类的使用
net.minecraft.util.math.ChunkPos
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net.minecraft.client.gui中ChunkPos的使用
声明为ChunkPos的net.minecraft.client.gui中的字段 修饰符和类型 字段 说明 private ChunkPosWorldGenerationProgressTracker. spawnPos参数类型为ChunkPos的net.minecraft.client.gui中的方法 修饰符和类型 方法 说明 voidWorldGenerationProgressTracker. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidWorldGenerationProgressTracker. start(ChunkPos spawnPos) -
net.minecraft.client.gui.hud中ChunkPos的使用
声明为ChunkPos的net.minecraft.client.gui.hud中的字段 修饰符和类型 字段 说明 private @Nullable ChunkPosDebugHud. pos -
net.minecraft.client.render.debug中ChunkPos的使用
类型参数类型为ChunkPos的net.minecraft.client.render.debug中的字段 修饰符和类型 字段 说明 private Map<ChunkPos,String>ChunkLoadingDebugRenderer.ChunkLoadingStatus. clientStatesprivate CompletableFuture<Map<ChunkPos,String>>ChunkLoadingDebugRenderer.ChunkLoadingStatus. serverStates -
net.minecraft.client.world中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 voidClientWorld. resetChunkColor(ChunkPos chunkPos)booleanClientChunkManager. shouldTickChunk(ChunkPos pos)voidClientEntityManager. startTicking(ChunkPos pos)voidClientEntityManager. stopTicking(ChunkPos pos) -
net.minecraft.entity中ChunkPos的使用
返回ChunkPos的net.minecraft.entity中的方法 修饰符和类型 方法 说明 ChunkPosEntity. getChunkPos() -
net.minecraft.network中ChunkPos的使用
返回ChunkPos的net.minecraft.network中的方法 修饰符和类型 方法 说明 ChunkPosPacketByteBuf. readChunkPos()Reads a chunk position from this buf.参数类型为ChunkPos的net.minecraft.network中的方法 修饰符和类型 方法 说明 PacketByteBufPacketByteBuf. writeChunkPos(ChunkPos pos)Writes a chunk position to this buf. -
net.minecraft.network.packet.s2c.play中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.network.packet.s2c.play中的方法 修饰符和类型 方法 说明 private static voidLightUpdateS2CPacket. method_33138(ChunkPos chunkPos, LightingProvider lightProvider, LightType lightType, int int2, BitSet bitSet, BitSet bitSet2, List<byte[]> list)参数类型为ChunkPos的net.minecraft.network.packet.s2c.play中的构造器 构造器 说明 LightUpdateS2CPacket(ChunkPos chunkPos, LightingProvider lightProvider, @Nullable BitSet bitSet, @Nullable BitSet bitSet2, boolean nonEdge) -
net.minecraft.server中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.server中的方法 修饰符和类型 方法 说明 voidQueueingWorldGenerationProgressListener. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidWorldGenerationProgressListener. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidWorldGenerationProgressLogger. setChunkStatus(ChunkPos pos, @Nullable ChunkStatus status)voidQueueingWorldGenerationProgressListener. start(ChunkPos spawnPos)voidWorldGenerationProgressListener. start(ChunkPos spawnPos)voidWorldGenerationProgressLogger. start(ChunkPos spawnPos) -
net.minecraft.server.network中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 static @Nullable BlockPosSpawnLocating. findServerSpawnPoint(ServerWorld world, ChunkPos chunkPos, boolean validSpawnNeeded)static voidDebugInfoSender. sendChunkWatchingChange(ServerWorld world, ChunkPos pos)voidServerPlayerEntity. sendInitialChunkPackets(ChunkPos chunkPos, Packet<?> packet, Packet<?> packet2)voidServerPlayerEntity. sendUnloadChunkPacket(ChunkPos chunkPos) -
net.minecraft.server.world中ChunkPos的使用
声明为ChunkPos的net.minecraft.server.world中的字段 修饰符和类型 字段 说明 private ChunkPosChunkHolder. pos类型参数类型为ChunkPos的net.minecraft.server.world中的字段 修饰符和类型 字段 说明 static ChunkTicketType<ChunkPos>ChunkTicketType. FORCEDUsed to force load chunks.static ChunkTicketType<ChunkPos>ChunkTicketType. LIGHTstatic ChunkTicketType<ChunkPos>ChunkTicketType. PLAYERstatic ChunkTicketType<ChunkPos>ChunkTicketType. UNKNOWNRepresents a type of ticket that has an unknown cause for loading chunks.返回ChunkPos的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 ChunkPosChunkHolder. getPos()参数类型为ChunkPos的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 <T> voidChunkTicketManager. addTicket(ChunkTicketType<T> type, ChunkPos pos, int radius, T argument)<T> voidServerChunkManager. addTicket(ChunkTicketType<T> ticketType, ChunkPos pos, int radius, T argument)Adds a chunk ticket to the ticket manager.