类的使用
net.minecraft.world.biome.Biome
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net.minecraft.client.gui.screen中Biome的使用
声明为Biome的net.minecraft.client.gui.screen中的字段 修饰符和类型 字段 说明 private BiomeCustomizeBuffetLevelScreen. biomeprivate BiomeCustomizeBuffetLevelScreen.BuffetBiomesListWidget.BuffetBiomeItem. biome类型参数类型为Biome的net.minecraft.client.gui.screen中的字段 修饰符和类型 字段 说明 private static RegistryKey<Biome>PresetsScreen. BIOME_KEYprivate Registry<Biome>CustomizeBuffetLevelScreen. biomeRegistryFunction<Registry<Biome>,FlatChunkGeneratorConfig>PresetsScreen.SuperflatPreset. generatorConfigProviderprivate Consumer<Biome>CustomizeBuffetLevelScreen. onDone类型变量类型为Biome的net.minecraft.client.gui.screen中的方法参数 修饰符和类型 方法 说明 private static voidPresetsScreen. addPreset(Text presetName, ItemConvertible icon, RegistryKey<Biome> presetBiome, List<StructureFeature<?>> structures, boolean generateStronghold, boolean generateFeatures, boolean generateLakes, FlatChunkGeneratorLayer[] layers)private static StringPresetsScreen. getGeneratorConfigString(Registry<Biome> biomeRegistry, FlatChunkGeneratorConfig generatorConfig)static FlatChunkGeneratorConfigPresetsScreen. parsePresetString(Registry<Biome> biomeRegistry, String preset, FlatChunkGeneratorConfig generatorConfig)参数类型为Biome的net.minecraft.client.gui.screen中的构造器 构造器 说明 BuffetBiomeItem(Biome biome)CustomizeBuffetLevelScreen(Screen parent, DynamicRegistryManager registryManager, Consumer<Biome> onDone, Biome biome)类型变量类型为Biome的net.minecraft.client.gui.screen中的构造器参数 构造器 说明 CustomizeBuffetLevelScreen(Screen parent, DynamicRegistryManager registryManager, Consumer<Biome> onDone, Biome biome)SuperflatPreset(Item icon, Text name, Function<Registry<Biome>,FlatChunkGeneratorConfig> generatorConfigProvider) -
net.minecraft.client.sound中Biome的使用
声明为Biome的net.minecraft.client.sound中的字段 修饰符和类型 字段 说明 private BiomeBiomeEffectSoundPlayer. activeBiome类型参数类型为Biome的net.minecraft.client.sound中的字段 修饰符和类型 字段 说明 private Object2ObjectArrayMap<Biome,BiomeEffectSoundPlayer.MusicLoop>BiomeEffectSoundPlayer. soundLoops -
net.minecraft.client.world中Biome的使用
返回Biome的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 private static BiomeGeneratorType. getFirstBiome(DynamicRegistryManager registryManager, GeneratorOptions options)BiomeClientWorld. getGeneratorStoredBiome(int biomeX, int biomeY, int biomeZ)参数类型为Biome的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 private static GeneratorOptionsGeneratorType. createFixedBiomeOptions(DynamicRegistryManager registryManager, GeneratorOptions generatorOptions, GeneratorType type, Biome biome)类型变量类型为Biome的net.minecraft.client.world中的方法参数 修饰符和类型 方法 说明 protected abstract ChunkGeneratorGeneratorType. getChunkGenerator(Registry<Biome> biomeRegistry, Registry<ChunkGeneratorSettings> chunkGeneratorSettingsRegistry, long seed) -
net.minecraft.data.server中Biome的使用
类型参数类型为Biome的net.minecraft.data.server中的字段 修饰符和类型 字段 说明 private static List<RegistryKey<Biome>>AdventureTabAdvancementGenerator. BIOMESprivate static List<RegistryKey<Biome>>NetherTabAdvancementGenerator. NETHER_BIOMES类型变量类型为Biome的net.minecraft.data.server中的方法参数 修饰符和类型 方法 说明 protected static Advancement.TaskAdventureTabAdvancementGenerator. requireListedBiomesVisited(Advancement.Task task, List<RegistryKey<Biome>> list) -
net.minecraft.entity.passive中Biome的使用
类型参数类型为Biome的net.minecraft.entity.passive中的字段 修饰符和类型 字段 说明 private List<RegistryKey<Biome>>FoxEntity.Type. biomes类型变量类型为Biome的net.minecraft.entity.passive中的方法参数 修饰符和类型 方法 说明 static FoxEntity.TypeFoxEntity.Type. fromBiome(Optional<RegistryKey<Biome>> biome) -
