接口的使用
net.minecraft.resource.ResourceManager
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net.minecraft.client中ResourceManager的使用
返回ResourceManager的net.minecraft.client中的方法 修饰符和类型 方法 说明 ResourceManagerMinecraftClient. getResourceManager()参数类型为ResourceManager的net.minecraft.client中的方法 修饰符和类型 方法 说明 static SavePropertiesMinecraftClient. createSaveProperties(LevelStorage.Session session, DynamicRegistryManager.Impl registryTracker, ResourceManager resourceManager, DataPackSettings dataPackSettings)类型变量类型为ResourceManager的net.minecraft.client中的方法参数 修饰符和类型 方法 说明 MinecraftClient.IntegratedResourceManagerMinecraftClient. createIntegratedResourceManager(DynamicRegistryManager.Impl registryManager, Function<LevelStorage.Session,DataPackSettings> dataPackSettingsGetter, com.mojang.datafixers.util.Function4<LevelStorage.Session,DynamicRegistryManager.Impl,ResourceManager,DataPackSettings,SaveProperties> savePropertiesGetter, boolean safeMode, LevelStorage.Session storageSession)private voidMinecraftClient. startIntegratedServer(String worldName, DynamicRegistryManager.Impl registryTracker, Function<LevelStorage.Session,DataPackSettings> dataPackSettingsGetter, com.mojang.datafixers.util.Function4<LevelStorage.Session,DynamicRegistryManager.Impl,ResourceManager,DataPackSettings,SaveProperties> savePropertiesGetter, boolean safeMode, MinecraftClient.WorldLoadAction worldLoadAction) -
net.minecraft.client.font中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.font中的字段 修饰符和类型 字段 说明 private ResourceManagerUnicodeTextureFont. resourceManager参数类型为ResourceManager的net.minecraft.client.font中的方法 修饰符和类型 方法 说明 @Nullable FontBitmapFont.Loader. load(ResourceManager manager)@Nullable FontFontLoader. load(ResourceManager manager)voidGlyphAtlasTexture. load(ResourceManager manager)@Nullable FontTrueTypeFontLoader. load(ResourceManager manager)@Nullable FontUnicodeTextureFont.Loader. load(ResourceManager manager)参数类型为ResourceManager的net.minecraft.client.font中的构造器 构造器 说明 UnicodeTextureFont(ResourceManager resourceManager, byte[] sizes, String template) -
net.minecraft.client.gl中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.gl中的字段 修饰符和类型 字段 说明 private ResourceManagerShaderEffect. resourceManager参数类型为ResourceManager的net.minecraft.client.gl中的方法 修饰符和类型 方法 说明 static EffectProgramJsonEffectGlShader. loadEffect(ResourceManager resourceManager, Program.Type type, String name)参数类型为ResourceManager的net.minecraft.client.gl中的构造器 构造器 说明 JsonEffectGlShader(ResourceManager resource, String name)PostProcessShader(ResourceManager resourceManager, String programName, Framebuffer input, Framebuffer output)ShaderEffect(TextureManager textureManager, ResourceManager resourceManager, Framebuffer framebuffer, Identifier location) -
net.minecraft.client.gui.screen中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.gui.screen中的方法 修饰符和类型 方法 说明 protected ResourceTexture.TextureDataSplashScreen.LogoTexture. loadTextureData(ResourceManager resourceManager) -
net.minecraft.client.particle中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.particle中的方法 修饰符和类型 方法 说明 private voidParticleManager. loadTextureList(ResourceManager resourceManager, Identifier id, Map<Identifier,List<Identifier>> result)CompletableFuture<Void>ParticleManager. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload. -
net.minecraft.client.realms.gui.screen中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.realms.gui.screen中的方法 修饰符和类型 方法 说明 static voidRealmsMainScreen. method_23765(ResourceManager manager) -
net.minecraft.client.render中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.render中的字段 修饰符和类型 字段 说明 private ResourceManagerGameRenderer. resourceManager参数类型为ResourceManager的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 voidGameRenderer. loadShaders(ResourceManager manager)voidGameRenderer. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine.voidWorldRenderer. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine.参数类型为ResourceManager的net.minecraft.client.render中的构造器 构造器 说明 GameRenderer(MinecraftClient client, ResourceManager resourceManager, BufferBuilderStorage buffers) -
