类 CubicSampler


  • public class CubicSampler
    extends Object
    Mappings:
    Namespace Name
    official net/minecraft/util/CubicSampler
    intermediary net/minecraft/util/CubicSampler
    named net/minecraft/util/CubicSampler
    • 字段详细资料

      • field_33222

        private static final int field_33222
        另请参阅:
        常量字段值
        Mappings:
        Namespace Name Mixin selector
        official a Lnet/minecraft/util/CubicSampler;a:I
        intermediary field_33222 Lnet/minecraft/util/CubicSampler;field_33222:I
        named field_33222 Lnet/minecraft/util/CubicSampler;field_33222:I
      • field_33223

        private static final int field_33223
        另请参阅:
        常量字段值
        Mappings:
        Namespace Name Mixin selector
        official b Lnet/minecraft/util/CubicSampler;b:I
        intermediary field_33223 Lnet/minecraft/util/CubicSampler;field_33223:I
        named field_33223 Lnet/minecraft/util/CubicSampler;field_33223:I
      • DENSITY_CURVE

        private static final double[] DENSITY_CURVE
        Mappings:
        Namespace Name Mixin selector
        official c Lnet/minecraft/util/CubicSampler;c:[D
        intermediary field_22449 Lnet/minecraft/util/CubicSampler;field_22449:[D
        named DENSITY_CURVE Lnet/minecraft/util/CubicSampler;DENSITY_CURVE:[D
    • 构造器详细资料

      • CubicSampler

        private CubicSampler()
    • 方法详细资料

      • sampleColor

        public static Vec3d sampleColor​(Vec3d pos,
                                        CubicSampler.RgbFetcher rgbFetcher)
        Mappings:
        Namespace Name Mixin selector
        official a Lnet/minecraft/util/CubicSampler;a(Ldma;Lnet/minecraft/util/CubicSampler$Vec3Fetcher;)Ldma;
        intermediary method_24895 Lnet/minecraft/util/CubicSampler;method_24895(Lnet/minecraft/class_243;Lnet/minecraft/util/CubicSampler$class_4859;)Lnet/minecraft/class_243;
        named sampleColor Lnet/minecraft/util/CubicSampler;sampleColor(Lnet/minecraft/util/math/Vec3d;Lnet/minecraft/util/CubicSampler$RgbFetcher;)Lnet/minecraft/util/math/Vec3d;