接口的使用
net.minecraft.world.BlockRenderView
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net.minecraft.client.color.block中BlockRenderView的使用
参数类型为BlockRenderView的net.minecraft.client.color.block中的方法 修饰符和类型 方法 说明 intBlockColorProvider. getColor(BlockState state, @Nullable BlockRenderView world, @Nullable BlockPos pos, int tintIndex)intBlockColors. getColor(BlockState state, @Nullable BlockRenderView world, @Nullable BlockPos pos, int tint) -
net.minecraft.client.color.world中BlockRenderView的使用
参数类型为BlockRenderView的net.minecraft.client.color.world中的方法 修饰符和类型 方法 说明 private static intBiomeColors. getColor(BlockRenderView world, BlockPos pos, ColorResolver resolver)static intBiomeColors. getFoliageColor(BlockRenderView world, BlockPos pos)static intBiomeColors. getGrassColor(BlockRenderView world, BlockPos pos)static intBiomeColors. getWaterColor(BlockRenderView world, BlockPos pos) -
net.minecraft.client.render中BlockRenderView的使用
参数类型为BlockRenderView的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 static intWorldRenderer. getLightmapCoordinates(BlockRenderView world, BlockState state, BlockPos pos)static intWorldRenderer. getLightmapCoordinates(BlockRenderView world, BlockPos pos) -
net.minecraft.client.render.block中BlockRenderView的使用
参数类型为BlockRenderView的net.minecraft.client.render.block中的方法 修饰符和类型 方法 说明 voidBlockModelRenderer.AmbientOcclusionCalculator. apply(BlockRenderView world, BlockState state, BlockPos pos, Direction direction, float[] box, BitSet flags, boolean bool)floatBlockModelRenderer.BrightnessCache. getFloat(BlockState state, BlockRenderView blockView, BlockPos pos)intBlockModelRenderer.BrightnessCache. getInt(BlockState state, BlockRenderView blockRenderView, BlockPos pos)private intFluidRenderer. getLight(BlockRenderView world, BlockPos pos)private voidBlockModelRenderer. getQuadDimensions(BlockRenderView world, BlockState state, BlockPos pos, int[] vertexData, Direction face, @org.jetbrains.annotations.Nullable float[] box, BitSet flags)static booleanFluidRenderer. method_29708(BlockRenderView blockRenderView, BlockPos blockPos, FluidState fluidState, BlockState blockState, Direction direction)booleanBlockModelRenderer. render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrix, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay)booleanFluidRenderer. render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, FluidState state)booleanBlockRenderManager. renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrix, VertexConsumer vertexConsumer, boolean cull, Random random)voidBlockRenderManager. renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrix, VertexConsumer vertexConsumer)booleanBlockModelRenderer. renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack buffer, VertexConsumer vertexConsumer, boolean cull, Random random, long long2, int int2)booleanBlockRenderManager. renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, FluidState state)private voidBlockModelRenderer. renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay)private voidBlockModelRenderer. renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags)private voidBlockModelRenderer. renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrix, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay)booleanBlockModelRenderer. renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack buffer, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
net.minecraft.client.render.chunk中BlockRenderView的使用
实现BlockRenderView的net.minecraft.client.render.chunk中的类 修饰符和类型 类 说明 classChunkRendererRegion -
net.minecraft.client.world中BlockRenderView的使用
实现BlockRenderView的net.minecraft.client.world中的类 修饰符和类型 类 说明 classClientWorld -
net.minecraft.server.world中BlockRenderView的使用
实现BlockRenderView的net.minecraft.server.world中的类 修饰符和类型 类 说明 classServerWorld -
net.minecraft.world中BlockRenderView的使用
net.minecraft.world中BlockRenderView的子接口 修饰符和类型 接口 说明 interfaceLunarWorldViewinterfaceRegistryWorldViewA world view orWorld's superinterface that exposes access to a registry manager.interfaceServerWorldAccessRepresents access to a world on a logical Minecraft server.interfaceStructureWorldAccessinterfaceWorldAccessinterfaceWorldViewRepresents a scoped, read-only view of a world like structure that contains biomes, chunks and is bound to a dimension.实现BlockRenderView的net.minecraft.world中的类 修饰符和类型 类 说明 classChunkRegionclassWorld
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