<T> voidChunkTicketManager. addTicketWithLevel(ChunkTicketType<T> type, ChunkPos pos, int level, T argument)private static intThreadedAnvilChunkStorage. getChebyshevDistance(ChunkPos pos, int x, int z)private static intThreadedAnvilChunkStorage. getChebyshevDistance(ChunkPos pos, ServerPlayerEntity player, boolean useWatchedPosition)StringServerChunkManager. getChunkLoadingDebugInfo(ChunkPos pos)StringThreadedAnvilChunkStorage. getChunkLoadingDebugInfo(ChunkPos chunkPos)Stream<ServerPlayerEntity>ChunkHolder.PlayersWatchingChunkProvider. getPlayersWatchingChunk(ChunkPos chunkPos, boolean onlyOnWatchDistanceEdge)Stream<ServerPlayerEntity>ThreadedAnvilChunkStorage. getPlayersWatchingChunk(ChunkPos chunkPos, boolean onlyOnWatchDistanceEdge)private CompletableFuture<com.mojang.datafixers.util.Either<List<Chunk>,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. getRegion(ChunkPos centerChunk, int margin, IntFunction<ChunkStatus> distanceToStatus)List<ScheduledTick<T>>ServerTickScheduler. getScheduledTicksInChunk(ChunkPos pos, boolean updateState, boolean getStaleTicks)private static doubleThreadedAnvilChunkStorage. getSquaredDistance(ChunkPos pos, Entity entity)private @Nullable CompoundTagThreadedAnvilChunkStorage. getUpdatedChunkNbt(ChunkPos pos)(专用程序包) booleanThreadedAnvilChunkStorage. isTooFarFromPlayersToSpawnMobs(ChunkPos chunkPos)private CompletableFuture<com.mojang.datafixers.util.Either<Chunk,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. loadChunk(ChunkPos pos)CompletableFuture<com.mojang.datafixers.util.Either<WorldChunk,ChunkHolder.Unloaded>>ThreadedAnvilChunkStorage. makeChunkEntitiesTickable(ChunkPos pos)private byteThreadedAnvilChunkStorage. method_27053(ChunkPos chunkPos, ChunkStatus.ChunkType chunkType)private voidThreadedAnvilChunkStorage. method_27054(ChunkPos chunkPos)private booleanThreadedAnvilChunkStorage. method_27055(ChunkPos chunkPos)(专用程序包) voidThreadedAnvilChunkStorage. method_31414(ChunkPos chunkPos, ChunkHolder.LevelType levelType)private static intThreadedAnvilChunkStorage. method_34869(ChunkPos chunkPos, Entity entity)protected voidThreadedAnvilChunkStorage. releaseLightTicket(ChunkPos pos)<T> voidChunkTicketManager. removeTicket(ChunkTicketType<T> type, ChunkPos pos, int radius, T argument)<T> voidServerChunkManager. removeTicket(ChunkTicketType<T> ticketType, ChunkPos pos, int radius, T argument)Removes a chunk ticket from the ticket manager.<T> voidChunkTicketManager. removeTicketWithLevel(ChunkTicketType<T> type, ChunkPos pos, int level, T argument)protected voidThreadedAnvilChunkStorage. sendWatchPackets(ServerPlayerEntity player, ChunkPos pos, Packet<?>[] packets, boolean withinMaxWatchDistance, boolean withinViewDistance)protected voidChunkTicketManager. setChunkForced(ChunkPos pos, boolean forced)voidServerChunkManager. setChunkForced(ChunkPos pos, boolean forced)voidServerLightingProvider. setColumnEnabled(ChunkPos chunkPos, boolean bool)voidServerLightingProvider. setRetainData(ChunkPos pos, boolean retainData)booleanServerChunkManager. shouldTickChunk(ChunkPos pos)ListTagServerTickScheduler. toNbt(ChunkPos chunkPos)protected voidServerLightingProvider. updateChunkStatus(ChunkPos pos)voidChunkHolder.LevelUpdateListener. updateLevel(ChunkPos pos, IntSupplier levelGetter, int targetLevel, IntConsumer levelSetter)voidChunkTaskPrioritySystem. updateLevel(ChunkPos pos, IntSupplier levelGetter, int targetLevel, IntConsumer levelSetter)protected voidLevelPrioritizedQueue. updateLevel(int fromLevel, ChunkPos pos, int toLevel)voidServerEntityManager. updateTrackingStatus(ChunkPos chunkPos, ChunkHolder.LevelType levelType)Updates the tracking status of tracking sections in a chunk atchunkPosgiven thelevelType.voidServerEntityManager. updateTrackingStatus(ChunkPos chunkPos, EntityTrackingStatus trackingStatus)Updates thetrackingStatusof tracking sections in a chunk atchunkPos.参数类型为ChunkPos的net.minecraft.server.world中的构造器 构造器 说明 ChunkHolder(ChunkPos pos, int level, HeightLimitView world, LightingProvider lightingProvider, ChunkHolder.LevelUpdateListener levelUpdateListener, ChunkHolder.PlayersWatchingChunkProvider playersWatchingChunkProvider) -
