接口的使用
net.minecraft.network.Packet
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net.minecraft.client.network中Packet的使用
参数类型为Packet的net.minecraft.client.network中的方法 修饰符和类型 方法 说明 voidClientPlayNetworkHandler. sendPacket(Packet<?> packet)Sends a packet to the server. -
net.minecraft.client.world中Packet的使用
参数类型为Packet的net.minecraft.client.world中的方法 修饰符和类型 方法 说明 voidClientWorld. sendPacket(Packet<?> packet) -
net.minecraft.entity中Packet的使用
返回Packet的net.minecraft.entity中的方法 修饰符和类型 方法 说明 Packet<?>AreaEffectCloudEntity. createSpawnPacket()abstract Packet<?>Entity. createSpawnPacket()Packet<?>ExperienceOrbEntity. createSpawnPacket()Packet<?>EyeOfEnderEntity. createSpawnPacket()Packet<?>FallingBlockEntity. createSpawnPacket()Packet<?>ItemEntity. createSpawnPacket()Packet<?>LightningEntity. createSpawnPacket()Packet<?>LivingEntity. createSpawnPacket()Packet<?>TntEntity. createSpawnPacket() -
net.minecraft.entity.boss.dragon中Packet的使用
返回Packet的net.minecraft.entity.boss.dragon中的方法 修饰符和类型 方法 说明 Packet<?>EnderDragonPart. createSpawnPacket() -
net.minecraft.entity.decoration中Packet的使用
返回Packet的net.minecraft.entity.decoration中的方法 修饰符和类型 方法 说明 Packet<?>EndCrystalEntity. createSpawnPacket()Packet<?>ItemFrameEntity. createSpawnPacket()Packet<?>LeashKnotEntity. createSpawnPacket() -
net.minecraft.entity.decoration.painting中Packet的使用
返回Packet的net.minecraft.entity.decoration.painting中的方法 修饰符和类型 方法 说明 Packet<?>PaintingEntity. createSpawnPacket() -
net.minecraft.entity.mob中Packet的使用
返回Packet的net.minecraft.entity.mob中的方法 修饰符和类型 方法 说明 Packet<?>EvokerFangsEntity. createSpawnPacket() -
net.minecraft.entity.projectile中Packet的使用
返回Packet的net.minecraft.entity.projectile中的方法 修饰符和类型 方法 说明 Packet<?>ExplosiveProjectileEntity. createSpawnPacket()Packet<?>FishingBobberEntity. createSpawnPacket()Packet<?>ProjectileEntity. createSpawnPacket() -
net.minecraft.entity.vehicle中Packet的使用
返回Packet的net.minecraft.entity.vehicle中的方法 修饰符和类型 方法 说明 Packet<?>AbstractMinecartEntity. createSpawnPacket()Packet<?>BoatEntity. createSpawnPacket() -
net.minecraft.item中Packet的使用
返回Packet的net.minecraft.item中的方法 修饰符和类型 方法 说明 @Nullable Packet<?>FilledMapItem. createSyncPacket(ItemStack stack, World world, PlayerEntity player)Creates a packet that syncs additional item data to the client.@Nullable Packet<?>NetworkSyncedItem. createSyncPacket(ItemStack stack, World world, PlayerEntity player)Creates a packet that syncs additional item data to the client. -
net.minecraft.item.map中Packet的使用
返回Packet的net.minecraft.item.map中的方法 修饰符和类型 方法 说明 private @Nullable Packet<?>MapState.PlayerUpdateTracker. getPacket(int mapId)@Nullable Packet<?>MapState. getPlayerMarkerPacket(int id, PlayerEntity player) -
net.minecraft.network中Packet的使用
声明为Packet的net.minecraft.network中的字段 修饰符和类型 字段 说明 private Packet<?>ClientConnection.QueuedPacket. packet类型参数类型为Packet的net.minecraft.network中的字段 修饰符和类型 字段 说明 private static Map<Class<? extends Packet<?>>,NetworkState>NetworkState. HANDLER_STATE_MAPprivate List<Function<PacketByteBuf,? extends Packet<T>>>NetworkState.PacketHandler. packetFactoriesprivate Object2IntMap<Class<? extends Packet<T>>>NetworkState.PacketHandler. packetIds类型参数类型为Packet的net.minecraft.network中的方法 修饰符和类型 方法 说明 <P extends Packet<T>>
