类的使用
net.minecraft.util.BlockRotation
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net.minecraft.block中BlockRotation的使用
参数类型为BlockRotation的net.minecraft.block中的方法 修饰符和类型 方法 说明 BlockStateAbstractBlock.AbstractBlockState. rotate(BlockRotation rotation)BlockStateAbstractBlock. rotate(BlockState state, BlockRotation rotation)已过时。BlockStateAbstractFurnaceBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateAbstractLichenBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateAmethystClusterBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateAnvilBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateAttachedStemBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateBannerBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateBarrelBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateCampfireBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateChestBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateCommandBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateDeadCoralWallFanBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateDetectorRailBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateDispenserBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateDoorBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateEnderChestBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateEndPortalFrameBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateGrindstoneBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateHopperBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateHorizontalConnectingBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateHorizontalFacingBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateJigsawBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateLadderBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateLecternBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateMushroomBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateNetherPortalBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateObserverBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStatePillarBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStatePistonBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStatePistonExtensionBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStatePistonHeadBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStatePoweredRailBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateRailBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateRedstoneWireBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateRodBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateShulkerBoxBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateSignBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateSkullBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateSmallDripleafBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateStairsBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateStonecutterBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateTripwireBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateTripwireHookBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateVineBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallBannerBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallRedstoneTorchBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallSignBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallSkullBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state.BlockStateWallTorchBlock. rotate(BlockState state, BlockRotation rotation)Applies a block rotation to a block state. -
net.minecraft.block.entity中BlockRotation的使用
声明为BlockRotation的net.minecraft.block.entity中的字段 修饰符和类型 字段 说明 private BlockRotationStructureBlockBlockEntity. rotation返回BlockRotation的net.minecraft.block.entity中的方法 修饰符和类型 方法 说明 BlockRotationStructureBlockBlockEntity. getRotation()参数类型为BlockRotation的net.minecraft.block.entity中的方法 修饰符和类型 方法 说明 voidStructureBlockBlockEntity. setRotation(BlockRotation rotation) -
net.minecraft.client.gui.screen.ingame中BlockRotation的使用
声明为BlockRotation的net.minecraft.client.gui.screen.ingame中的字段 修饰符和类型 字段 说明 private BlockRotationStructureBlockScreen. rotation -
net.minecraft.entity中BlockRotation的使用
参数类型为BlockRotation的net.minecraft.entity中的方法 修饰符和类型 方法 说明 floatEntity. applyRotation(BlockRotation rotation) -
net.minecraft.entity.decoration中BlockRotation的使用
