接口 OceanMonumentGenerator.PieceFactory
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- 所有已知实现类:
OceanMonumentGenerator.DoubleXRoomFactory,OceanMonumentGenerator.DoubleXYRoomFactory,OceanMonumentGenerator.DoubleYRoomFactory,OceanMonumentGenerator.DoubleYZRoomFactory,OceanMonumentGenerator.DoubleZRoomFactory,OceanMonumentGenerator.SimpleRoomFactory,OceanMonumentGenerator.SimpleRoomTopFactory
static interface OceanMonumentGenerator.PieceFactory- Mappings:
Namespace Name official dad$iintermediary net/minecraft/class_3366$class_3375named net/minecraft/structure/OceanMonumentGenerator$PieceFactory
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方法概要
所有方法 实例方法 抽象方法 修饰符和类型 方法 说明 booleancanGenerate(OceanMonumentGenerator.PieceSetting setting)OceanMonumentGenerator.Piecegenerate(Direction direction, OceanMonumentGenerator.PieceSetting setting, Random random)
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方法详细资料
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canGenerate
boolean canGenerate(OceanMonumentGenerator.PieceSetting setting)
- Mappings:
Namespace Name Mixin selector official aLdad$i;a(Ldad$v;)Zintermediary method_14769Lnet/minecraft/class_3366$class_3375;method_14769(Lnet/minecraft/class_3366$class_3388;)Znamed canGenerateLnet/minecraft/structure/OceanMonumentGenerator$PieceFactory;canGenerate(Lnet/minecraft/structure/OceanMonumentGenerator$PieceSetting;)Z
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generate
OceanMonumentGenerator.Piece generate(Direction direction, OceanMonumentGenerator.PieceSetting setting, Random random)
- Mappings:
Namespace Name Mixin selector official aLdad$i;a(Lgg;Ldad$v;Ljava/util/Random;)Ldad$r;intermediary method_14768Lnet/minecraft/class_3366$class_3375;method_14768(Lnet/minecraft/class_2350;Lnet/minecraft/class_3366$class_3388;Ljava/util/Random;)Lnet/minecraft/class_3366$class_3384;named generateLnet/minecraft/structure/OceanMonumentGenerator$PieceFactory;generate(Lnet/minecraft/util/math/Direction;Lnet/minecraft/structure/OceanMonumentGenerator$PieceSetting;Ljava/util/Random;)Lnet/minecraft/structure/OceanMonumentGenerator$Piece;
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