类的使用
net.minecraft.fluid.FluidState
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net.minecraft.block中FluidState的使用
类型参数类型为FluidState的net.minecraft.block中的字段 修饰符和类型 字段 说明 private List<FluidState>FluidBlock. statesByLevel参数类型为FluidState的net.minecraft.block中的方法 修饰符和类型 方法 说明 booleanEntityShapeContext. canWalkOnFluid(FluidState state, FlowableFluid fluid)booleanShapeContext. canWalkOnFluid(FluidState state, FlowableFluid fluid)protected static booleanBigDripleafBlock. placeDripleafAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)protected static booleanBigDripleafStemBlock. placeStemAt(WorldAccess world, BlockPos pos, FluidState fluidState, Direction direction)booleanCampfireBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanCandleBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanFluidFillable. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanKelpBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanKelpPlantBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanSeagrassBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanSlabBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)booleanTallSeagrassBlock. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState)default booleanWaterloggable. tryFillWithFluid(WorldAccess world, BlockPos pos, BlockState state, FluidState fluidState) -
net.minecraft.client.render中FluidState的使用
参数类型为FluidState的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 static RenderLayerRenderLayers. getFluidLayer(FluidState state) -
net.minecraft.client.render.block中FluidState的使用
参数类型为FluidState的net.minecraft.client.render.block中的方法 修饰符和类型 方法 说明 private static booleanFluidRenderer. isSameFluid(BlockView world, BlockPos pos, Direction side, FluidState state)static booleanFluidRenderer. method_29708(BlockRenderView blockRenderView, BlockPos blockPos, FluidState fluidState, BlockState blockState, Direction direction)booleanFluidRenderer. render(BlockRenderView world, BlockPos pos, VertexConsumer vertexConsumer, FluidState state)booleanBlockRenderManager. renderFluid(BlockPos pos, BlockRenderView world, VertexConsumer vertexConsumer, FluidState state) -
net.minecraft.client.render.chunk中FluidState的使用
声明为FluidState的net.minecraft.client.render.chunk中的字段 修饰符和类型 字段 说明 protected FluidState[]ChunkRendererRegion. fluidStates返回FluidState的net.minecraft.client.render.chunk中的方法 修饰符和类型 方法 说明 FluidStateChunkRendererRegion. getFluidState(BlockPos pos) -
net.minecraft.entity中FluidState的使用
参数类型为FluidState的net.minecraft.entity中的方法 修饰符和类型 方法 说明 floatEntity. getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
net.minecraft.entity.projectile中FluidState的使用
参数类型为FluidState的net.minecraft.entity.projectile中的方法 修饰符和类型 方法 说明 floatWitherSkullEntity. getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
net.minecraft.entity.vehicle中FluidState的使用
参数类型为FluidState的net.minecraft.entity.vehicle中的方法 修饰符和类型 方法 说明 floatTntMinecartEntity. getEffectiveExplosionResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState, float max) -
net.minecraft.fluid中FluidState的使用
声明为FluidState的net.minecraft.fluid中的字段 修饰符和类型 字段 说明 private FluidStateFluid. defaultState类型参数类型为FluidState的net.minecraft.fluid中的字段 修饰符和类型 字段 说明 static com.mojang.serialization.Codec<FluidState>FluidState. CODECprivate Map<FluidState,VoxelShape>FlowableFluid. shapeCachestatic IdList<FluidState>Fluid. STATE_IDSprotected StateManager<Fluid,FluidState>Fluid. stateManager返回FluidState的net.minecraft.fluid中的方法 修饰符和类型 方法 说明 FluidStateFluid. getDefaultState()FluidStateFlowableFluid. getFlowing(int level, boolean falling)FluidStateFlowableFluid. getStill(boolean falling)protected FluidStateFlowableFluid. getUpdatedState(WorldView world, BlockPos pos, BlockState state)返回变量类型为FluidState的类型的net.minecraft.fluid中的方法 修饰符和类型 方法 说明 protected Map<Direction,FluidState>FlowableFluid. getSpread(WorldView world, BlockPos pos, BlockState state)StateManager<Fluid,FluidState>Fluid. getStateManager()参数类型为FluidState的net.minecraft.fluid中的方法 