类的使用
net.minecraft.util.registry.DefaultedRegistry
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使用DefaultedRegistry的程序包 程序包 说明 net.minecraft.client.render.entity.feature net.minecraft.util.registry -
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net.minecraft.client.render.entity.feature中DefaultedRegistry的使用
参数类型为DefaultedRegistry的net.minecraft.client.render.entity.feature中的方法 修饰符和类型 方法 说明 <K> VillagerResourceMetadata.HatTypeVillagerClothingFeatureRenderer. getHatType(Object2ObjectMap<K,VillagerResourceMetadata.HatType> hatLookUp, String keyType, DefaultedRegistry<K> registry, K key) -
net.minecraft.util.registry中DefaultedRegistry的使用
声明为DefaultedRegistry的net.minecraft.util.registry中的字段 修饰符和类型 字段 说明 static DefaultedRegistry<Block>Registry. BLOCKstatic DefaultedRegistry<ChunkStatus>Registry. CHUNK_STATUSstatic DefaultedRegistry<EntityType<?>>Registry. ENTITY_TYPEstatic DefaultedRegistry<Fluid>Registry. FLUIDstatic DefaultedRegistry<GameEvent>Registry. GAME_EVENTstatic DefaultedRegistry<Item>Registry. ITEMstatic DefaultedRegistry<MemoryModuleType<?>>Registry. MEMORY_MODULE_TYPEstatic DefaultedRegistry<PaintingMotive>Registry. PAINTING_MOTIVEstatic DefaultedRegistry<PointOfInterestType>Registry. POINT_OF_INTEREST_TYPEstatic DefaultedRegistry<Potion>Registry. POTIONstatic DefaultedRegistry<SensorType<?>>Registry. SENSOR_TYPEstatic DefaultedRegistry<VillagerProfession>Registry. VILLAGER_PROFESSIONstatic DefaultedRegistry<VillagerType>Registry. VILLAGER_TYPE返回DefaultedRegistry的net.minecraft.util.registry中的方法 修饰符和类型 方法 说明 private static <T> DefaultedRegistry<T>Registry. create(RegistryKey<? extends Registry<T>> key, String defaultId, com.mojang.serialization.Lifecycle lifecycle, Supplier<T> defaultEntry)private static <T> DefaultedRegistry<T>Registry. create(RegistryKey<? extends Registry<T>> key, String defaultId, Supplier<T> defaultEntry)
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