参数类型为BlockRotation的net.minecraft.entity.decoration中的方法 修饰符和类型 方法 说明 floatAbstractDecorationEntity. applyRotation(BlockRotation rotation) -
net.minecraft.network.packet.c2s.play中BlockRotation的使用
声明为BlockRotation的net.minecraft.network.packet.c2s.play中的字段 修饰符和类型 字段 说明 private BlockRotationUpdateStructureBlockC2SPacket. rotation返回BlockRotation的net.minecraft.network.packet.c2s.play中的方法 修饰符和类型 方法 说明 BlockRotationUpdateStructureBlockC2SPacket. getRotation()参数类型为BlockRotation的net.minecraft.network.packet.c2s.play中的构造器 构造器 说明 UpdateStructureBlockC2SPacket(BlockPos pos, StructureBlockBlockEntity.Action action, StructureBlockMode mode, String structureName, BlockPos offset, Vec3i size, BlockMirror mirror, BlockRotation rotation, String metadata, boolean ignoreEntities, boolean showAir, boolean showBoundingBox, float integrity, long seed) -
net.minecraft.structure中BlockRotation的使用
声明为BlockRotation的net.minecraft.structure中的字段 修饰符和类型 字段 说明 protected BlockRotationPoolStructurePiece. rotationprivate BlockRotationStructurePiece. rotationprivate BlockRotationStructurePlacementData. rotationBlockRotationWoodlandMansionGenerator.GenerationPiece. rotation类型参数类型为BlockRotation的net.minecraft.structure中的字段 修饰符和类型 字段 说明 private static List<Pair<BlockRotation,BlockPos>>EndCityGenerator. FAT_TOWER_BRIDGE_ATTACHMENTSprivate static List<Pair<BlockRotation,BlockPos>>EndCityGenerator. SMALL_TOWER_BRIDGE_ATTACHMENTS返回BlockRotation的net.minecraft.structure中的方法 修饰符和类型 方法 说明 BlockRotationPoolStructurePiece. getRotation()BlockRotationSimpleStructurePiece. getRotation()BlockRotationStructurePiece. getRotation()BlockRotationStructurePlacementData. getRotation()参数类型为BlockRotation的net.minecraft.structure中的方法 修饰符和类型 方法 说明 private voidWoodlandMansionGenerator.LayoutGenerator. addBigRoom(List<WoodlandMansionGenerator.Piece> list, BlockPos blockPos, BlockRotation blockRotation, Direction direction, Direction direction2, WoodlandMansionGenerator.RoomPool roomPool)private voidWoodlandMansionGenerator.LayoutGenerator. addBigSecretRoom(List<WoodlandMansionGenerator.Piece> list, BlockPos blockPos, BlockRotation blockRotation, WoodlandMansionGenerator.RoomPool roomPool)private voidWoodlandMansionGenerator.LayoutGenerator. addMediumRoom(List<WoodlandMansionGenerator.Piece> pieces, BlockPos pos, BlockRotation rotation, Direction direction, Direction direction2, WoodlandMansionGenerator.RoomPool roomPool, boolean staircase)static voidShipwreckGenerator. addParts(StructureManager structureManager, BlockPos pos, BlockRotation rotation, class_6130 class_6130, Random random, ShipwreckFeatureConfig config)static voidEndCityGenerator. addPieces(StructureManager structureManager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)static voidIglooGenerator. addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, class_6130 class_6130, Random random)static voidOceanRuinGenerator. addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, class_6130 class_6130, Random random, OceanRuinFeatureConfig config)static voidWoodlandMansionGenerator. addPieces(StructureManager manager, BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator.Piece> pieces, Random random)private voidWoodlandMansionGenerator.LayoutGenerator. addSmallRoom(List<WoodlandMansionGenerator.Piece> list, BlockPos blockPos, BlockRotation blockRotation, Direction direction, WoodlandMansionGenerator.RoomPool roomPool)static BlockPosStructure. applyTransformedOffset(BlockPos pos, BlockMirror mirror, BlockRotation rotation, int offsetX, int offsetZ)BlockBoxStructure. calculateBoundingBox(BlockPos pos, BlockRotation rotation, BlockPos blockPos, BlockMirror mirror)private static EndCityGenerator.PieceEndCityGenerator. createPiece(StructureManager structureManager, EndCityGenerator.Piece lastPiece, BlockPos relativePosition, String template, BlockRotation rotation, boolean ignoreAir)voidWoodlandMansionGenerator.LayoutGenerator. generate(BlockPos pos, BlockRotation rotation, List<WoodlandMansionGenerator.Piece> pieces, WoodlandMansionGenerator.MansionParameters parameters)Vec3iStructure. getRotatedSize(BlockRotation rotation)private static voidOceanRuinGenerator. method_14822(StructureManager manager, BlockPos pos, BlockRotation rotation, class_6130 class_6130, Random random, OceanRuinFeatureConfig config, boolean large, float integrity)private static voidOceanRuinGenerator. method_14825(StructureManager