net.minecraft.structure中ChunkPos的使用
声明为ChunkPos的net.minecraft.structure中的字段 修饰符和类型 字段 说明 private ChunkPosStructureStart. pos返回ChunkPos的net.minecraft.structure中的方法 修饰符和类型 方法 说明 ChunkPosStructureStart. getPos()参数类型为ChunkPos的net.minecraft.structure中的方法 修饰符和类型 方法 说明 booleanBuriedTreasureGenerator.Piece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanDesertTempleGenerator. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanIglooGenerator.Piece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanJungleTempleGenerator. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftCorridor. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftCrossing. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanMineshaftGenerator.MineshaftStairs. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.Bridge. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeCrossing. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeEnd. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgePlatform. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeSmallCrossing. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.BridgeStairs. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorBalcony. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorCrossing. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorExit. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorLeftTurn. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorNetherWartsRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorRightTurn. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.CorridorStairs. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFortressGenerator.SmallCorridor. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanNetherFossilGenerator.Piece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Base. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.CoreRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleXRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleXYRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleYRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleYZRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.DoubleZRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Entry. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.Penthouse. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.SimpleRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.SimpleRoomTop. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanMonumentGenerator.WingRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanOceanRuinGenerator.Piece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanPoolStructurePiece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanRuinedPortalStructurePiece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanShipwreckGenerator.Piece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanSimpleStructurePiece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.ChestCorridor. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Corridor. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.FiveWayCrossing. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.LeftTurn. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Library. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.PortalRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.PrisonHall. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.RightTurn. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SmallCorridor. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SpiralStaircase. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.SquareRoom. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanStrongholdGenerator.Stairs. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)abstract booleanStructurePiece. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)booleanSwampHutGenerator. generate(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox boundingBox, ChunkPos chunkPos, BlockPos pos)voidStructureStart. generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos)abstract voidStructureStart. init(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, StructureManager manager, ChunkPos pos, Biome biome, C config, HeightLimitView world)booleanStructurePiece. intersectsChunk(ChunkPos pos, int offset)CompoundTagStructureStart. toNbt(ServerWorld world, ChunkPos chunkPos)参数类型为ChunkPos的net.minecraft.structure中的构造器 构造器 说明 MarginedStructureStart(StructureFeature<C> feature, ChunkPos pos, int references, long seed)StructureStart(StructureFeature<C> feature, ChunkPos pos, int references, long seed) -
net.minecraft.util.math中ChunkPos的使用
返回ChunkPos的net.minecraft.util.math中的方法 修饰符和类型 方法 说明 ChunkPosColumnPos. method_34873()ChunkPosChunkSectionPos. toChunkPos()返回变量类型为ChunkPos的类型的net.minecraft.util.math中的方法 修饰符和类型 方法 说明 static Stream<ChunkPos>ChunkPos. stream(ChunkPos center, int radius)static Stream<ChunkPos>ChunkPos. stream(ChunkPos pos1, ChunkPos pos2)参数类型为ChunkPos的net.minecraft.util.math中的方法 修饰符和类型 方法 说明 static ChunkSectionPosChunkSectionPos. from(ChunkPos chunkPos, int y)Creates a chunk section position from a chunk position and the y-coordinate of the vertical section.intChunkPos. getChebyshevDistance(ChunkPos pos)static Stream<ChunkPos>ChunkPos. stream(ChunkPos center, int radius)static Stream<ChunkPos>ChunkPos. stream(ChunkPos pos1, ChunkPos pos2)static Stream<ChunkSectionPos>ChunkSectionPos. stream(ChunkPos center, int radius, int minY, int maxY) -
net.minecraft.world中ChunkPos的使用
声明为ChunkPos的net.minecraft.world中的字段 修饰符和类型 字段 说明 private ChunkPosChunkRegion. centerPosprivate ChunkPosChunkRegion. lowerCornerprivate ChunkPosChunkTickScheduler. posprivate ChunkPosChunkRegion. upperCorner返回ChunkPos的net.minecraft.world中的方法 修饰符和类型 方法 说明 ChunkPosChunkRegion. getCenterPos()参数类型为ChunkPos的net.minecraft.world中的方法 修饰符和类型 方法 说明 static ProtoChunkChunkSerializer. deserialize(ServerWorld world, StructureManager structureManager, PointOfInterestStorage poiStorage, ChunkPos pos, CompoundTag nbt)private CompoundTagFeatureUpdater. getUpdatedStarts(CompoundTag nbt, ChunkPos pos)static voidSpawnHelper. populateEntities(ServerWorldAccess world, Biome biome, ChunkPos chunkPos, Random random)private static Map<StructureFeature<?>,LongSet>ChunkSerializer. readStructureReferences(ChunkPos pos, CompoundTag nbt)private static CompoundTagChunkSerializer. writeStructures(ServerWorld world, ChunkPos chunkPos, Map<StructureFeature<?>,StructureStart<?>> map, Map<StructureFeature<?>,LongSet> map2)参数类型为ChunkPos的net.minecraft.world中的构造器 构造器 说明 ChunkTickScheduler(Predicate<T> shouldExclude, ChunkPos pos, ListTag nbtList, HeightLimitView world)ChunkTickScheduler(Predicate<T> shouldExclude, ChunkPos pos, HeightLimitView world) -
net.minecraft.world.biome.source中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.biome.source中的方法 修饰符和类型 方法 说明 BiomeBiomeAccess. getBiomeForNoiseGen(ChunkPos chunkPos)default BiomeBiomeAccess.Storage. getBiomeForNoiseGen(ChunkPos chunkPos)参数类型为ChunkPos的net.minecraft.world.biome.source中的构造器 构造器 说明 BiomeArray(IndexedIterable<Biome> indexedIterable, HeightLimitView world, ChunkPos chunkPos, BiomeSource biomeSource)BiomeArray(IndexedIterable<Biome> indexedIterable, HeightLimitView world, ChunkPos chunkPos, BiomeSource biomeSource, @org.jetbrains.annotations.Nullable int[] ids) -
net.minecraft.world.border中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.border中的方法 修饰符和类型 方法 说明 booleanWorldBorder. contains(ChunkPos pos) -
net.minecraft.world.chunk中ChunkPos的使用
