类 LilyPadItem

  • 所有已实现的接口:
    ItemConvertible

    public class LilyPadItem
    extends BlockItem
    Mappings:
    Namespace Name
    official bri
    intermediary net/minecraft/class_1841
    named net/minecraft/item/LilyPadItem
    • 构造器详细资料

      • LilyPadItem

        public LilyPadItem​(Block block,
                           Item.Settings settings)
        Mappings:
        Namespace Name Mixin selector
        official <init> Lbnv;<init>(Lbyq;Lbpn$a;)V
        intermediary <init> Lnet/minecraft/class_1747;<init>(Lnet/minecraft/class_2248;Lnet/minecraft/class_1792$class_1793;)V
        named <init> Lnet/minecraft/item/BlockItem;<init>(Lnet/minecraft/block/Block;Lnet/minecraft/item/Item$Settings;)V
    • 方法详细资料

      • useOnBlock

        public ActionResult useOnBlock​(ItemUsageContext context)
        Called when an item is used on a block.

        This method is called on both the logical client and logical server, so take caution when using this method. The logical side can be checked using context.getWorld().isClient().

        覆盖:
        useOnBlock 在类中 BlockItem
        参数:
        context - the usage context
        返回:
        an action result that specifies if using the item on a block was successful.
        Mappings:
        Namespace Name Mixin selector
        official a Lbpn;a(Lbrt;)Larg;
        intermediary method_7884 Lnet/minecraft/class_1792;method_7884(Lnet/minecraft/class_1838;)Lnet/minecraft/class_1269;
        named useOnBlock Lnet/minecraft/item/Item;useOnBlock(Lnet/minecraft/item/ItemUsageContext;)Lnet/minecraft/util/ActionResult;
      • use

        public TypedActionResult<ItemStack> use​(World world,
                                                PlayerEntity user,
                                                Hand hand)
        Called when an item is used by a player. The use action, by default, is bound to the right mouse button.

        This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using world.isClient().

        覆盖:
        use 在类中 Item
        参数:
        world - the world the item was used in
        user - the player who used the item
        hand - the hand used
        返回:
        a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
        Mappings:
        Namespace Name Mixin selector
        official a Lbpn;a(Lbvr;Lbjf;Larf;)Larh;
        intermediary method_7836 Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;
        named use Lnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;