枚举 ServerLoginNetworkHandler.State

    • 枚举常量详细资料

      • HELLO

        public static final ServerLoginNetworkHandler.State HELLO
        Mappings:
        Namespace Name Mixin selector
        official a Lacd$a;a:Lacd$a;
        intermediary field_14170 Lnet/minecraft/class_3248$class_3249;field_14170:Lnet/minecraft/class_3248$class_3249;
        named HELLO Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;HELLO:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • KEY

        public static final ServerLoginNetworkHandler.State KEY
        Mappings:
        Namespace Name Mixin selector
        official b Lacd$a;b:Lacd$a;
        intermediary field_14175 Lnet/minecraft/class_3248$class_3249;field_14175:Lnet/minecraft/class_3248$class_3249;
        named KEY Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;KEY:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • AUTHENTICATING

        public static final ServerLoginNetworkHandler.State AUTHENTICATING
        Mappings:
        Namespace Name Mixin selector
        official c Lacd$a;c:Lacd$a;
        intermediary field_14169 Lnet/minecraft/class_3248$class_3249;field_14169:Lnet/minecraft/class_3248$class_3249;
        named AUTHENTICATING Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;AUTHENTICATING:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • NEGOTIATING

        public static final ServerLoginNetworkHandler.State NEGOTIATING
        Mappings:
        Namespace Name Mixin selector
        official d Lacd$a;d:Lacd$a;
        intermediary field_14173 Lnet/minecraft/class_3248$class_3249;field_14173:Lnet/minecraft/class_3248$class_3249;
        named NEGOTIATING Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;NEGOTIATING:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • READY_TO_ACCEPT

        public static final ServerLoginNetworkHandler.State READY_TO_ACCEPT
        Mappings:
        Namespace Name Mixin selector
        official e Lacd$a;e:Lacd$a;
        intermediary field_14168 Lnet/minecraft/class_3248$class_3249;field_14168:Lnet/minecraft/class_3248$class_3249;
        named READY_TO_ACCEPT Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;READY_TO_ACCEPT:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • DELAY_ACCEPT

        public static final ServerLoginNetworkHandler.State DELAY_ACCEPT
        Mappings:
        Namespace Name Mixin selector
        official f Lacd$a;f:Lacd$a;
        intermediary field_14171 Lnet/minecraft/class_3248$class_3249;field_14171:Lnet/minecraft/class_3248$class_3249;
        named DELAY_ACCEPT Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;DELAY_ACCEPT:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
      • ACCEPTED

        public static final ServerLoginNetworkHandler.State ACCEPTED
        Mappings:
        Namespace Name Mixin selector
        official g Lacd$a;g:Lacd$a;
        intermediary field_14172 Lnet/minecraft/class_3248$class_3249;field_14172:Lnet/minecraft/class_3248$class_3249;
        named ACCEPTED Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;ACCEPTED:Lnet/minecraft/server/network/ServerLoginNetworkHandler$State;
    • 构造器详细资料

      • State

        private State()
    • 方法详细资料

      • values

        public static ServerLoginNetworkHandler.State[] values()
        按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。该方法可用于迭代 常量, 如下所示:
        for (ServerLoginNetworkHandler.State c : ServerLoginNetworkHandler.State.values())
            System.out.println(c);
        
        返回:
        按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
      • valueOf

        public static ServerLoginNetworkHandler.State valueOf​(String name)
        返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
        参数:
        name - 要返回的枚举常量的名称。
        返回:
        返回带有指定名称的枚举常量
        抛出:
        IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量
        NullPointerException - 如果参数为空值