boolean |
OceanMonumentGenerator.DoubleXRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.DoubleXYRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.DoubleYRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.DoubleYZRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.DoubleZRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.PieceFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
|
boolean |
OceanMonumentGenerator.SimpleRoomFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
boolean |
OceanMonumentGenerator.SimpleRoomTopFactory.canGenerate(OceanMonumentGenerator.PieceSetting setting) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.DoubleXRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.DoubleXYRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.DoubleYRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.DoubleYZRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.DoubleZRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.PieceFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
|
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.SimpleRoomFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
OceanMonumentGenerator.Piece |
OceanMonumentGenerator.SimpleRoomTopFactory.generate(Direction direction,
OceanMonumentGenerator.PieceSetting setting,
Random random) |
private static BlockBox |
OceanMonumentGenerator.Piece.method_35445(Direction direction,
OceanMonumentGenerator.PieceSetting pieceSetting,
int int2,
int int3,
int int4) |
|
void |
OceanMonumentGenerator.PieceSetting.setNeighbor(Direction orientation,
OceanMonumentGenerator.PieceSetting setting) |
|