声明为ChunkPos的net.minecraft.world.chunk中的字段 修饰符和类型 字段 说明 private ChunkPosProtoChunk. posprivate ChunkPosWorldChunk. pos返回ChunkPos的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 ChunkPosChunk. getPos()ChunkPosProtoChunk. getPos()ChunkPosReadOnlyChunk. getPos()ChunkPosWorldChunk. getPos()参数类型为ChunkPos的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 static BlockPosProtoChunk. joinBlockPos(short sectionRel, int sectionY, ChunkPos chunkPos)voidChunkStatusChangeListener. onChunkStatusChange(ChunkPos pos, ChunkHolder.LevelType levelType)voidChunkManager. setChunkForced(ChunkPos pos, boolean forced)booleanChunkManager. shouldTickChunk(ChunkPos pos)参数类型为ChunkPos的net.minecraft.world.chunk中的构造器 构造器 说明 EmptyChunk(World world, ChunkPos pos)ProtoChunk(ChunkPos pos, UpgradeData upgradeData, @Nullable ChunkSection[] chunkSection, ChunkTickScheduler<Block> blockTickScheduler, ChunkTickScheduler<Fluid> fluidTickScheduler, HeightLimitView world)ProtoChunk(ChunkPos pos, UpgradeData upgradeData, HeightLimitView world)WorldChunk(World world, ChunkPos pos, BiomeArray biomes)WorldChunk(World world, ChunkPos pos, BiomeArray biomes, UpgradeData upgradeData, TickScheduler<Block> blockTickScheduler, TickScheduler<Fluid> fluidTickScheduler, long inhabitedTime, @Nullable ChunkSection[] sections, @Nullable Consumer<WorldChunk> loadToWorldConsumer) -
net.minecraft.world.chunk.light中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.chunk.light中的方法 修饰符和类型 方法 说明 voidChunkLightingView.Empty. setColumnEnabled(ChunkPos chunkPos, boolean bool)voidChunkLightProvider. setColumnEnabled(ChunkPos chunkPos, boolean bool)voidLightingProvider. setColumnEnabled(ChunkPos chunkPos, boolean bool)voidLightingView. setColumnEnabled(ChunkPos chunkPos, boolean bool)voidChunkLightProvider. setRetainColumn(ChunkPos pos, boolean retainData)voidLightingProvider. setRetainData(ChunkPos pos, boolean retainData) -
net.minecraft.world.gen.carver中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.gen.carver中的方法 修饰符和类型 方法 说明 protected static booleanCarver. canCarveBranch(ChunkPos pos, double x, double z, int branchIndex, int branchCount, float baseWidth)abstract booleanCarver. carve(CarverContext context, C config, Chunk chunk, Function<BlockPos,Biome> posToBiome, Random random, int seaLevel, ChunkPos pos, BitSet carvingMask)booleanCaveCarver. carve(CarverContext carverContext, CaveCarverConfig caveCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, Random random, int int2, ChunkPos chunkPos, BitSet bitSet)booleanConfiguredCarver. carve(CarverContext context, Chunk chunk, Function<BlockPos,Biome> posToBiome, Random random, int chunkX, ChunkPos pos, BitSet carvingMask)booleanRavineCarver. carve(CarverContext carverContext, RavineCarverConfig ravineCarverConfig, Chunk chunk, Function<BlockPos,Biome> function, Random random, int int2, ChunkPos chunkPos, BitSet bitSet) -
net.minecraft.world.gen.chunk中ChunkPos的使用
类型参数类型为ChunkPos的net.minecraft.world.gen.chunk中的字段 修饰符和类型 字段 说明 private List<ChunkPos>ChunkGenerator. strongholds参数类型为ChunkPos的net.minecraft.world.gen.chunk中的方法 修饰符和类型 方法 说明 booleanChunkGenerator. isStrongholdStartingChunk(ChunkPos pos) -
net.minecraft.world.gen.decorator中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.gen.decorator中的方法 修饰符和类型 方法 说明 BitSetDecoratorContext. getOrCreateCarvingMask(ChunkPos chunkPos, GenerationStep.Carver carver) -
net.minecraft.world.gen.feature中ChunkPos的使用
声明为ChunkPos的net.minecraft.world.gen.feature中的字段 修饰符和类型 字段 说明 private static ChunkPosVoidStartPlatformFeature. START_CHUNK返回ChunkPos的net.minecraft.world.gen.feature中的方法 修饰符和类型 方法 说明 ChunkPosStructureFeature. getStartChunk(StructureConfig config, long worldSeed, ChunkRandom placementRandom, int chunkX, int chunkY)Determines the cell of the structure placement grid a chunk belongs to, and returns the chunk within that cell, that this structure will actually be placed at.