net.minecraft.item中Biome的使用
参数类型为Biome的net.minecraft.item中的方法 修饰符和类型 方法 说明 private static booleanFilledMapItem. hasPositiveDepth(Biome[] biomes, int scale, int x, int z) -
net.minecraft.predicate.entity中Biome的使用
类型参数类型为Biome的net.minecraft.predicate.entity中的字段 修饰符和类型 字段 说明 private @Nullable RegistryKey<Biome>LocationPredicate. biomeprivate @Nullable RegistryKey<Biome>LocationPredicate.Builder. biome类型变量类型为Biome的net.minecraft.predicate.entity中的方法参数 修饰符和类型 方法 说明 static LocationPredicateLocationPredicate. biome(RegistryKey<Biome> biome)LocationPredicate.BuilderLocationPredicate.Builder. biome(@Nullable RegistryKey<Biome> biome)类型变量类型为Biome的net.minecraft.predicate.entity中的构造器参数 构造器 说明 LocationPredicate(NumberRange.FloatRange x, NumberRange.FloatRange y, NumberRange.FloatRange z, @Nullable RegistryKey<Biome> biome, @Nullable StructureFeature<?> feature, @Nullable RegistryKey<World> dimension, @Nullable Boolean smokey, LightPredicate light, BlockPredicate block, FluidPredicate fluid) -
net.minecraft.server.world中Biome的使用
返回Biome的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 BiomeServerWorld. getGeneratorStoredBiome(int biomeX, int biomeY, int biomeZ)参数类型为Biome的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 @Nullable BlockPosServerWorld. locateBiome(Biome biome, BlockPos pos, int radius, int int2) -
net.minecraft.structure中Biome的使用
参数类型为Biome的net.minecraft.structure中的方法 修饰符和类型 方法 说明 abstract voidStructureStart. init(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, StructureManager manager, ChunkPos pos, Biome biome, C config, HeightLimitView world) -
net.minecraft.test中Biome的使用
类型变量类型为Biome的net.minecraft.test中的构造器参数 构造器 说明 TestServer(Thread serverThread, LevelStorage.Session session, ResourcePackManager dataPackManager, ServerResourceManager serverResourceManager, Collection<GameTestBatch> batches, BlockPos pos, DynamicRegistryManager.Impl registryManager, Registry<Biome> biomeRegistry, Registry<DimensionType> dimensionTypeRegistry) -
net.minecraft.util.registry中Biome的使用
类型参数类型为Biome的net.minecraft.util.registry中的字段 修饰符和类型 字段 说明 static Registry<Biome>BuiltinRegistries. BIOMEstatic RegistryKey<Registry<Biome>>Registry. BIOME_KEY -
net.minecraft.village中Biome的使用
类型参数类型为Biome的net.minecraft.village中的字段 修饰符和类型 字段 说明 private static Map<RegistryKey<Biome>,VillagerType>VillagerType. BIOME_TO_TYPE类型变量类型为Biome的net.minecraft.village中的方法参数 修饰符和类型 方法 说明 static VillagerTypeVillagerType. forBiome(Optional<RegistryKey<Biome>> biomeKey) -
net.minecraft.world中Biome的使用
返回Biome的net.minecraft.world中的方法 修饰符和类型 方法 说明 default BiomeWorldView. getBiome(BlockPos pos)private static BiomeSpawnHelper. getBiomeDirectly(BlockPos pos, Chunk chunk)default BiomeWorldView. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeChunkRegion. getGeneratorStoredBiome(int biomeX, int biomeY, int biomeZ)BiomeWorldView. getGeneratorStoredBiome(int biomeX, int biomeY, int biomeZ)返回变量类型为Biome的类型的net.minecraft.world中的方法 修饰符和类型 方法 说明 default Optional<RegistryKey<Biome>>RegistryWorldView. getBiomeKey(BlockPos pos)参数类型为Biome的net.minecraft.world中的方法 修饰符和类型 方法 说明 private static Pool<SpawnSettings.SpawnEntry>SpawnHelper. getSpawnEntries(ServerWorld world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, SpawnGroup spawnGroup, BlockPos pos, @Nullable Biome biome)static voidSpawnHelper. populateEntities(ServerWorldAccess world, Biome biome, ChunkPos chunkPos, Random random) -
net.minecraft.world.biome中Biome的使用