修饰符和类型 方法 说明 booleanEmptyFluid. canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)protected abstract booleanFluid. canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)booleanLavaFluid. canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)booleanWaterFluid. canBeReplacedWith(FluidState state, BlockView world, BlockPos pos, Fluid fluid, Direction direction)protected booleanFlowableFluid. canFlow(BlockView world, BlockPos fluidPos, BlockState fluidBlockState, Direction flowDirection, BlockPos flowTo, BlockState flowToBlockState, FluidState fluidState, Fluid fluid)private booleanFlowableFluid. canFlowThrough(BlockView world, Fluid fluid, BlockPos pos, BlockState state, Direction face, BlockPos fromPos, BlockState fromState, FluidState fluidState)protected voidFlowableFluid. flow(WorldAccess world, BlockPos pos, BlockState state, Direction direction, FluidState fluidState)protected voidLavaFluid. flow(WorldAccess world, BlockPos pos, BlockState state, Direction direction, FluidState fluidState)protected static intFlowableFluid. getBlockStateLevel(FluidState state)floatEmptyFluid. getHeight(FluidState state)floatEmptyFluid. getHeight(FluidState state, BlockView world, BlockPos pos)floatFlowableFluid. getHeight(FluidState state)floatFlowableFluid. getHeight(FluidState state, BlockView world, BlockPos pos)abstract floatFluid. getHeight(FluidState state)abstract floatFluid. getHeight(FluidState state, BlockView world, BlockPos pos)intEmptyFluid. getLevel(FluidState state)abstract intFlowableFluid. getLevel(FluidState state)abstract intFluid. getLevel(FluidState state)intLavaFluid.Flowing. getLevel(FluidState state)intLavaFluid.Still. getLevel(FluidState state)intWaterFluid.Flowing. getLevel(FluidState state)intWaterFluid.Still. getLevel(FluidState state)protected intFlowableFluid. getNextTickDelay(World world, BlockPos pos, FluidState oldState, FluidState newState)intLavaFluid. getNextTickDelay(World world, BlockPos pos, FluidState oldState, FluidState newState)VoxelShapeEmptyFluid. getShape(FluidState state, BlockView world, BlockPos pos)VoxelShapeFlowableFluid. getShape(FluidState state, BlockView world, BlockPos pos)abstract VoxelShapeFluid. getShape(FluidState state, BlockView world, BlockPos pos)Vec3dEmptyFluid. getVelocity(BlockView world, BlockPos pos, FluidState state)Vec3dFlowableFluid. getVelocity(BlockView world, BlockPos pos, FluidState state)protected abstract Vec3dFluid. getVelocity(BlockView world, BlockPos pos, FluidState state)private static booleanFlowableFluid. isFluidAboveEqual(FluidState state, BlockView world, BlockPos pos)private booleanFlowableFluid. isMatchingAndStill(FluidState state)booleanEmptyFluid. isStill(FluidState state)abstract booleanFluid. isStill(FluidState state)booleanLavaFluid.Flowing. isStill(FluidState state)booleanLavaFluid.Still. isStill(FluidState state)booleanWaterFluid.Flowing. isStill(FluidState state)booleanWaterFluid.Still. isStill(FluidState state)private voidFlowableFluid. method_15744(WorldAccess world, BlockPos pos, FluidState fluidState, BlockState blockState)private booleanFlowableFluid. method_15748(FluidState state)protected voidFluid. onRandomTick(World world, BlockPos pos, FluidState state, Random random)voidLavaFluid. onRandomTick(World world, BlockPos pos, FluidState state, Random random)voidFlowableFluid. onScheduledTick(World world, BlockPos pos, FluidState state)protected voidFluid. onScheduledTick(World world, BlockPos pos, FluidState state)protected voidFluid. randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)voidLavaFluid. randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)voidWaterFluid. randomDisplayTick(World world, BlockPos pos, FluidState state, Random random)protected voidFluid. setDefaultState(FluidState state)protected BlockStateEmptyFluid. toBlockState(FluidState state)protected abstract BlockStateFluid. toBlockState(FluidState state)BlockStateLavaFluid. toBlockState(FluidState