参数类型为ChunkPos的net.minecraft.world.gen.feature中的方法 修饰符和类型 方法 说明 StructureStart<C>StructureFeature.StructureStartFactory. create(StructureFeature<C> feature, ChunkPos pos, int int2, long long2)private StructureStart<C>StructureFeature. createStart(ChunkPos pos, int int2, long long2)voidOceanMonumentFeature.Start. generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos)voidWoodlandMansionFeature.Start. generateStructure(StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, Random random, BlockBox box, ChunkPos chunkPos)private static intEndCityFeature. getGenerationHeight(ChunkPos chunkPos, ChunkGenerator chunkGenerator, HeightLimitView heightLimitView)voidBuriedTreasureFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)voidDesertPyramidFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidEndCityFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidIglooFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidJigsawFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)voidJungleTempleFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidMineshaftFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)voidNetherFortressFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidNetherFossilFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidOceanMonumentFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidOceanRuinFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, OceanRuinFeatureConfig oceanRuinFeatureConfig, HeightLimitView heightLimitView)voidRuinedPortalFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, RuinedPortalFeatureConfig ruinedPortalFeatureConfig, HeightLimitView heightLimitView)voidShipwreckFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, ShipwreckFeatureConfig shipwreckFeatureConfig, HeightLimitView heightLimitView)voidStrongholdFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidSwampHutFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)voidWoodlandMansionFeature.Start. init(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator chunkGenerator, StructureManager structureManager, ChunkPos chunkPos, Biome biome, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)private booleanPillagerOutpostFeature. isVillageNearby(ChunkGenerator generator, long worldSeed, ChunkRandom random, ChunkPos pos)private voidOceanMonumentFeature.Start. method_36216(ChunkPos chunkPos)protected booleanBastionRemnantFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanBuriedTreasureFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, ProbabilityConfig probabilityConfig, HeightLimitView heightLimitView)protected booleanEndCityFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanMineshaftFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, MineshaftFeatureConfig mineshaftFeatureConfig, HeightLimitView heightLimitView)protected booleanNetherFortressFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanOceanMonumentFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanPillagerOutpostFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, StructurePoolFeatureConfig structurePoolFeatureConfig, HeightLimitView heightLimitView)protected booleanStrongholdFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)protected booleanStructureFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long worldSeed, ChunkRandom random, ChunkPos pos, Biome biome, ChunkPos chunkPos, C config, HeightLimitView world)Checks if this structure can actually be placed at a potential structure position determined viaStructureFeature.getStartChunk(net.minecraft.world.gen.chunk.StructureConfig, long, net.minecraft.world.gen.ChunkRandom, int, int).protected booleanWoodlandMansionFeature. shouldStartAt(ChunkGenerator chunkGenerator, BiomeSource biomeSource, long long2, ChunkRandom chunkRandom, ChunkPos chunkPos, Biome biome, ChunkPos chunkPos2, DefaultFeatureConfig defaultFeatureConfig, HeightLimitView heightLimitView)StructureStart<?>ConfiguredStructureFeature. tryPlaceStart(DynamicRegistryManager registryManager, ChunkGenerator chunkGenerator, BiomeSource biomeSource, StructureManager structureManager, long worldSeed, ChunkPos chunkPos, Biome biome, int referenceCount, StructureConfig structureConfig, HeightLimitView heightLimitView)StructureStart<?>StructureFeature. tryPlaceStart(DynamicRegistryManager dynamicRegistryManager, ChunkGenerator generator, BiomeSource biomeSource, StructureManager manager, long worldSeed, ChunkPos pos, Biome biome, int referenceCount, ChunkRandom random, StructureConfig structureConfig, C config, HeightLimitView world)Tries to place a starting point for this type of structure in the given chunk. -