manager, Random random, BlockRotation rotation, BlockPos pos, OceanRuinFeatureConfig config, class_6130 class_6130)private voidWoodlandMansionGenerator.LayoutGenerator. method_15055(List<WoodlandMansionGenerator.Piece> list, BlockPos blockPos, BlockRotation blockRotation, WoodlandMansionGenerator.FlagMatrix flagMatrix, @Nullable WoodlandMansionGenerator.FlagMatrix flagMatrix2)protected static BlockBoxStructure. method_34400(BlockPos blockPos, BlockRotation blockRotation, BlockPos blockPos2, BlockMirror blockMirror, Vec3i vec3i)private static StructurePlacementDataEndCityGenerator.Piece. method_35427(boolean bool, BlockRotation blockRotation)private static StructurePlacementDataIglooGenerator.Piece. method_35428(BlockRotation blockRotation, Identifier identifier)private static StructurePlacementDataNetherFossilGenerator.Piece. method_35431(BlockRotation blockRotation)private static StructurePlacementDataOceanRuinGenerator.Piece. method_35446(BlockRotation blockRotation)private static StructurePlacementDataRuinedPortalStructurePiece. method_35450(BlockMirror blockMirror, BlockRotation blockRotation, RuinedPortalStructurePiece.VerticalPlacement verticalPlacement, BlockPos blockPos, RuinedPortalStructurePiece.Properties properties)private static StructurePlacementDataShipwreckGenerator.Piece. method_35452(BlockRotation blockRotation)private static StructurePlacementDataWoodlandMansionGenerator.Piece. method_35473(BlockMirror blockMirror, BlockRotation blockRotation)BlockPosStructure. offsetByTransformedSize(BlockPos pos, BlockMirror mirror, BlockRotation rotation)StructurePlacementDataStructurePlacementData. setRotation(BlockRotation rotation)private voidStructure. spawnEntities(ServerWorldAccess world, BlockPos pos, BlockMirror mirror, BlockRotation rotation, BlockPos pivot, @Nullable BlockBox area, boolean bool)static BlockPosStructure. transformAround(BlockPos pos, BlockMirror mirror, BlockRotation rotation, BlockPos pivot)static Vec3dStructure. transformAround(Vec3d point, BlockMirror mirror, BlockRotation rotation, BlockPos pivot) -
net.minecraft.structure.pool中BlockRotation的使用
参数类型为BlockRotation的net.minecraft.structure.pool中的方法 修饰符和类型 方法 说明 PoolStructurePieceStructurePoolBasedGenerator.PieceFactory. create(StructureManager structureManager, StructurePoolElement poolElement, BlockPos pos, int int2, BlockRotation rotation, BlockBox elementBounds)protected StructurePlacementDataLegacySinglePoolElement. createPlacementData(BlockRotation rotation, BlockBox box, boolean keepJigsaws)protected StructurePlacementDataSinglePoolElement. createPlacementData(BlockRotation rotation, BlockBox box, boolean keepJigsaws)booleanEmptyPoolElement. generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanFeaturePoolElement. generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanListPoolElement. generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)booleanSinglePoolElement. generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)abstract booleanStructurePoolElement. generate(StructureManager structureManager, StructureWorldAccess world, StructureAccessor structureAccessor, ChunkGenerator chunkGenerator, BlockPos pos, BlockPos blockPos, BlockRotation rotation, BlockBox box, Random random, boolean keepJigsaws)BlockBoxEmptyPoolElement. getBoundingBox(StructureManager structureManager, BlockPos pos, BlockRotation rotation)BlockBoxFeaturePoolElement. getBoundingBox(StructureManager structureManager, BlockPos pos, BlockRotation rotation)BlockBoxListPoolElement. getBoundingBox(StructureManager structureManager, BlockPos pos, BlockRotation rotation)BlockBoxSinglePoolElement. getBoundingBox(StructureManager structureManager, BlockPos pos, BlockRotation rotation)abstract BlockBoxStructurePoolElement. getBoundingBox(StructureManager structureManager, BlockPos pos, BlockRotation rotation)List<Structure.StructureBlockInfo>SinglePoolElement. getDataStructureBlocks(StructureManager structureManager, BlockPos pos, BlockRotation rotation, boolean mirroredAndRotated)Vec3iEmptyPoolElement. getStart(StructureManager structureManager, BlockRotation blockRotation)Vec3iFeaturePoolElement. getStart(StructureManager structureManager, BlockRotation blockRotation)Vec3iListPoolElement. getStart(StructureManager structureManager, BlockRotation blockRotation)Vec3iSinglePoolElement. getStart(StructureManager