state)BlockStateWaterFluid. toBlockState(FluidState state)protected voidFlowableFluid. tryFlow(WorldAccess world, BlockPos fluidPos, FluidState state)类型变量类型为FluidState的net.minecraft.fluid中的方法参数 修饰符和类型 方法 说明 protected voidFlowableFluid. appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidFluid. appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidLavaFluid.Flowing. appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected voidWaterFluid.Flowing. appendProperties(StateManager.Builder<Fluid,FluidState> builder)protected intFlowableFluid. method_15742(WorldView world, BlockPos blockPos, int int2, Direction direction, BlockState blockState, BlockPos blockPos2, Short2ObjectMap<com.mojang.datafixers.util.Pair<BlockState,FluidState>> short2ObjectMap, Short2BooleanMap short2BooleanMap)类型变量类型为FluidState的net.minecraft.fluid中的构造器参数 构造器 说明 FluidState(Fluid fluid, ImmutableMap<Property<?>,Comparable<?>> propertiesMap, com.mojang.serialization.MapCodec<FluidState> codec) -
net.minecraft.nbt中FluidState的使用
参数类型为FluidState的net.minecraft.nbt中的方法 修饰符和类型 方法 说明 static CompoundTagNbtHelper. method_36115(FluidState fluidState) -
net.minecraft.predicate中FluidState的使用
参数类型为FluidState的net.minecraft.predicate中的方法 修饰符和类型 方法 说明 booleanStatePredicate. test(FluidState state) -
net.minecraft.world中FluidState的使用
类型参数类型为FluidState的net.minecraft.world中的字段 修饰符和类型 字段 说明 private Predicate<FluidState>RaycastContext.FluidHandling. predicate返回FluidState的net.minecraft.world中的方法 修饰符和类型 方法 说明 FluidStateBlockView. getFluidState(BlockPos pos)FluidStateChunkRegion. getFluidState(BlockPos pos)FluidStateEmptyBlockView. getFluidState(BlockPos pos)FluidStateWorld. getFluidState(BlockPos pos)参数类型为FluidState的net.minecraft.world中的方法 修饰符和类型 方法 说明 VoxelShapeRaycastContext. getFluidShape(FluidState state, BlockView world, BlockPos pos)booleanRaycastContext.FluidHandling. handled(FluidState state)static booleanSpawnHelper. isClearForSpawn(BlockView blockView, BlockPos pos, BlockState state, FluidState fluidState, EntityType<?> entityType)类型变量类型为FluidState的net.minecraft.world中的方法参数 修饰符和类型 方法 说明 booleanChunkRegion. testFluidState(BlockPos pos, Predicate<FluidState> state)booleanTestableWorld. testFluidState(BlockPos pos, Predicate<FluidState> state)booleanWorld. testFluidState(BlockPos pos, Predicate<FluidState> state)类型变量类型为FluidState的net.minecraft.world中的构造器参数 构造器 说明 FluidHandling(Predicate<FluidState> predicate) -
net.minecraft.world.chunk中FluidState的使用
返回FluidState的net.minecraft.world.chunk中的方法 修饰符和类型 方法 说明 FluidStateChunkCache. getFluidState(BlockPos pos)FluidStateChunkSection. getFluidState(int x, int y, int z)FluidStateEmptyChunk. getFluidState(BlockPos pos)FluidStateProtoChunk. getFluidState(BlockPos pos)FluidStateReadOnlyChunk. getFluidState(BlockPos pos)FluidStateWorldChunk. getFluidState(int x, int y, int z)FluidStateWorldChunk. getFluidState(BlockPos pos) -
net.minecraft.world.explosion中FluidState的使用
参数类型为FluidState的net.minecraft.world.explosion中的方法 修饰符和类型 方法 说明 Optional<Float>EntityExplosionBehavior. getBlastResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState)Optional<Float>ExplosionBehavior. getBlastResistance(Explosion explosion, BlockView world, BlockPos pos, BlockState blockState, FluidState fluidState) -
net.minecraft.world.gen.carver中FluidState的使用
声明为FluidState的net.minecraft.world.gen.carver中的字段 修饰符和类型 字段 说明 protected static FluidStateCarver. LAVAprotected static FluidStateCarver. WATER -
net.minecraft.world.gen.feature中FluidState的使用
声明为FluidState的net.minecraft.world.gen.feature中的字段 修饰符和类型 字段 说明 protected static FluidStateConfiguredFeatures.States. LAVA_FLUIDFluidStateSpringFeatureConfig. stateprotected static FluidStateConfiguredFeatures.States. WATER_FLUID参数类型为FluidState的net.minecraft.world.gen.feature中的构造器 构造器 说明 SpringFeatureConfig(FluidState state, boolean requiresBlockBelow, int rockCount, int holeCount, Set<Block> validBlocks)
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