类 SetContentsLootFunction.Serializer

    • 构造器详细资料

      • Serializer

        public Serializer()
    • 方法详细资料

      • toJson

        public void toJson​(JsonObject jsonObject,
                           SetContentsLootFunction setContentsLootFunction,
                           JsonSerializationContext jsonSerializationContext)
        指定者:
        toJson 在接口中 JsonSerializer<SetContentsLootFunction>
        覆盖:
        toJson 在类中 ConditionalLootFunction.Serializer<SetContentsLootFunction>
        Mappings:
        Namespace Name Mixin selector
        official a Ldjg$b;a(Lcom/google/gson/JsonObject;Ldjg;Lcom/google/gson/JsonSerializationContext;)V
        intermediary method_604 Lnet/minecraft/class_134$class_136;method_604(Lcom/google/gson/JsonObject;Lnet/minecraft/class_134;Lcom/google/gson/JsonSerializationContext;)V
        named toJson Lnet/minecraft/loot/function/SetContentsLootFunction$Serializer;toJson(Lcom/google/gson/JsonObject;Lnet/minecraft/loot/function/SetContentsLootFunction;Lcom/google/gson/JsonSerializationContext;)V
      • fromJson

        public SetContentsLootFunction fromJson​(JsonObject jsonObject,
                                                JsonDeserializationContext jsonDeserializationContext,
                                                LootCondition[] lootCondition)
        指定者:
        fromJson 在类中 ConditionalLootFunction.Serializer<SetContentsLootFunction>
        Mappings:
        Namespace Name Mixin selector
        official a Ldjg$b;a(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;[Ldkh;)Ldjg;
        intermediary method_605 Lnet/minecraft/class_134$class_136;method_605(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;[Lnet/minecraft/class_5341;)Lnet/minecraft/class_134;
        named fromJson Lnet/minecraft/loot/function/SetContentsLootFunction$Serializer;fromJson(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;[Lnet/minecraft/loot/condition/LootCondition;)Lnet/minecraft/loot/function/SetContentsLootFunction;