声明为Biome的net.minecraft.world.biome中的字段 修饰符和类型 字段 说明 static BiomeBuiltinBiomes. PLAINSstatic BiomeBuiltinBiomes. THE_VOID返回Biome的net.minecraft.world.biome中的方法 修饰符和类型 方法 说明 BiomeBiome.Builder. build()private static BiomeDefaultBiomeCreator. composeEndSpawnSettings(GenerationSettings.Builder builder)private static BiomeDefaultBiomeCreator. composeSavannaGenerationSettings(float depth, float scale, float temperature, boolean plateau, boolean shattered, SpawnSettings.Builder spawnSettings)private static BiomeDefaultBiomeCreator. createBadlands(ConfiguredSurfaceBuilder<TernarySurfaceConfig> configuredSurfaceBuilder, float depth, float scale, boolean plateau, boolean wooded)private static BiomeDefaultBiomeCreator. createBambooJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize)static BiomeDefaultBiomeCreator. createBambooJungleHills()static BiomeDefaultBiomeCreator. createBasaltDeltas()static BiomeDefaultBiomeCreator. createBeach(float depth, float scale, float temperature, float downfall, int waterColor, boolean snowy, boolean stony)static BiomeDefaultBiomeCreator. createBirchForest(float depth, float scale, boolean tallTrees)static BiomeDefaultBiomeCreator. createColdOcean(boolean deep)static BiomeDefaultBiomeCreator. createCrimsonForest()static BiomeDefaultBiomeCreator. createDarkForest(float depth, float scale, boolean hills)static BiomeDefaultBiomeCreator. createDeepWarmOcean()static BiomeDefaultBiomeCreator. createDesert(float depth, float scale, boolean villages, boolean pyramids, boolean fossils)static BiomeDefaultBiomeCreator. createDripstoneCaves()static BiomeDefaultBiomeCreator. createEndBarrens()static BiomeDefaultBiomeCreator. createEndHighlands()static BiomeDefaultBiomeCreator. createEndMidlands()static BiomeDefaultBiomeCreator. createErodedBadlands()static BiomeDefaultBiomeCreator. createFlowerForest()private static BiomeDefaultBiomeCreator. createForest(float depth, float scale, boolean flower, SpawnSettings.Builder spawnSettings)static BiomeDefaultBiomeCreator. createFrozenOcean(boolean monument)static BiomeDefaultBiomeCreator. createGiantTreeTaiga(float depth, float scale, float temperature, boolean spruce)static BiomeDefaultBiomeCreator. createJungle()private static BiomeDefaultBiomeCreator. createJungle(float depth, float scale, int parrotWeight, int parrotMaxGroupSize, int ocelotMaxGroupSize)static BiomeDefaultBiomeCreator. createJungleEdge()private static BiomeDefaultBiomeCreator. createJungleFeatures(float depth, float scale, float downfall, boolean bamboo, boolean edge, boolean modified, SpawnSettings.Builder builder)static BiomeDefaultBiomeCreator. createJungleHills()static BiomeDefaultBiomeCreator. createLukewarmOcean(boolean deep)static BiomeDefaultBiomeCreator. createLushCaves()static BiomeDefaultBiomeCreator. createModifiedJungle()static BiomeDefaultBiomeCreator. createModifiedJungleEdge()static BiomeDefaultBiomeCreator. createMountains(float depth, float scale, ConfiguredSurfaceBuilder<TernarySurfaceConfig> surfaceBuilder, boolean extraTrees)static BiomeDefaultBiomeCreator. createMushroomFields(float depth, float scale)static BiomeDefaultBiomeCreator. createNetherWastes()static BiomeDefaultBiomeCreator. createNormalBadlands(float depth, float scale, boolean plateau)static BiomeDefaultBiomeCreator. createNormalBambooJungle()static BiomeDefaultBiomeCreator. createNormalForest(float depth, float scale)static BiomeDefaultBiomeCreator. createNormalOcean(boolean deep)private static BiomeDefaultBiomeCreator. createOcean(SpawnSettings.Builder