类 RandomChanceLootCondition.Serializer
- java.lang.Object
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- net.minecraft.loot.condition.RandomChanceLootCondition.Serializer
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- 所有已实现的接口:
JsonSerializer<RandomChanceLootCondition>
public static class RandomChanceLootCondition.Serializer extends Object implements JsonSerializer<RandomChanceLootCondition>
- Mappings:
Namespace Name official dkm$aintermediary net/minecraft/class_219$class_220named net/minecraft/loot/condition/RandomChanceLootCondition$Serializer
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构造器概要
构造器 构造器 说明 Serializer()
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 RandomChanceLootConditionfromJson(JsonObject jsonObject, JsonDeserializationContext jsonDeserializationContext)voidtoJson(JsonObject jsonObject, RandomChanceLootCondition randomChanceLootCondition, JsonSerializationContext jsonSerializationContext)
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方法详细资料
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toJson
public void toJson(JsonObject jsonObject, RandomChanceLootCondition randomChanceLootCondition, JsonSerializationContext jsonSerializationContext)
- 指定者:
toJson在接口中JsonSerializer<RandomChanceLootCondition>- Mappings:
Namespace Name Mixin selector official aLdkm$a;a(Lcom/google/gson/JsonObject;Ldkm;Lcom/google/gson/JsonSerializationContext;)Vintermediary method_936Lnet/minecraft/class_219$class_220;method_936(Lcom/google/gson/JsonObject;Lnet/minecraft/class_219;Lcom/google/gson/JsonSerializationContext;)Vnamed toJsonLnet/minecraft/loot/condition/RandomChanceLootCondition$Serializer;toJson(Lcom/google/gson/JsonObject;Lnet/minecraft/loot/condition/RandomChanceLootCondition;Lcom/google/gson/JsonSerializationContext;)V
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fromJson
public RandomChanceLootCondition fromJson(JsonObject jsonObject, JsonDeserializationContext jsonDeserializationContext)
- 指定者:
fromJson在接口中JsonSerializer<RandomChanceLootCondition>- Mappings:
Namespace Name Mixin selector official bLdkm$a;b(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;)Ldkm;intermediary method_937Lnet/minecraft/class_219$class_220;method_937(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;)Lnet/minecraft/class_219;named fromJsonLnet/minecraft/loot/condition/RandomChanceLootCondition$Serializer;fromJson(Lcom/google/gson/JsonObject;Lcom/google/gson/JsonDeserializationContext;)Lnet/minecraft/loot/condition/RandomChanceLootCondition;
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