类 ArmorStandItem
- java.lang.Object
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- net.minecraft.item.Item
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- net.minecraft.item.ArmorStandItem
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- 所有已实现的接口:
ItemConvertible
public class ArmorStandItem extends Item
- Mappings:
Namespace Name official bnpintermediary net/minecraft/class_1742named net/minecraft/item/ArmorStandItem
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.item.Item
Item.Settings
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字段概要
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从类继承的字段 net.minecraft.item.Item
ATTACK_DAMAGE_MODIFIER_ID, ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, DEFAULT_MAX_COUNT, field_30888, field_30889, group
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构造器概要
构造器 构造器 说明 ArmorStandItem(Item.Settings settings)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 private voidsetRotations(ArmorStandEntity stand, Random random)ActionResultuseOnBlock(ItemUsageContext context)Called when an item is used on a block.-
从类继承的方法 net.minecraft.item.Item
appendStacks, appendTooltip, asItem, byRawId, canBeNested, canMine, canRepair, damage, finishUsing, fromBlock, getAttributeModifiers, getDefaultStack, getDrinkSound, getEatSound, getEnchantability, getEquipSound, getFoodComponent, getGroup, getItemBarColor, getItemBarStep, getMaxCount, getMaxDamage, getMaxUseTime, getMiningSpeedMultiplier, getName, getName, getOrCreateTranslationKey, getRarity, getRawId, getRecipeRemainder, getTooltipData, getTranslationKey, getTranslationKey, getUseAction, hasGlint, hasRecipeRemainder, inventoryTick, isDamageable, isEnchantable, isFireproof, isFood, isIn, isItemBarVisible, isNetworkSynced, isSuitableFor, isUsedOnRelease, onClicked, onCraft, onItemEntityDestroyed, onStackClicked, onStoppedUsing, postHit, postMine, postProcessNbt, raycast, shouldSyncTagToClient, toString, usageTick, use, useOnEntity
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构造器详细资料
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ArmorStandItem
public ArmorStandItem(Item.Settings settings)
- Mappings:
Namespace Name Mixin selector official <init>Lbpn;<init>(Lbpn$a;)Vintermediary <init>Lnet/minecraft/class_1792;<init>(Lnet/minecraft/class_1792$class_1793;)Vnamed <init>Lnet/minecraft/item/Item;<init>(Lnet/minecraft/item/Item$Settings;)V
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方法详细资料
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useOnBlock
public ActionResult useOnBlock(ItemUsageContext context)
Called when an item is used on a block.This method is called on both the logical client and logical server, so take caution when using this method. The logical side can be checked using
context.getWorld().isClient().- 覆盖:
useOnBlock在类中Item- 参数:
context- the usage context- 返回:
- an action result that specifies if using the item on a block was successful.
- Mappings:
Namespace Name Mixin selector official aLbpn;a(Lbrt;)Larg;intermediary method_7884Lnet/minecraft/class_1792;method_7884(Lnet/minecraft/class_1838;)Lnet/minecraft/class_1269;named useOnBlockLnet/minecraft/item/Item;useOnBlock(Lnet/minecraft/item/ItemUsageContext;)Lnet/minecraft/util/ActionResult;
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setRotations
private void setRotations(ArmorStandEntity stand, Random random)
- Mappings:
Namespace Name Mixin selector official aLbnp;a(Lbfv;Ljava/util/Random;)Vintermediary method_7701Lnet/minecraft/class_1742;method_7701(Lnet/minecraft/class_1531;Ljava/util/Random;)Vnamed setRotationsLnet/minecraft/item/ArmorStandItem;setRotations(Lnet/minecraft/entity/decoration/ArmorStandEntity;Ljava/util/Random;)V
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