spawnSettings, int waterColor, int waterFogColor, boolean deep, GenerationSettings.Builder builder)static BiomeDefaultBiomeCreator. createPlains(boolean sunflower)static BiomeDefaultBiomeCreator. createRiver(float depth, float scale, float temperature, int waterColor, boolean frozen)static BiomeDefaultBiomeCreator. createSavanna(float depth, float scale, float temperature, boolean mountain, boolean shattered)static BiomeDefaultBiomeCreator. createSavannaPlateau()static BiomeDefaultBiomeCreator. createSmallEndIslands()static BiomeDefaultBiomeCreator. createSnowyTundra(float depth, float scale, boolean iceSpikes, boolean mountains)static BiomeDefaultBiomeCreator. createSoulSandValley()static BiomeDefaultBiomeCreator. createSwamp(float depth, float scale, boolean hills)static BiomeDefaultBiomeCreator. createTaiga(float depth, float scale, boolean snowy, boolean mountains, boolean villages, boolean igloos)static BiomeDefaultBiomeCreator. createTheEnd()static BiomeDefaultBiomeCreator. createTheVoid()static BiomeDefaultBiomeCreator. createWarmOcean()static BiomeDefaultBiomeCreator. createWarpedForest()static BiomeDefaultBiomeCreator. createWoodedBadlandsPlateau(float depth, float scale)private static BiomeBuiltinBiomes. register(int rawId, RegistryKey<Biome> registryKey, Biome biome)返回变量类型为Biome的类型的net.minecraft.world.biome中的方法 修饰符和类型 方法 说明 static RegistryKey<Biome>BuiltinBiomes. fromRawId(int rawId)private static RegistryKey<Biome>BiomeKeys. register(String name)参数类型为Biome的net.minecraft.world.biome中的方法 修饰符和类型 方法 说明 private static BiomeBuiltinBiomes. register(int rawId, RegistryKey<Biome> registryKey, Biome biome)类型变量类型为Biome的net.minecraft.world.biome中的方法参数 修饰符和类型 方法 说明 private static BiomeBuiltinBiomes. register(int rawId, RegistryKey<Biome> registryKey, Biome biome) -
net.minecraft.world.biome.source中Biome的使用
声明为Biome的net.minecraft.world.biome.source中的字段 修饰符和类型 字段 说明 private BiomeTheEndBiomeSource. barrensBiomeprivate BiomeTheEndBiomeSource. centerBiomeprivate Biome[]BiomeArray. dataprivate BiomeTheEndBiomeSource. highlandsBiomeprivate BiomeTheEndBiomeSource. midlandsBiomeprivate BiomeTheEndBiomeSource. smallIslandsBiome类型参数类型为Biome的net.minecraft.world.biome.source中的字段 修饰符和类型 字段 说明 private Supplier<Biome>FixedBiomeSource. biomeprivate List<Supplier<Biome>>CheckerboardBiomeSource. biomeArrayprivate List<com.mojang.datafixers.util.Pair<Biome.MixedNoisePoint,Supplier<Biome>>>MultiNoiseBiomeSource. biomePointsprivate Registry<Biome>MultiNoiseBiomeSource.Instance. biomeRegistryprivate Registry<Biome>TheEndBiomeSource. biomeRegistryprivate Registry<Biome>VanillaLayeredBiomeSource. biomeRegistryprotected List<Biome>BiomeSource. biomesprivate static List<RegistryKey<Biome>>VanillaLayeredBiomeSource. BIOMESprivate com.mojang.datafixers.util.Function3<MultiNoiseBiomeSource.Preset,Registry<Biome>,Long,MultiNoiseBiomeSource>MultiNoiseBiomeSource.Preset. biomeSourceFunctionprivate IndexedIterable<Biome>BiomeArray. field_25831private Optional<com.mojang.datafixers.util.Pair<Registry<Biome>,MultiNoiseBiomeSource.Preset>>MultiNoiseBiomeSource. instance返回Biome的net.minecraft.world.biome.source中的方法 修饰符和类型 方法 说明 BiomeBiomeAccess. getBiome(BlockPos pos)BiomeBiomeAccessType. getBiome(long seed, int x, int y, int z, BiomeAccess.Storage storage)BiomeDirectBiomeAccessType. getBiome(long seed, int x, int y, int z, BiomeAccess.Storage storage)BiomeHorizontalVoronoiBiomeAccessType. getBiome(long seed, int x, int y, int z, BiomeAccess.Storage storage)BiomeVoronoiBiomeAccessType. getBiome(long seed, int x, int y, int z, BiomeAccess.Storage storage)BiomeBiomeAccess. getBiomeForNoiseGen(double x, double y, double z)BiomeBiomeAccess. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeBiomeAccess. getBiomeForNoiseGen(BlockPos pos)BiomeBiomeAccess. getBiomeForNoiseGen(ChunkPos chunkPos)BiomeBiomeAccess.Storage. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)default BiomeBiomeAccess.Storage. getBiomeForNoiseGen(ChunkPos chunkPos)BiomeBiomeArray. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeCheckerboardBiomeSource. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeFixedBiomeSource. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeMultiNoiseBiomeSource. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeTheEndBiomeSource. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)BiomeVanillaLayeredBiomeSource. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ)private static BiomeBiomeArray. method_32916(BiomeSource biomeSource, int int2, int int3, int int4, int int5)BiomeBiomeLayerSampler. sample(Registry<Biome> biomeRegistry, int x, int z)返回变量类型为Biome的类型的net.minecraft.world.biome.source中的方法 修饰符和类型 方法 说明 Registry<Biome>MultiNoiseBiomeSource.Instance. getBiomeRegistry()List<Biome>BiomeSource. getBiomes()Set<Biome>BiomeSource. getBiomesInArea(int x, int y, int z, int radius)Set<Biome>FixedBiomeSource. getBiomesInArea(int x, int y, int z, int radius)static ImmutableList<com.mojang.datafixers.util.Pair<Biome.MixedNoisePoint,Supplier<Biome>>>MultiNoiseBiomeSource. method_35241(Registry<Biome> registry)类型变量类型为Biome的net.minecraft.world.biome.source中的方法参数 修饰符和类型 方法 说明 MultiNoiseBiomeSourceMultiNoiseBiomeSource.Preset. getBiomeSource(Registry<Biome> biomeRegistry, long seed)@Nullable BlockPosBiomeSource. locateBiome(int x, int y, int z, int radius, int int2, Predicate<Biome> predicate, Random random, boolean bool)@Nullable BlockPosBiomeSource. locateBiome(int x, int y, int z, int radius, Predicate<Biome> predicate, Random random)@Nullable BlockPosFixedBiomeSource. locateBiome(int x, int y, int z, int radius, int int2, Predicate<Biome> predicate, Random random, boolean bool)static ImmutableList<com.mojang.datafixers.util.Pair<Biome.MixedNoisePoint,Supplier<Biome>>>MultiNoiseBiomeSource. method_35241(Registry<Biome> registry)static MultiNoiseBiomeSourceMultiNoiseBiomeSource. method_35242(Registry<Biome> registry, long long2)BiomeBiomeLayerSampler. sample(Registry<Biome> biomeRegistry, int x, int z)参数类型为Biome的net.minecraft.world.biome.source中的构造器 构造器 说明 BiomeArray(IndexedIterable<Biome> indexedIterable, HeightLimitView world, Biome[] data)FixedBiomeSource(Biome biome)TheEndBiomeSource(Registry<Biome> biomeRegistry, long seed, Biome centerBiome, Biome highlandsBiome, Biome midlandsBiome, Biome smallIslandsBiome, Biome barrensBiome) -
net.minecraft.world.chunk中Biome的使用
声明为Biome的net.minecraft.world.chunk中的字段 修饰符和类型 字段 说明 private static Biome[]EmptyChunk.EmptyBiomeArray. EMPTY_ARRAY返回Biome的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 BiomeEmptyChunk.EmptyBiomeArray. getBiomeForNoiseGen(int biomeX, int biomeY, int biomeZ) -
net.minecraft.world.dimension中Biome的使用
类型变量类型为Biome的net.minecraft.world.dimension中的方法参数 修饰符和类型 方法 说明 private static ChunkGeneratorDimensionType. createEndGenerator(Registry<Biome> biomeRegistry, Registry<ChunkGeneratorSettings> chunkGeneratorSettingsRegistry, long seed)private static ChunkGeneratorDimensionType. createNetherGenerator(Registry<Biome> biomeRegistry, Registry<ChunkGeneratorSettings> chunkGeneratorSettingsRegistry, long seed) -
