类 GlassBottleItem
- java.lang.Object
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- net.minecraft.item.Item
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- net.minecraft.item.GlassBottleItem
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- 所有已实现的接口:
ItemConvertible
public class GlassBottleItem extends Item
- Mappings:
Namespace Name official bnzintermediary net/minecraft/class_1754named net/minecraft/item/GlassBottleItem
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.item.Item
Item.Settings
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字段概要
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从类继承的字段 net.minecraft.item.Item
ATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, DEFAULT_MAX_COUNT, field_30888, field_30889, group
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构造器概要
构造器 构造器 说明 GlassBottleItem(Item.Settings settings)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 protected ItemStackfill(ItemStack stack, PlayerEntity player, ItemStack outputStack)TypedActionResult<ItemStack>use(World world, PlayerEntity user, Hand hand)Called when an item is used by a player.-
从类继承的方法 net.minecraft.item.Item
appendStacks, appendTooltip, asItem, byRawId, canBeNested, canMine, canRepair, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getEquipSound, getFoodComponent, getGroup, getItemBarColor, getItemBarStep, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTooltipData, getTranslationKey, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEnchantable, isFireproof, isFood, isIn, isItemBarVisible, isNetworkSynced, isSuitableFor, isUsedOnRelease, onClicked, onCraft, onItemEntityDestroyed, onStackClicked, onStoppedUsing, postHit, postMine, postProcessNbt, raycast, shouldSyncTagToClient, toString, usageTick, useOnBlock, useOnEntity
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构造器详细资料
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GlassBottleItem
public GlassBottleItem(Item.Settings settings)
- Mappings:
Namespace Name Mixin selector official <init>Lbpn;<init>(Lbpn$a;)Vintermediary <init>Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)Vnamed <init>Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
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方法详细资料
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use
public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand)
Called when an item is used by a player. The use action, by default, is bound to the right mouse button.This method is called on both the logical client and logical server, so take caution when overriding this method. The logical side can be checked using
world.isClient().- 覆盖:
use在类中Item- 参数:
world- the world the item was used inuser- the player who used the itemhand- the hand used- 返回:
- a typed action result that specifies whether using the item was successful. The action result contains the new item stack that the player's hand will be set to.
- Mappings:
Namespace Name Mixin selector official aLbpn;a(Lbvr;Lbjf;Larf;)Larh;intermediary method_7836Lnet/minecraft/class_1792;method_7836(Lnet/minecraft/class_1937;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;)Lnet/minecraft/class_1271;named useLnet/minecraft/item/Item;use(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/TypedActionResult;
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fill
protected ItemStack fill(ItemStack stack, PlayerEntity player, ItemStack outputStack)
- Mappings:
Namespace Name Mixin selector official aLbnz;a(Lbpr;Lbjf;Lbpr;)Lbpr;intermediary method_7725Lnet/minecraft/class_1754;method_7725(Lnet/minecraft/class_1799;Lnet/minecraft/class_1657;Lnet/minecraft/class_1799;)Lnet/minecraft/class_1799;named fillLnet/minecraft/item/GlassBottleItem;fill(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/item/ItemStack;)Lnet/minecraft/item/ItemStack;
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