类 WoodlandMansionGenerator.FlagMatrix

  • 封闭类:
    WoodlandMansionGenerator

    static class WoodlandMansionGenerator.FlagMatrix
    extends Object
    Mappings:
    Namespace Name
    official dar$g
    intermediary net/minecraft/class_3471$class_3478
    named net/minecraft/structure/WoodlandMansionGenerator$FlagMatrix
    • 字段详细资料

      • array

        private final int[][] array
        Mappings:
        Namespace Name Mixin selector
        official a Ldar$g;a:[[I
        intermediary field_15451 Lnet/minecraft/class_3471$class_3478;field_15451:[[I
        named array Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;array:[[I
      • n

        private final int n
        Mappings:
        Namespace Name Mixin selector
        official b Ldar$g;b:I
        intermediary field_15454 Lnet/minecraft/class_3471$class_3478;field_15454:I
        named n Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;n:I
      • m

        private final int m
        Mappings:
        Namespace Name Mixin selector
        official c Ldar$g;c:I
        intermediary field_15453 Lnet/minecraft/class_3471$class_3478;field_15453:I
        named m Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;m:I
      • fallback

        private final int fallback
        Mappings:
        Namespace Name Mixin selector
        official d Ldar$g;d:I
        intermediary field_15452 Lnet/minecraft/class_3471$class_3478;field_15452:I
        named fallback Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fallback:I
    • 构造器详细资料

      • FlagMatrix

        public FlagMatrix​(int n,
                          int m,
                          int fallback)
        Mappings:
        Namespace Name Mixin selector
        official <init> Ldar$g;<init>(III)V
        intermediary <init> Lnet/minecraft/class_3471$class_3478;<init>(III)V
        named <init> Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;<init>(III)V
    • 方法详细资料

      • set

        public void set​(int i,
                        int j,
                        int value)
        Mappings:
        Namespace Name Mixin selector
        official a Ldar$g;a(III)V
        intermediary method_15065 Lnet/minecraft/class_3471$class_3478;method_15065(III)V
        named set Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;set(III)V
      • fill

        public void fill​(int i0,
                         int j0,
                         int i1,
                         int j1,
                         int value)
        Mappings:
        Namespace Name Mixin selector
        official a Ldar$g;a(IIIII)V
        intermediary method_15062 Lnet/minecraft/class_3471$class_3478;method_15062(IIIII)V
        named fill Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;fill(IIIII)V
      • get

        public int get​(int i,
                       int j)
        Mappings:
        Namespace Name Mixin selector
        official a Ldar$g;a(II)I
        intermediary method_15066 Lnet/minecraft/class_3471$class_3478;method_15066(II)I
        named get Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;get(II)I
      • update

        public void update​(int i,
                           int j,
                           int expected,
                           int newValue)
        Mappings:
        Namespace Name Mixin selector
        official a Ldar$g;a(IIII)V
        intermediary method_15061 Lnet/minecraft/class_3471$class_3478;method_15061(IIII)V
        named update Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;update(IIII)V
      • anyMatchAround

        public boolean anyMatchAround​(int i,
                                      int j,
                                      int value)
        Mappings:
        Namespace Name Mixin selector
        official b Ldar$g;b(III)Z
        intermediary method_15067 Lnet/minecraft/class_3471$class_3478;method_15067(III)Z
        named anyMatchAround Lnet/minecraft/structure/WoodlandMansionGenerator$FlagMatrix;anyMatchAround(III)Z