net.minecraft.world.gen中Biome的使用
类型变量类型为Biome的net.minecraft.world.gen中的方法参数 修饰符和类型 方法 说明 static NoiseChunkGeneratorGeneratorOptions. createOverworldGenerator(Registry<Biome> biomeRegistry, Registry<ChunkGeneratorSettings> chunkGeneratorSettingsRegistry, long seed) -
net.minecraft.world.gen.carver中Biome的使用
类型变量类型为Biome的net.minecraft.world.gen.carver中的方法参数 修饰符和类型 方法 说明 abstract booleanCarver. carve(CarverContext context, C config, Chunk chunk, Function<BlockPos,Biome> posToBiome, Random random, int seaLevel, ChunkPos pos, BitSet carvingMask)booleanCaveCarver. carve(CarverContext carverContext, CaveCarverConfig caveCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, Random random, int int2, ChunkPos chunkPos, BitSet bitSet)booleanConfiguredCarver. carve(CarverContext context, Chunk chunk, Function<BlockPos,Biome> posToBiome, Random random, int chunkX, ChunkPos pos, BitSet carvingMask)booleanRavineCarver. carve(CarverContext carverContext, RavineCarverConfig ravineCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, Random random, int int2, ChunkPos chunkPos, BitSet bitSet)protected booleanCarver. carveAtPoint(CarverContext context, C config, Chunk chunk, Function<BlockPos,Biome> posToBiome, BitSet carvingMask, Random random, BlockPos.Mutable pos, BlockPos.Mutable downPos, int mainChunkX, MutableBoolean foundSurface)protected booleanNetherCaveCarver. carveAtPoint(CarverContext carverContext, CaveCarverConfig caveCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, BitSet bitSet, Random random, BlockPos.Mutable mutable, BlockPos.Mutable mutable2, int int2, MutableBoolean mutableBoolean)protected booleanUnderwaterCanyonCarver. carveAtPoint(CarverContext carverContext, RavineCarverConfig ravineCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, BitSet bitSet, Random random, BlockPos.Mutable mutable, BlockPos.Mutable mutable2, int int2, MutableBoolean mutableBoolean)protected booleanUnderwaterCaveCarver. carveAtPoint(CarverContext carverContext, CaveCarverConfig caveCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, BitSet bitSet, Random random, BlockPos.Mutable mutable, BlockPos.Mutable mutable2, int int2, MutableBoolean mutableBoolean)protected voidCaveCarver. carveCave(CarverContext context, CaveCarverConfig config, Chunk chunk, Function<BlockPos,Biome> posToBiome, long seed, int seaLevel, double x, double y, double z, float yaw, double yawPitchRatio, BitSet carvingMask, Carver.SkipPredicate skipPredicate)private voidRavineCarver. carveRavine(CarverContext context, RavineCarverConfig config, Chunk chunk, Function<BlockPos,Biome> posToBiome, long seed, int seaLevel, double x, double y, double z, float width, float yaw, float pitch, int branchStartIndex, int branchCount, double yawPitchRatio, BitSet carvingMask)protected booleanCarver. carveRegion(CarverContext context, C config, Chunk chunk, Function<BlockPos,Biome> posToBiome, long seed, int seaLevel, double x, double y, double z, double horizontalScale, double verticalScale, BitSet carvingMask, Carver.SkipPredicate skipPredicate)protected voidCaveCarver. carveTunnels(CarverContext context, CaveCarverConfig config, Chunk chunk, Function<BlockPos,Biome> posToBiome, long seed, int seaLevel, double x, double y, double z, double horizontalScale, double verticalScale, float width, float yaw, float pitch, int branchStartIndex, int branchCount, double yawPitchRatio, BitSet carvingMask, Carver.SkipPredicate skipPredicate) -
net.minecraft.world.gen.chunk中Biome的使用
