类 EmptyChunk.EmptyBiomeArray

  • 所有已实现的接口:
    BiomeAccess.Storage
    封闭类:
    EmptyChunk

    static class EmptyChunk.EmptyBiomeArray
    extends BiomeArray
    Mappings:
    Namespace Name
    official clq$a
    intermediary net/minecraft/class_2812$class_5706
    named net/minecraft/world/chunk/EmptyChunk$EmptyBiomeArray
    • 字段详细资料

      • EMPTY_ARRAY

        private static final Biome[] EMPTY_ARRAY
        Mappings:
        Namespace Name Mixin selector
        official b Lclq$a;b:[Lbwq;
        intermediary field_28128 Lnet/minecraft/class_2812$class_5706;field_28128:[Lnet/minecraft/class_1959;
        named EMPTY_ARRAY Lnet/minecraft/world/chunk/EmptyChunk$EmptyBiomeArray;EMPTY_ARRAY:[Lnet/minecraft/world/biome/Biome;
    • 构造器详细资料

      • EmptyBiomeArray

        public EmptyBiomeArray​(World world)
        Mappings:
        Namespace Name Mixin selector
        official <init> Lclq$a;<init>(Lbvr;)V
        intermediary <init> Lnet/minecraft/class_2812$class_5706;<init>(Lnet/minecraft/class_1937;)V
        named <init> Lnet/minecraft/world/chunk/EmptyChunk$EmptyBiomeArray;<init>(Lnet/minecraft/world/World;)V
    • 方法详细资料

      • toIntArray

        public int[] toIntArray()
        覆盖:
        toIntArray 在类中 BiomeArray
        Mappings:
        Namespace Name Mixin selector
        official a Lcll;a()[I
        intermediary method_22401 Lnet/minecraft/class_4548;method_22401()[I
        named toIntArray Lnet/minecraft/world/biome/source/BiomeArray;toIntArray()[I
      • getBiomeForNoiseGen

        public Biome getBiomeForNoiseGen​(int biomeX,
                                         int biomeY,
                                         int biomeZ)
        指定者:
        getBiomeForNoiseGen 在接口中 BiomeAccess.Storage
        覆盖:
        getBiomeForNoiseGen 在类中 BiomeArray
        Mappings:
        Namespace Name Mixin selector
        official b Lbws$a;b(III)Lbwq;
        intermediary method_16359 Lnet/minecraft/class_4543$class_4544;method_16359(III)Lnet/minecraft/class_1959;
        named getBiomeForNoiseGen Lnet/minecraft/world/biome/source/BiomeAccess$Storage;getBiomeForNoiseGen(III)Lnet/minecraft/world/biome/Biome;