类的使用
net.minecraft.world.chunk.ChunkStatus
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net.minecraft.client.gui中ChunkStatus的使用
类型参数类型为ChunkStatus的net.minecraft.client.gui中的字段 修饰符和类型 字段 说明 private Long2ObjectOpenHashMap<ChunkStatus>WorldGenerationProgressTracker. chunkStatuses返回ChunkStatus的net.minecraft.client.gui中的方法 修饰符和类型 方法 说明 @Nullable ChunkStatusWorldGenerationProgressTracker. getChunkStatus(int x, int z)参数类型为ChunkStatus的net.minecraft.client.gui中的方法 修饰符和类型 方法 说明 voidWorldGenerationProgressTracker. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status) -
net.minecraft.client.gui.screen中ChunkStatus的使用
类型参数类型为ChunkStatus的net.minecraft.client.gui.screen中的字段 修饰符和类型 字段 说明 private static Object2IntMap<ChunkStatus>LevelLoadingScreen. STATUS_TO_COLOR -
net.minecraft.client.world中ChunkStatus的使用
参数类型为ChunkStatus的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 @Nullable WorldChunkClientChunkManager. getChunk(int int2, int int3, ChunkStatus chunkStatus, boolean bool) -
net.minecraft.server中ChunkStatus的使用
参数类型为ChunkStatus的net.minecraft.server中的方法 修饰符和类型 方法 说明 voidQueueingWorldGenerationProgressListener. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidWorldGenerationProgressListener. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidWorldGenerationProgressLogger. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status) -
net.minecraft.server.world中ChunkStatus的使用
声明为ChunkStatus的net.minecraft.server.world中的字段 修饰符和类型 字段 说明 private ChunkStatus[]ServerChunkManager. chunkStatusCache类型参数类型为ChunkStatus的net.minecraft.server.world中的字段 修饰符和类型 字段 说明 private static List<ChunkStatus>ChunkHolder. CHUNK_STATUSESprivate static List<ChunkStatus>ServerChunkManager. CHUNK_STATUSES返回ChunkStatus的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 @Nullable ChunkStatusChunkHolder. getCurrentStatus()private ChunkStatusThreadedAnvilChunkStorage. getRequiredStatusForGeneration(ChunkStatus centerChunkTargetStatus, int distance)static ChunkStatusChunkHolder. getTargetStatusForLevel(int level)参数类型为ChunkStatus的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 @Nullable ChunkServerChunkManager. getChunk(int x, int z, ChunkStatus leastStatus, boolean create)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. getChunk(ChunkHolder holder, ChunkStatus requiredStatus)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkHolder. getChunkAt(ChunkStatus targetStatus, ThreadedAnvilChunkStorage chunkStorage)private CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ServerChunkManager. getChunkFuture(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ServerChunkManager. getChunkFutureSyncOnMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkHolder. getFutureFor(ChunkStatus leastStatus)private ChunkStatusThreadedAnvilChunkStorage. getRequiredStatusForGeneration(ChunkStatus centerChunkTargetStatus, int distance)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkHolder. getValidFutureFor(ChunkStatus leastStatus)private voidServerChunkManager. putInCache(long pos, Chunk chunk, ChunkStatus status)private CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. upgradeChunk(ChunkHolder holder, ChunkStatus requiredStatus)类型变量类型为ChunkStatus的net.minecraft.server.world中的方法参数 修饰符和类型 方法 说明 private CompletableFuture<com.mojang.datafixers.util.Either<List<Chunk>,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. getRegion(ChunkPos centerChunk, int margin, IntFunction<ChunkStatus> distanceToStatus) -
net.minecraft.util.registry中ChunkStatus的使用
类型参数类型为ChunkStatus的net.minecraft.util.registry中的字段 修饰符和类型 字段 说明 static DefaultedRegistry<ChunkStatus>Registry. CHUNK_STATUSstatic RegistryKey<Registry<ChunkStatus>>Registry. CHUNK_STATUS_KEY -
net.minecraft.world中ChunkStatus的使用
