FoodComponent.Builder |
FoodComponent.Builder.alwaysEdible() |
Specifies that a food item can be eaten when the current hunger bar is full.
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private static FoodComponent.Builder |
FoodComponents.create(int hunger) |
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FoodComponent.Builder |
FoodComponent.Builder.hunger(int hunger) |
Specifies the amount of hunger a food item will fill.
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FoodComponent.Builder |
FoodComponent.Builder.meat() |
Specifies that a food item can be fed to dogs.
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FoodComponent.Builder |
FoodComponent.Builder.saturationModifier(float saturationModifier) |
Specifies the saturation modifier of a food item.
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FoodComponent.Builder |
FoodComponent.Builder.snack() |
Specifies that a food item is snack-like and is eaten quickly.
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FoodComponent.Builder |
FoodComponent.Builder.statusEffect(StatusEffectInstance effect,
float chance) |
Specifies a status effect to apply to an entity when a food item is consumed.
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