static ConditionalLootFunction.Builder<?> |
ApplyBonusLootFunction.binomialWithBonusCount(Enchantment enchantment,
float probability,
int extra) |
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protected static ConditionalLootFunction.Builder<?> |
ConditionalLootFunction.builder(Function<LootCondition[],LootFunction> joiner) |
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static ConditionalLootFunction.Builder<?> |
CopyNameLootFunction.builder(CopyNameLootFunction.Source source) |
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static ConditionalLootFunction.Builder<?> |
EnchantRandomlyLootFunction.builder() |
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static ConditionalLootFunction.Builder<?> |
ExplosionDecayLootFunction.builder() |
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static ConditionalLootFunction.Builder<?> |
FillPlayerHeadLootFunction.builder(LootContext.EntityTarget target) |
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static ConditionalLootFunction.Builder<?> |
FurnaceSmeltLootFunction.builder() |
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static ConditionalLootFunction.Builder<?> |
LimitCountLootFunction.builder(BoundedIntUnaryOperator limit) |
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static ConditionalLootFunction.Builder<?> |
SetCountLootFunction.builder(LootNumberProvider countRange) |
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static ConditionalLootFunction.Builder<?> |
SetCountLootFunction.builder(LootNumberProvider countRange,
boolean add) |
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static ConditionalLootFunction.Builder<?> |
SetDamageLootFunction.builder(LootNumberProvider durabilityRange) |
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static ConditionalLootFunction.Builder<?> |
SetDamageLootFunction.builder(LootNumberProvider durabilityRange,
boolean add) |
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static ConditionalLootFunction.Builder<?> |
SetLootTableLootFunction.builder(Identifier id) |
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static ConditionalLootFunction.Builder<?> |
SetLootTableLootFunction.builder(Identifier id,
long seed) |
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static ConditionalLootFunction.Builder<?> |
SetNameLootFunction.builder(Text name) |
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static ConditionalLootFunction.Builder<?> |
SetNameLootFunction.builder(Text name,
LootContext.EntityTarget target) |
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static ConditionalLootFunction.Builder<?> |
SetNbtLootFunction.builder(CompoundTag nbt) |
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static ConditionalLootFunction.Builder<?> |
ApplyBonusLootFunction.oreDrops(Enchantment enchantment) |
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static ConditionalLootFunction.Builder<?> |
ApplyBonusLootFunction.uniformBonusCount(Enchantment enchantment) |
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static ConditionalLootFunction.Builder<?> |
ApplyBonusLootFunction.uniformBonusCount(Enchantment enchantment,
int bonusMultiplier) |
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