接口 ScreenHandlerFactory
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- 所有已知子接口:
NamedScreenHandlerFactory
- 所有已知实现类:
AbstractFurnaceBlockEntity,BarrelBlockEntity,BeaconBlockEntity,BlastFurnaceBlockEntity,BrewingStandBlockEntity,ChestBlockEntity,ChestMinecartEntity,DispenserBlockEntity,DropperBlockEntity,FurnaceBlockEntity,HopperBlockEntity,HopperMinecartEntity,LecternBlockEntity,LockableContainerBlockEntity,LootableContainerBlockEntity,ShulkerBoxBlockEntity,SimpleNamedScreenHandlerFactory,SmokerBlockEntity,StorageMinecartEntity,TrappedChestBlockEntity
- 函数接口:
- 这是一个函数接口, 因此可用作 lambda 表达式或方法引用的赋值目标。
@FunctionalInterface public interface ScreenHandlerFactory
- Mappings:
Namespace Name official bmointermediary net/minecraft/class_1270named net/minecraft/screen/ScreenHandlerFactory
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方法概要
所有方法 实例方法 抽象方法 修饰符和类型 方法 说明 @Nullable ScreenHandlercreateMenu(int syncId, PlayerInventory inv, PlayerEntity player)
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方法详细资料
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createMenu
@Nullable @Nullable ScreenHandler createMenu(int syncId, PlayerInventory inv, PlayerEntity player)
- Mappings:
Namespace Name Mixin selector official createMenuLbmo;createMenu(ILbje;Lbjf;)Lbll;intermediary createMenuLnet/minecraft/class_1270;createMenu(ILnet/minecraft/class_1661;Lnet/minecraft/class_1657;)Lnet/minecraft/class_1703;named createMenuLnet/minecraft/screen/ScreenHandlerFactory;createMenu(ILnet/minecraft/entity/player/PlayerInventory;Lnet/minecraft/entity/player/PlayerEntity;)Lnet/minecraft/screen/ScreenHandler;
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