 修饰符和类型 方法 说明 PlayerPredicate.BuilderPlayerPredicate.Builder. gamemode(GameMode gamemode)参数类型为GameMode的net.minecraft.predicate中的构造器 构造器 说明 PlayerPredicate(NumberRange.IntRange experienceLevel, @Nullable GameMode gamemode, Map<Stat<?>,NumberRange.IntRange> stats, Object2BooleanMap<Identifier> recipes, Map<Identifier,PlayerPredicate.AdvancementPredicate> advancements) -
net.minecraft.server中GameMode的使用
返回GameMode的net.minecraft.server中的方法 修饰符和类型 方法 说明 GameModeMinecraftServer. getDefaultGameMode()@Nullable GameModeMinecraftServer. getForcedGameMode()Returns the game mode a player should be set to when connecting to the server, ornullif none is set.参数类型为GameMode的net.minecraft.server中的方法 修饰符和类型 方法 说明 booleanMinecraftServer. openToLan(@Nullable GameMode gameMode, boolean cheatsAllowed, int port)Opens a server for LAN connections.voidMinecraftServer. setDefaultGameMode(GameMode gameMode) -
net.minecraft.server.command中GameMode的使用
参数类型为GameMode的net.minecraft.server.command中的方法 修饰符和类型 方法 说明 private static intDefaultGameModeCommand. execute(ServerCommandSource source, GameMode defaultGameMode)private static intGameModeCommand. execute(com.mojang.brigadier.context.CommandContext<ServerCommandSource> context, Collection<ServerPlayerEntity> targets, GameMode gameMode)private static voidGameModeCommand. setGameMode(ServerCommandSource source, ServerPlayerEntity player, GameMode gameMode) -
net.minecraft.server.dedicated中GameMode的使用
声明为GameMode的net.minecraft.server.dedicated中的字段 修饰符和类型 字段 说明 GameModeServerPropertiesHandler. gameMode返回GameMode的net.minecraft.server.dedicated中的方法 修饰符和类型 方法 说明 @Nullable GameModeMinecraftDedicatedServer. getForcedGameMode()Returns the game mode a player should be set to when connecting to the server, ornullif none is set. -
net.minecraft.server.integrated中GameMode的使用
声明为GameMode的net.minecraft.server.integrated中的字段 修饰符和类型 字段 说明 private @Nullable GameModeIntegratedServer. forcedGameMode返回GameMode的net.minecraft.server.integrated中的方法 修饰符和类型 方法 说明 @Nullable GameModeIntegratedServer. getForcedGameMode()Returns the game mode a player should be set to when connecting to the server, ornullif none is set.参数类型为GameMode的net.minecraft.server.integrated中的方法 修饰符和类型 方法 说明 booleanIntegratedServer. openToLan(@Nullable GameMode gameMode, boolean cheatsAllowed, int port)Opens a server for LAN connections.voidIntegratedServer. setDefaultGameMode(GameMode gameMode) -
net.minecraft.server.network中GameMode的使用
声明为GameMode的net.minecraft.server.network中的字段 修饰符和类型 字段 说明 private GameModeServerPlayerInteractionManager. gameModeprivate @Nullable GameModeServerPlayerInteractionManager. previousGameMode返回GameMode的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 private static @Nullable GameModeServerPlayerEntity. gameModeFromNbt(@Nullable CompoundTag nbt, String key)GameModeServerPlayerInteractionManager. getGameMode()@Nullable GameModeServerPlayerInteractionManager. getPreviousGameMode()private GameModeServerPlayerEntity. getServerGameMode(@Nullable GameMode backupGameMode)Returns the server game mode the player should be set to, namely the forced game mode.参数类型为GameMode的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 booleanServerPlayerEntity. changeGameMode(GameMode gameMode)booleanServerPlayerInteractionManager. changeGameMode(GameMode gameMode)Checks if current game mode is different togameMode, and change it if so.private GameModeServerPlayerEntity. getServerGameMode(@Nullable GameMode backupGameMode)Returns the server game mode the player should be set to, namely the forced game mode.protected voidServerPlayerInteractionManager. setGameMode(GameMode gameMode, @Nullable GameMode previousGameMode) -
net.minecraft.world中GameMode的使用
声明为GameMode的net.minecraft.world中的字段 修饰符和类型 字段 说明 static GameModeGameMode. DEFAULT返回GameMode的net.minecraft.world中的方法 修饰符和类型 方法 说明 static GameModeGameMode. byId(int id)static GameModeGameMode. byId(int id, GameMode defaultMode)static GameModeGameMode. byName(String name)static GameModeGameMode. byName(String name, GameMode defaultMode)GameModeSaveProperties. getGameMode()static @Nullable GameModeGameMode. getOrNull(int id)static GameModeGameMode. valueOf(String name)返回带有指定名称的该类型的枚举常量。static GameMode[]GameMode. values()按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。参数类型为GameMode的net.minecraft.world中的方法 修饰符和类型 方法 说明 static GameModeGameMode. byId(int id, GameMode defaultMode)static GameModeGameMode. byName(String name, GameMode defaultMode)static intGameMode. getId(@Nullable GameMode gameMode)voidSaveProperties. setGameMode(GameMode gameMode) -
net.minecraft.world.level中GameMode的使用
声明为GameMode的net.minecraft.world.level中的字段 修饰符和类型 字段 说明 private GameModeLevelInfo. gameMode返回GameMode的net.minecraft.world.level中的方法 修饰符和类型 方法 说明 GameModeLevelInfo. getGameMode()GameModeLevelProperties. getGameMode()GameModeServerWorldProperties. getGameMode()GameModeUnmodifiableLevelProperties. getGameMode()参数类型为GameMode的net.minecraft.world.level中的方法 修饰符和类型 方法 说明 voidLevelProperties. setGameMode(GameMode gameMode)voidServerWorldProperties. setGameMode(GameMode gameMode)voidUnmodifiableLevelProperties. setGameMode(GameMode gameMode)LevelInfoLevelInfo. withGameMode(GameMode mode)参数类型为GameMode的net.minecraft.world.level中的构造器 构造器 说明 LevelInfo(String name, GameMode gameMode, boolean hardcore, Difficulty difficulty, boolean allowCommands, GameRules gameRules, DataPackSettings dataPackSettings) -
net.minecraft.world.level.storage中GameMode的使用
返回GameMode的net.minecraft.world.level.storage中的方法 修饰符和类型 方法 说明 GameModeLevelSummary. getGameMode()
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