参数类型为ChunkStatus的net.minecraft.world中的方法 修饰符和类型 方法 说明 @Nullable ChunkChunkRegion. getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create)@Nullable ChunkWorld. getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create)default ChunkWorldView. getChunk(int chunkX, int chunkZ, ChunkStatus status)@Nullable ChunkWorldView. getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) -
net.minecraft.world.chunk中ChunkStatus的使用
声明为ChunkStatus的net.minecraft.world.chunk中的字段 修饰符和类型 字段 说明 static ChunkStatusChunkStatus. BIOMESstatic ChunkStatusChunkStatus. CARVERSstatic ChunkStatusChunkStatus. EMPTYstatic ChunkStatusChunkStatus. FEATURESstatic ChunkStatusChunkStatus. FULLstatic ChunkStatusChunkStatus. HEIGHTMAPSstatic ChunkStatusChunkStatus. LIGHTstatic ChunkStatusChunkStatus. LIQUID_CARVERSstatic ChunkStatusChunkStatus. NOISEprivate ChunkStatusChunkStatus. previousstatic ChunkStatusChunkStatus. SPAWNprivate ChunkStatusProtoChunk. statusstatic ChunkStatusChunkStatus. STRUCTURE_REFERENCESstatic ChunkStatusChunkStatus. STRUCTURE_STARTSstatic ChunkStatusChunkStatus. SURFACE类型参数类型为ChunkStatus的net.minecraft.world.chunk中的字段 修饰符和类型 字段 说明 private static List<ChunkStatus>ChunkStatus. DISTANCE_TO_STATUS返回变量类型为ChunkStatus的类型的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 static List<ChunkStatus>ChunkStatus. createOrderedList()参数类型为ChunkStatus的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkStatus.GenerationTask. doWork(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator chunkGenerator, StructureManager structureManager, ServerLightingProvider serverLightingProvider, Function<Chunk,CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>> function, List<Chunk> list, Chunk chunk)CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkStatus.LoadTask. doWork(ChunkStatus targetStatus, ServerWorld world, StructureManager structureManager, ServerLightingProvider lightingProvider, Function<Chunk,CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>> function, Chunk chunk)default CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkStatus.SimpleGenerationTask. doWork(ChunkStatus targetStatus, Executor executor, ServerWorld world, ChunkGenerator chunkGenerator, StructureManager structureManager, ServerLightingProvider serverLightingProvider, Function<Chunk,CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>> function, List<Chunk> list, Chunk chunk)abstract @Nullable ChunkChunkManager. getChunk(int x, int z, ChunkStatus leastStatus, boolean create)static intChunkStatus. getDistanceFromFull(ChunkStatus status)private static CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ChunkStatus. getLightingFuture(ChunkStatus status, ServerLightingProvider lightingProvider, Chunk chunk)booleanChunkStatus. isAtLeast(ChunkStatus chunk)private static ChunkStatusChunkStatus. register(String id, @Nullable ChunkStatus previous, int taskMargin, EnumSet<Heightmap.Type> heightMapTypes, ChunkStatus.ChunkType chunkType, ChunkStatus.GenerationTask task)private static ChunkStatusChunkStatus. register(String id, @Nullable ChunkStatus previous, int taskMargin, EnumSet<Heightmap.Type> heightMapTypes, ChunkStatus.ChunkType chunkType, ChunkStatus.GenerationTask task, ChunkStatus.LoadTask loadTask)private static ChunkStatusChunkStatus. register(String id, @Nullable ChunkStatus previous, int taskMargin, EnumSet<Heightmap.Type> heightMapTypes, ChunkStatus.ChunkType chunkType, ChunkStatus.SimpleGenerationTask task)voidProtoChunk. setStatus(ChunkStatus status)voidReadOnlyChunk. setStatus(ChunkStatus status)private static booleanChunkStatus. shouldExcludeBlockLight(ChunkStatus status, Chunk chunk)参数类型为ChunkStatus的net.minecraft.world.chunk中的构造器 构造器 说明 ChunkStatus(String id, @Nullable ChunkStatus previous, int taskMargin, EnumSet<Heightmap.Type> heightMapTypes, ChunkStatus.ChunkType chunkType, ChunkStatus.GenerationTask generationTask, ChunkStatus.LoadTask loadTask)
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