NetworkState.PacketHandler<T>NetworkState.PacketHandler. register(Class<P> type, Function<PacketByteBuf,P> function)返回Packet的net.minecraft.network中的方法 修饰符和类型 方法 说明 @Nullable Packet<?>NetworkState.PacketHandler. createPacket(int id, PacketByteBuf buf)@Nullable Packet<?>NetworkState. getPacketHandler(NetworkSide side, int packetId, PacketByteBuf buf)返回变量类型为Packet的类型的net.minecraft.network中的方法 修饰符和类型 方法 说明 Iterable<Class<? extends Packet<?>>>NetworkState.PacketHandler. getPacketTypes()参数类型为Packet的net.minecraft.network中的方法 修饰符和类型 方法 说明 protected voidClientConnection. channelRead0(ChannelHandlerContext channelHandlerContext, Packet<?> packet)protected voidPacketEncoder. encode(ChannelHandlerContext channelHandlerContext, Packet<?> packet, ByteBuf byteBuf)static <T extends PacketListener>
voidNetworkThreadUtils. forceMainThread(Packet<T> packet, T listener, ServerWorld world)static <T extends PacketListener>
voidNetworkThreadUtils. forceMainThread(Packet<T> packet, T listener, ThreadExecutor<?> engine)static NetworkStateNetworkState. getPacketHandlerState(Packet<?> handler)@Nullable IntegerNetworkState. getPacketId(NetworkSide side, Packet<?> packet)private static <T extends PacketListener>
voidClientConnection. handlePacket(Packet<T> packet, PacketListener listener)voidClientConnection. send(Packet<?> packet)voidClientConnection. send(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback)private voidClientConnection. sendImmediately(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback)参数类型为Packet的net.minecraft.network中的构造器 构造器 说明 QueuedPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) -
net.minecraft.network.packet.c2s.handshake中Packet的使用
实现Packet的net.minecraft.network.packet.c2s.handshake中的类 修饰符和类型 类 说明 classHandshakeC2SPacket -
net.minecraft.network.packet.c2s.login中Packet的使用
实现Packet的net.minecraft.network.packet.c2s.login中的类 修饰符和类型 类 说明 classLoginHelloC2SPacketclassLoginKeyC2SPacketclassLoginQueryResponseC2SPacket -
net.minecraft.network.packet.c2s.play中Packet的使用
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net.minecraft.network.packet.c2s.query中Packet的使用
实现Packet的net.minecraft.network.packet.c2s.query中的类 修饰符和类型 类 说明 classQueryPingC2SPacketclassQueryRequestC2SPacket -
net.minecraft.network.packet.s2c.login中Packet的使用
实现Packet的net.minecraft.network.packet.s2c.login中的类 修饰符和类型 类 说明 classLoginCompressionS2CPacketclassLoginDisconnectS2CPacketclassLoginHelloS2CPacketclassLoginQueryRequestS2CPacketclassLoginSuccessS2CPacket -
net.minecraft.network.packet.s2c.play中Packet的使用
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net.minecraft.network.packet.s2c.query中Packet的使用
实现Packet的net.minecraft.network.packet.s2c.query中的类 修饰符和类型 类 说明 classQueryPongS2CPacketclassQueryResponseS2CPacket -
net.minecraft.scoreboard中Packet的使用
返回变量类型为Packet的类型的net.minecraft.scoreboard中的方法 修饰符和类型 方法 说明 List<Packet<?>>ServerScoreboard. createChangePackets(ScoreboardObjective objective)List<Packet<?>>ServerScoreboard. createRemovePackets(ScoreboardObjective objective) -