structureManager, BlockRotation blockRotation)abstract Vec3iStructurePoolElement. getStart(StructureManager structureManager, BlockRotation blockRotation)List<Structure.StructureBlockInfo>EmptyPoolElement. getStructureBlockInfos(StructureManager structureManager, BlockPos pos, BlockRotation rotation, Random random)List<Structure.StructureBlockInfo>FeaturePoolElement. getStructureBlockInfos(StructureManager structureManager, BlockPos pos, BlockRotation rotation, Random random)List<Structure.StructureBlockInfo>ListPoolElement. getStructureBlockInfos(StructureManager structureManager, BlockPos pos, BlockRotation rotation, Random random)List<Structure.StructureBlockInfo>SinglePoolElement. getStructureBlockInfos(StructureManager structureManager, BlockPos pos, BlockRotation rotation, Random random)abstract List<Structure.StructureBlockInfo>StructurePoolElement. getStructureBlockInfos(StructureManager structureManager, BlockPos pos, BlockRotation rotation, Random random)voidStructurePoolElement. method_16756(WorldAccess worldAccess, Structure.StructureBlockInfo structureBlockInfo, BlockPos blockPos, BlockRotation blockRotation, Random random, BlockBox blockBox) -
net.minecraft.test中BlockRotation的使用
声明为BlockRotation的net.minecraft.test中的字段 修饰符和类型 字段 说明 private BlockRotationGameTestState. rotationprivate BlockRotationTestFunction. rotation返回BlockRotation的net.minecraft.test中的方法 修饰符和类型 方法 说明 BlockRotationGameTestState. getRotation()static BlockRotationStructureTestUtil. getRotation(int steps)BlockRotationTestFunction. getRotation()参数类型为BlockRotation的net.minecraft.test中的方法 修饰符和类型 方法 说明 static StructureBlockBlockEntityStructureTestUtil. createStructure(String structureName, BlockPos pos, BlockRotation rotation, int int2, ServerWorld world, boolean bool)static voidStructureTestUtil. createTestArea(String structure, BlockPos pos, Vec3i relativePos, BlockRotation rotation, ServerWorld world)static intStructureTestUtil. getRotationSteps(BlockRotation rotation)static BlockBoxStructureTestUtil. getStructureBlockBox(BlockPos pos, Vec3i relativePos, BlockRotation rotation)static voidStructureTestUtil. placeStartButton(BlockPos pos, BlockPos relativePos, BlockRotation rotation, ServerWorld world)private static StructureBlockBlockEntityStructureTestUtil. placeStructure(String name, BlockPos pos, BlockRotation rotation, ServerWorld world, boolean bool)static Collection<GameTestState>TestUtil. runTestBatches(Collection<GameTestBatch> batches, BlockPos pos, BlockRotation rotation, ServerWorld world, TestManager testManager, int sizeZ)static Collection<GameTestState>TestUtil. runTestFunctions(Collection<TestFunction> testFunctions, BlockPos pos, BlockRotation rotation, ServerWorld world, TestManager testManager, int sizeZ)参数类型为BlockRotation的net.minecraft.test中的构造器 构造器 说明 GameTestState(TestFunction testFunction, BlockRotation rotation, ServerWorld world)TestFunction(String batchId, String structurePath, String structureName, BlockRotation rotation, int tickLimit, long duration, boolean required, int requiredSuccesses, int maxAttempts, Consumer<TestContext> starter)TestFunction(String batchId, String structurePath, String structureName, BlockRotation rotation, int tickLimit, long duration, boolean required, Consumer<TestContext> starter)TestRunner(Collection<GameTestBatch> batches, BlockPos pos, BlockRotation rotation, ServerWorld world, TestManager testManager, int sizeZ) -
net.minecraft.util中BlockRotation的使用
返回BlockRotation的net.minecraft.util中的方法 修饰符和类型 方法 说明 BlockRotationBlockMirror. getRotation(Direction direction)static BlockRotationBlockRotation. random(Random random)BlockRotationBlockRotation. rotate(BlockRotation rotation)static BlockRotationBlockRotation. valueOf(String name)返回带有指定名称的该类型的枚举常量。static BlockRotation[]BlockRotation. values()按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。返回变量类型为BlockRotation的类型的net.minecraft.util中的方法 修饰符和类型 方法 说明 static List<BlockRotation>BlockRotation. randomRotationOrder(Random random)参数类型为BlockRotation的net.minecraft.util中的方法 修饰符和类型 方法 说明 BlockRotationBlockRotation. rotate(BlockRotation rotation) -
net.minecraft.util.math中BlockRotation的使用
参数类型为BlockRotation的net.minecraft.util.math中的方法 修饰符和类型 方法 说明 BlockPosBlockPos.Mutable. rotate(BlockRotation rotation)BlockPosBlockPos. rotate(BlockRotation rotation)
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