net.minecraft.client.render.block中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.render.block中的方法 修饰符和类型 方法 说明 voidBlockRenderManager. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.render.block.entity中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 voidBlockEntityRenderDispatcher. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.render.entity中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.render.entity中的字段 修饰符和类型 字段 说明 private ResourceManagerEntityRendererFactory.Context. resourceManager返回ResourceManager的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 ResourceManagerEntityRendererFactory.Context. getResourceManager()参数类型为ResourceManager的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 voidEntityRenderDispatcher. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine.参数类型为ResourceManager的net.minecraft.client.render.entity中的构造器 构造器 说明 Context(EntityRenderDispatcher renderDispatcher, ItemRenderer itemRenderer, ResourceManager resourceManager, EntityModelLoader modelLoader, TextRenderer textRenderer) -
net.minecraft.client.render.entity.feature中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.render.entity.feature中的字段 修饰符和类型 字段 说明 private ResourceManagerVillagerClothingFeatureRenderer. resourceManager参数类型为ResourceManager的net.minecraft.client.render.entity.feature中的构造器 构造器 说明 VillagerClothingFeatureRenderer(FeatureRendererContext<T,M> context, ResourceManager resourceManager, String entityType) -
net.minecraft.client.render.entity.model中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.render.entity.model中的方法 修饰符和类型 方法 说明 voidEntityModelLoader. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.render.item中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.render.item中的方法 修饰符和类型 方法 说明 voidBuiltinModelItemRenderer. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine.voidItemRenderer. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.render.model中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.render.model中的字段 修饰符和类型 字段 说明 private ResourceManagerModelLoader. resourceManager参数类型为ResourceManager的net.minecraft.client.render.model中的方法 修饰符和类型 方法 说明 protected voidBakedModelManager. apply(ModelLoader modelLoader, ResourceManager resourceManager, Profiler profiler)protected ModelLoaderBakedModelManager. prepare(ResourceManager resourceManager, Profiler profiler)参数类型为ResourceManager的net.minecraft.client.render.model中的构造器 构造器 说明 ModelLoader(ResourceManager resourceManager, BlockColors blockColors, Profiler profiler, int int2) -
net.minecraft.client.resource中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.resource中的方法 修饰符和类型 方法 说明 protected voidFoliageColormapResourceSupplier. apply(int[] int2, ResourceManager resourceManager, Profiler profiler)protected voidGrassColormapResourceSupplier. apply(int[] int2, ResourceManager resourceManager, Profiler profiler)protected voidSplashTextResourceSupplier. apply(List<String> list, ResourceManager resourceManager, Profiler profiler)protected voidVideoWarningManager. apply(VideoWarningManager.WarningPatternLoader warningPatternLoader, ResourceManager resourceManager, Profiler profiler)private static @Nullable JsonObjectVideoWarningManager. loadWarnlist(ResourceManager resourceManager, Profiler profiler)protected int[]GrassColormapResourceSupplier. method_18662(ResourceManager resourceManager, Profiler profiler)protected List<String>SplashTextResourceSupplier. prepare(ResourceManager resourceManager, Profiler profiler)protected VideoWarningManager.WarningPatternLoaderVideoWarningManager. prepare(ResourceManager resourceManager, Profiler profiler)protected int[]FoliageColormapResourceSupplier. reload(ResourceManager resourceManager, Profiler profiler) -
net.minecraft.client.resource.language中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.resource.language中的方法 修饰符和类型 方法 说明 static TranslationStorageTranslationStorage. load(ResourceManager resourceManager, List<LanguageDefinition> definitions)voidLanguageManager. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.search中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.search中的方法 修饰符和类型 方法 说明 voidSearchManager. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine. -