类型参数类型为Biome的net.minecraft.world.gen.chunk中的字段 修饰符和类型 字段 说明 private Supplier<Biome>FlatChunkGeneratorConfig. biomeprivate Registry<Biome>DebugChunkGenerator. biomeRegistryprivate Registry<Biome>FlatChunkGeneratorConfig. biomeRegistry返回Biome的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 BiomeFlatChunkGeneratorConfig. createBiome()BiomeFlatChunkGeneratorConfig. getBiome()返回变量类型为Biome的类型的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 Registry<Biome>DebugChunkGenerator. getBiomeRegistry()参数类型为Biome的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 Pool<SpawnSettings.SpawnEntry>ChunkGenerator. getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos)Pool<SpawnSettings.SpawnEntry>NoiseChunkGenerator. getEntitySpawnList(Biome biome, StructureAccessor accessor, SpawnGroup group, BlockPos pos)private voidChunkGenerator. setStructureStart(ConfiguredStructureFeature<?,?> configuredStructureFeature, DynamicRegistryManager dynamicRegistryManager, StructureAccessor structureAccessor, Chunk chunk, StructureManager structureManager, long worldSeed, Biome biome)类型变量类型为Biome的net.minecraft.world.gen.chunk中的方法参数 修饰符和类型 方法 说明 static FlatChunkGeneratorConfigFlatChunkGeneratorConfig. getDefaultConfig(Registry<Biome> biomeRegistry)voidChunkGenerator. populateBiomes(Registry<Biome> biomeRegistry, Chunk chunk)voidFlatChunkGeneratorConfig. setBiome(Supplier<Biome> biome)类型变量类型为Biome的net.minecraft.world.gen.chunk中的构造器参数 构造器 说明 DebugChunkGenerator(Registry<Biome> biomeRegistry)FlatChunkGeneratorConfig(Registry<Biome> biomeRegistry, StructuresConfig structuresConfig, List<FlatChunkGeneratorLayer> layers, boolean hasLakes, boolean hasFeatures, Optional<Supplier<Biome>> biome)FlatChunkGeneratorConfig(Registry<Biome> biomeRegistry, StructuresConfig structuresConfig, List<FlatChunkGeneratorLayer> layers, boolean hasLakes, boolean hasFeatures, Optional<Supplier<Biome>> biome)FlatChunkGeneratorConfig(StructuresConfig structuresConfig, Registry<Biome> biomeRegistry) -
net.minecraft.world.gen.feature中Biome的使用
参数类型为Biome的net.minecraft.world.gen.feature中的方法 修饰符和类型 方法 说明 voidBuriedTreasureFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)voidDesertPyramidFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidEndCityFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidIglooFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidJigsawFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)voidJungleTempleFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidMineshaftFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)voidNetherFortressFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidNetherFossilFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidOceanMonumentFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidOceanRuinFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, OceanRuinFeatureConfig oceanRuinFeatureConfig, HeightLimitView heightLimitView)voidRuinedPortalFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, RuinedPortalFeatureConfig ruinedPortalFeatureConfig, HeightLimitView heightLimitView)voidShipwreckFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, ShipwreckFeatureConfig shipwreckFeatureConfig, HeightLimitView heightLimitView)voidStrongholdFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidSwampHutFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidWoodlandMansionFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)private static booleanRuinedPortalFeature. isColdAt(BlockPos pos, Biome biome)protected booleanBastionRemnantFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanBuriedTreasureFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)protected booleanEndCityFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanMineshaftFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)protected booleanNetherFortressFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanOceanMonumentFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanPillagerOutpostFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanStrongholdFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanStructureFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long worldSeed, ChunkRandom random, ChunkPos pos, Biome biome, ChunkPos chunkPos, C config, HeightLimitView world)Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int).protected booleanWoodlandMansionFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)StructureStart<?>ConfiguredStructureFeature. tryPlaceStart(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, StructureManager structureManager, long worldSeed, ChunkPos chunkPos, Biome biome, int referenceCount, StructureConfig structureConfig, HeightLimitView heightLimitView)StructureStart<?>StructureFeature. tryPlaceStart(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator generator, BiomeSource biomeSource, StructureManager manager, long worldSeed, ChunkPos pos, Biome biome, int referenceCount, ChunkRandom random, StructureConfig structureConfig, C config, HeightLimitView world)Tries to place a starting point for this type of structure in the given chunk. -
net.minecraft.world.gen.surfacebuilder中Biome的使用
参数类型为Biome的net.minecraft.world.gen.surfacebuilder中的方法 修饰符和类型 方法 说明 voidAbstractNetherSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidBadlandsSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidConfiguredSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int int2, long long2)voidDefaultSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)protected voidDefaultSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState fluidBlock, BlockState topBlock, BlockState underBlock, BlockState underwaterBlock, int seaLevel, int int2)voidErodedBadlandsSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidFrozenOceanSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidGiantTreeTaigaSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidGravellyMountainSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidMountainSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidNetherForestSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidNetherSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidNopeSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidShatteredSavannaSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)abstract voidSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int x, int z, int height, double noise, BlockState defaultBlock, BlockState defaultFluid, int seaLevel, int int2, long long2, C c)Places the surface blocks for the given column.voidSwampSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig)voidWoodedBadlandsSurfaceBuilder. generate(Random random, Chunk chunk, Biome biome, int int2, int int3, int int4, double double2, BlockState blockState, BlockState blockState2, int int5, int int6, long long2, TernarySurfaceConfig ternarySurfaceConfig) -
net.minecraft.world.level中Biome的使用
参数类型为Biome的net.minecraft.world.level中的方法 修饰符和类型 方法 说明 intColorResolver. getColor(Biome biome, double x, double z)
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