net.minecraft.server中Packet的使用
参数类型为Packet的net.minecraft.server中的方法 修饰符和类型 方法 说明 voidPlayerManager. sendToAll(Packet<?> packet)voidPlayerManager. sendToAround(@Nullable PlayerEntity player, double x, double y, double z, double distance, RegistryKey<World> worldKey, Packet<?> packet)voidPlayerManager. sendToDimension(Packet<?> packet, RegistryKey<World> dimension) -
net.minecraft.server.command中Packet的使用
类型变量类型为Packet的net.minecraft.server.command中的方法参数 修饰符和类型 方法 说明 private static intTitleCommand. executeTitle(ServerCommandSource source, Collection<ServerPlayerEntity> targets, Text title, String titleType, Function<Text,Packet<?>> constructor) -
net.minecraft.server.network中Packet的使用
类型参数类型为Packet的net.minecraft.server.network中的字段 修饰符和类型 字段 说明 private Consumer<Packet<?>>EntityTrackerEntry. receiver返回Packet的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 Packet<?>ServerPlayerEntity. createSpawnPacket()参数类型为Packet的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 voidServerPlayerEntity. sendInitialChunkPackets(ChunkPos chunkPos, Packet<?> packet, Packet<?> packet2)voidServerPlayNetworkHandler. sendPacket(Packet<?> packet)voidServerPlayNetworkHandler. sendPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> listener)private voidEntityTrackerEntry. sendSyncPacket(Packet<?> packet)Sends a packet for synchronization with watcher and tracked player (if applicable)类型变量类型为Packet的net.minecraft.server.network中的方法参数 修饰符和类型 方法 说明 voidEntityTrackerEntry. sendPackets(Consumer<Packet<?>> sender)类型变量类型为Packet的net.minecraft.server.network中的构造器参数 构造器 说明 EntityTrackerEntry(ServerWorld world, Entity entity, int tickInterval, boolean alwaysUpdateVelocity, Consumer<Packet<?>> receiver) -
net.minecraft.server.world中Packet的使用
参数类型为Packet的net.minecraft.server.world中的方法 修饰符和类型 方法 说明 private voidThreadedAnvilChunkStorage. sendChunkDataPackets(ServerPlayerEntity player, Packet<?>[] packets, WorldChunk chunk)voidEntityTrackingListener. sendPacket(Packet<?> packet)private voidChunkHolder. sendPacketToPlayersWatching(Packet<?> packet, boolean onlyOnWatchDistanceEdge)voidServerChunkManager. sendToNearbyPlayers(Entity entity, Packet<?> packet)voidThreadedAnvilChunkStorage.EntityTracker. sendToNearbyPlayers(Packet<?> packet)protected voidThreadedAnvilChunkStorage. sendToNearbyPlayers(Entity entity, Packet<?> packet)voidServerChunkManager. sendToOtherNearbyPlayers(Entity entity, Packet<?> packet)voidThreadedAnvilChunkStorage.EntityTracker. sendToOtherNearbyPlayers(Packet<?> packet)protected voidThreadedAnvilChunkStorage. sendToOtherNearbyPlayers(Entity entity, Packet<?> packet)private booleanServerWorld. sendToPlayerIfNearby(ServerPlayerEntity player, boolean force, double x, double y, double z, Packet<?> packet)protected voidThreadedAnvilChunkStorage. sendWatchPackets(ServerPlayerEntity player, ChunkPos pos, Packet<?>[] packets, boolean withinMaxWatchDistance, boolean withinViewDistance) -
net.minecraft.world中Packet的使用
参数类型为Packet的net.minecraft.world中的方法 修饰符和类型 方法 说明 voidWorld. sendPacket(Packet<?> packet)
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