net.minecraft.client.sound中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.sound中的字段 修饰符和类型 字段 说明 private ResourceManagerSoundLoader. resourceManager参数类型为ResourceManager的net.minecraft.client.sound中的方法 修饰符和类型 方法 说明 protected voidSoundManager. apply(SoundManager.SoundList soundList, ResourceManager resourceManager, Profiler profiler)private static booleanSoundManager. isSoundResourcePresent(Sound sound, Identifier id, ResourceManager resourceManager)protected SoundManager.SoundListSoundManager. prepare(ResourceManager resourceManager, Profiler profiler)private voidSoundManager.SoundList. register(Identifier id, SoundEntry entry, ResourceManager resourceManager)参数类型为ResourceManager的net.minecraft.client.sound中的构造器 构造器 说明 SoundLoader(ResourceManager resourceManager)SoundManager(ResourceManager resourceManager, GameOptions gameOptions)SoundSystem(SoundManager loader, GameOptions settings, ResourceManager resourceManager) -
net.minecraft.client.texture中ResourceManager的使用
声明为ResourceManager的net.minecraft.client.texture中的字段 修饰符和类型 字段 说明 private ResourceManagerTextureManager. resourceContainer参数类型为ResourceManager的net.minecraft.client.texture中的方法 修饰符和类型 方法 说明 protected voidSpriteAtlasHolder. apply(SpriteAtlasTexture.Data data, ResourceManager resourceManager, Profiler profiler)abstract voidAbstractTexture. load(ResourceManager manager)voidNativeImageBackedTexture. load(ResourceManager manager)voidPlayerSkinTexture. load(ResourceManager manager)voidResourceTexture. load(ResourceManager manager)static ResourceTexture.TextureDataResourceTexture.TextureData. load(ResourceManager resourceManager, Identifier identifier)voidSpriteAtlasTexture. load(ResourceManager manager)private @Nullable SpriteSpriteAtlasTexture. loadSprite(ResourceManager container, Sprite.Info info, int atlasWidth, int atlasHeight, int maxLevel, int x, int y)private Collection<Sprite.Info>SpriteAtlasTexture. loadSprites(ResourceManager resourceManager, Set<Identifier> ids)private List<Sprite>SpriteAtlasTexture. loadSprites(ResourceManager resourceManager, TextureStitcher textureStitcher, int maxLevel)protected ResourceTexture.TextureDataAsyncTexture. loadTextureData(ResourceManager resourceManager)protected ResourceTexture.TextureDataResourceTexture. loadTextureData(ResourceManager resourceManager)protected SpriteAtlasTexture.DataSpriteAtlasHolder. prepare(ResourceManager resourceManager, Profiler profiler)voidAbstractTexture. registerTexture(TextureManager textureManager, ResourceManager resourceManager, Identifier identifier, Executor executor)voidAsyncTexture. registerTexture(TextureManager textureManager, ResourceManager resourceManager, Identifier identifier, Executor executor)CompletableFuture<Void>TextureManager. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload.SpriteAtlasTexture.DataSpriteAtlasTexture. stitch(ResourceManager resourceManager, Stream<Identifier> idStream, Profiler profiler, int mipmapLevel)参数类型为ResourceManager的net.minecraft.client.texture中的构造器 构造器 说明 AsyncTexture(ResourceManager resourceManager, Identifier identifier, Executor executor)TextureManager(ResourceManager resourceManager) -
net.minecraft.client.util中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.client.util中的方法 修饰符和类型 方法 说明 static int[]RawTextureDataLoader. loadRawTextureData(ResourceManager resourceManager, Identifier identifier)已过时。 -
net.minecraft.loot中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.loot中的方法 修饰符和类型 方法 说明 protected voidLootManager. apply(Map<Identifier,JsonElement> map, ResourceManager resourceManager, Profiler profiler) -
net.minecraft.loot.condition中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.loot.condition中的方法 修饰符和类型 方法 说明 protected voidLootConditionManager. apply(Map<Identifier,JsonElement> map, ResourceManager resourceManager, Profiler profiler) -
net.minecraft.loot.function中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.loot.function中的方法 修饰符和类型 方法 说明 protected voidLootFunctionManager. apply(Map<Identifier,JsonElement> map, ResourceManager resourceManager, Profiler profiler) -
net.minecraft.recipe中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.recipe中的方法 修饰符和类型 方法 说明 protected voidRecipeManager. apply(Map<Identifier,JsonElement> map, ResourceManager resourceManager, Profiler profiler) -
net.minecraft.resource中ResourceManager的使用