net.minecraft.world.poi中ChunkPos的使用
参数类型为ChunkPos的net.minecraft.world.poi中的方法 修饰符和类型 方法 说明 Stream<PointOfInterest>PointOfInterestStorage. getInChunk(Predicate<PointOfInterestType> predicate, ChunkPos chunkPos, PointOfInterestStorage.OccupationStatus occupationStatus)voidPointOfInterestStorage. initForPalette(ChunkPos chunkPos, ChunkSection chunkSection) -
net.minecraft.world.storage中ChunkPos的使用
声明为ChunkPos的net.minecraft.world.storage中的字段 修饰符和类型 字段 说明 private ChunkPosChunkDataList. posprivate ChunkPosRegionFile.ChunkBuffer. pos类型参数类型为ChunkPos的net.minecraft.world.storage中的字段 修饰符和类型 字段 说明 private Map<ChunkPos,StorageIoWorker.Result>StorageIoWorker. results返回ChunkPos的net.minecraft.world.storage中的方法 修饰符和类型 方法 说明 ChunkPosChunkDataList. getChunkPos()private static ChunkPosEntityChunkDataAccess. getChunkPos(CompoundTag chunkTag)参数类型为ChunkPos的net.minecraft.world.storage中的方法 修饰符和类型 方法 说明 private static ChunkDataList<Entity>EntityChunkDataAccess. emptyDataList(ChunkPos pos)@Nullable DataInputStreamRegionFile. getChunkInputStream(ChunkPos pos)DataOutputStreamRegionFile. getChunkOutputStream(ChunkPos pos)private PathRegionFile. getExternalChunkPath(ChunkPos chunkPos)private static intRegionFile. getIndex(ChunkPos pos)@Nullable CompoundTagStorageIoWorker. getNbt(ChunkPos pos)@Nullable CompoundTagVersionedChunkStorage. getNbt(ChunkPos chunkPos)private RegionFileRegionBasedStorage. getRegionFile(ChunkPos pos)private intRegionFile. getSectorData(ChunkPos pos)@Nullable CompoundTagRegionBasedStorage. getTagAt(ChunkPos pos)booleanRegionFile. hasChunk(ChunkPos pos)booleanRegionFile. isChunkValid(ChunkPos pos)private voidSerializingRegionBasedStorage. loadDataAt(ChunkPos chunkPos)private @Nullable CompoundTagSerializingRegionBasedStorage. loadNbt(ChunkPos pos)private <T> com.mojang.serialization.Dynamic<T>SerializingRegionBasedStorage. method_20367(ChunkPos chunkPos, com.mojang.serialization.DynamicOps<T> dynamicOps)private @Nullable DataInputStreamRegionFile. method_22408(ChunkPos chunkPos, byte byte2)private @Nullable DataInputStreamRegionFile. method_22409(ChunkPos chunkPos, byte byte2, InputStream inputStream)voidRegionFile. method_31740(ChunkPos chunkPos)private static longSerializingRegionBasedStorage. method_33637(ChunkPos chunkPos, int int2)private static voidEntityChunkDataAccess. putChunkPos(CompoundTag chunkTag, ChunkPos pos)CompletableFuture<ChunkDataList<T>>ChunkDataAccess. readChunkData(ChunkPos pos)CompletableFuture<ChunkDataList<Entity>>EntityChunkDataAccess. readChunkData(ChunkPos pos)protected CompletableFuture<CompoundTag>StorageIoWorker. readChunkData(ChunkPos pos)private voidSerializingRegionBasedStorage. save(ChunkPos chunkPos)voidSerializingRegionBasedStorage. saveChunk(ChunkPos pos)voidVersionedChunkStorage. setNbt(ChunkPos chunkPos, CompoundTag nbt)CompletableFuture<Void>StorageIoWorker. setResult(ChunkPos pos, @Nullable CompoundTag nbt)private <T> voidSerializingRegionBasedStorage. update(ChunkPos pos, com.mojang.serialization.DynamicOps<T> dynamicOps, T data)protected voidRegionBasedStorage. write(ChunkPos pos, @Nullable CompoundTag nbt)private voidStorageIoWorker. write(ChunkPos pos, StorageIoWorker.Result result)protected voidRegionFile. writeChunk(ChunkPos pos, ByteBuffer byteBuffer)参数类型为ChunkPos的net.minecraft.world.storage中的构造器 构造器 说明 ChunkBuffer(ChunkPos pos)ChunkDataList(ChunkPos pos, List<T> list) -
net.minecraft.world.updater中ChunkPos的使用
返回变量类型为ChunkPos的类型的net.minecraft.world.updater中的方法 修饰符和类型 方法 说明 private List<ChunkPos>WorldUpdater. getChunkPositions(RegistryKey<World> world)
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