类的使用
net.minecraft.loot.context.LootContext.Builder
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使用LootContext.Builder的程序包 程序包 说明 net.minecraft.block net.minecraft.entity net.minecraft.entity.mob net.minecraft.loot.context -
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net.minecraft.block中LootContext.Builder的使用
参数类型为LootContext.Builder的net.minecraft.block中的方法 修饰符和类型 方法 说明 static voidBlock. dropStacks(BlockState state, LootContext.Builder lootContext)List<ItemStack>AbstractBlock.AbstractBlockState. getDroppedStacks(LootContext.Builder builder)List<ItemStack>AbstractBlock. getDroppedStacks(BlockState state, LootContext.Builder builder)已过时。List<ItemStack>BeehiveBlock. getDroppedStacks(BlockState state, LootContext.Builder builder)List<ItemStack>FluidBlock. getDroppedStacks(BlockState state, LootContext.Builder builder)List<ItemStack>PistonExtensionBlock. getDroppedStacks(BlockState state, LootContext.Builder builder)List<ItemStack>ShulkerBoxBlock. getDroppedStacks(BlockState state, LootContext.Builder builder)List<ItemStack>WallPlayerSkullBlock. getDroppedStacks(BlockState state, LootContext.Builder builder) -
net.minecraft.entity中LootContext.Builder的使用
返回LootContext.Builder的net.minecraft.entity中的方法 修饰符和类型 方法 说明 protected LootContext.BuilderLivingEntity. getLootContextBuilder(boolean causedByPlayer, DamageSource source) -
net.minecraft.entity.mob中LootContext.Builder的使用
返回LootContext.Builder的net.minecraft.entity.mob中的方法 修饰符和类型 方法 说明 protected LootContext.BuilderMobEntity. getLootContextBuilder(boolean causedByPlayer, DamageSource source) -
net.minecraft.loot.context中LootContext.Builder的使用
返回LootContext.Builder的net.minecraft.loot.context中的方法 修饰符和类型 方法 说明 LootContext.BuilderLootContext.Builder. luck(float luck)<T> LootContext.BuilderLootContext.Builder. optionalParameter(LootContextParameter<T> key, T value)<T> LootContext.BuilderLootContext.Builder. parameter(LootContextParameter<T> key, T value)LootContext.BuilderLootContext.Builder. putDrop(Identifier id, LootContext.Dropper value)LootContext.BuilderLootContext.Builder. random(long seed)LootContext.BuilderLootContext.Builder. random(long seed, Random random)LootContext.BuilderLootContext.Builder. random(Random random)
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