net.minecraft.resource中ResourceManager的子接口 修饰符和类型 接口 说明 interfaceReloadableResourceManagerA resource manager that has a reload mechanism.实现ResourceManager的net.minecraft.resource中的类 修饰符和类型 类 说明 classNamespaceResourceManagerclassReloadableResourceManagerImplstatic classResourceManager.Empty声明为ResourceManager的net.minecraft.resource中的字段 修饰符和类型 字段 说明 protected ResourceManagerSimpleResourceReload. manager返回ResourceManager的net.minecraft.resource中的方法 修饰符和类型 方法 说明 ResourceManagerServerResourceManager. getResourceManager()参数类型为ResourceManager的net.minecraft.resource中的方法 修饰符和类型 方法 说明 protected abstract voidSinglePreparationResourceReloader. apply(T prepared, ResourceManager manager, Profiler profiler)Handles the prepared intermediate object.static SimpleResourceReload<Void>SimpleResourceReload. create(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)Creates a simple resource reload without additional results.CompletableFuture<S>SimpleResourceReload.Factory. create(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, ResourceReloader reloader, Executor prepareExecutor, Executor applyExecutor)protected Map<Identifier,JsonElement>JsonDataLoader. prepare(ResourceManager resourceManager, Profiler profiler)protected abstract TSinglePreparationResourceReloader. prepare(ResourceManager manager, Profiler profiler)Prepares the intermediate object.CompletableFuture<Void>ResourceReloader. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload.CompletableFuture<Void>SinglePreparationResourceReloader. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload.voidSynchronousResourceReloader. reload(ResourceManager manager)Performs the reload in the apply executor, or the game engine.default CompletableFuture<Void>SynchronousResourceReloader. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload.参数类型为ResourceManager的net.minecraft.resource中的构造器 构造器 说明 ProfiledResourceReload(ResourceManager manager, List<ResourceReloader> reloaders, Executor prepareExecutor, Executor applyExecutor, CompletableFuture<Unit> initialStage)SimpleResourceReload(Executor prepareExecutor, Executor applyExecutor, ResourceManager manager, List<ResourceReloader> reloaders, SimpleResourceReload.Factory<S> factory, CompletableFuture<Unit> initialStage) -
net.minecraft.server中ResourceManager的使用
返回ResourceManager的net.minecraft.server中的方法 修饰符和类型 方法 说明 ResourceManagerMinecraftServer. method_34864()参数类型为ResourceManager的net.minecraft.server中的方法 修饰符和类型 方法 说明 protected voidServerAdvancementLoader. apply(Map<Identifier,JsonElement> map, ResourceManager resourceManager, Profiler profiler) -
net.minecraft.server.function中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.server.function中的方法 修饰符和类型 方法 说明 private static List<String>FunctionLoader. readLines(ResourceManager resourceManager, Identifier id)CompletableFuture<Void>FunctionLoader. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload. -
net.minecraft.structure中ResourceManager的使用
声明为ResourceManager的net.minecraft.structure中的字段 修饰符和类型 字段 说明 private ResourceManagerStructureManager. resourceManager参数类型为ResourceManager的net.minecraft.structure中的方法 修饰符和类型 方法 说明 voidStructureManager. setResourceManager(ResourceManager resourceManager)参数类型为ResourceManager的net.minecraft.structure中的构造器 构造器 说明 StructureManager(ResourceManager resourceManager, LevelStorage.Session session, com.mojang.datafixers.DataFixer dataFixer) -
net.minecraft.tag中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.tag中的方法 修饰符和类型 方法 说明 private <T> @Nullable TagManagerLoader.RequiredGroup<T>TagManagerLoader. buildRequiredGroup(ResourceManager resourceManager, Executor prepareExecutor, RequiredTagList<T> requirement)TagGroup<T>TagGroupLoader. load(ResourceManager manager)Map<Identifier,Tag.Builder>TagGroupLoader. loadTags(ResourceManager manager)CompletableFuture<Void>TagManagerLoader. reload(ResourceReloader.Synchronizer synchronizer, ResourceManager manager, Profiler prepareProfiler, Profiler applyProfiler, Executor prepareExecutor, Executor applyExecutor)Performs a reload. -
net.minecraft.util.dynamic中ResourceManager的使用
参数类型为ResourceManager的net.minecraft.util.dynamic中的方法 修饰符和类型 方法 说明 static <T> RegistryOps<T>RegistryOps. of(com.mojang.serialization.DynamicOps<T> delegate, ResourceManager resourceManager, DynamicRegistryManager dynamicRegistryManager)static RegistryOps.EntryLoaderRegistryOps.EntryLoader. resourceBacked(ResourceManager resourceManager)
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