接口的使用
net.minecraft.screen.PropertyDelegate
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使用PropertyDelegate的程序包 程序包 说明 net.minecraft.block.entity net.minecraft.screen -
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net.minecraft.block.entity中PropertyDelegate的使用
声明为PropertyDelegate的net.minecraft.block.entity中的字段 修饰符和类型 字段 说明 protected PropertyDelegateAbstractFurnaceBlockEntity. propertyDelegateprivate PropertyDelegateBeaconBlockEntity. propertyDelegateprotected PropertyDelegateBrewingStandBlockEntity. propertyDelegateprivate PropertyDelegateLecternBlockEntity. propertyDelegate -
net.minecraft.screen中PropertyDelegate的使用
实现PropertyDelegate的net.minecraft.screen中的类 修饰符和类型 类 说明 classArrayPropertyDelegateAPropertyDelegatethat is implemented using an int array.声明为PropertyDelegate的net.minecraft.screen中的字段 修饰符和类型 字段 说明 private PropertyDelegateAbstractFurnaceScreenHandler. propertyDelegateprivate PropertyDelegateBeaconScreenHandler. propertyDelegateprivate PropertyDelegateBrewingStandScreenHandler. propertyDelegateprivate PropertyDelegateLecternScreenHandler. propertyDelegate参数类型为PropertyDelegate的net.minecraft.screen中的方法 修饰符和类型 方法 说明 protected voidScreenHandler. addProperties(PropertyDelegate propertyDelegate)protected static voidScreenHandler. checkDataCount(PropertyDelegate data, int expectedCount)Checks that the size of thedatais at least as large as theexpectedCount.static PropertyProperty. create(PropertyDelegate delegate, int index)Creates a new property that accesses theindexof thedelegate.
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