类 WaterFluid.Still
- java.lang.Object
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- net.minecraft.fluid.Fluid
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- net.minecraft.fluid.FlowableFluid
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- net.minecraft.fluid.WaterFluid
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- net.minecraft.fluid.WaterFluid.Still
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- 封闭类:
- WaterFluid
public static class WaterFluid.Still extends WaterFluid
- Mappings:
Namespace Name official ddz$bintermediary net/minecraft/class_3621$class_3623named net/minecraft/fluid/WaterFluid$Still
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.fluid.WaterFluid
WaterFluid.Flowing, WaterFluid.Still
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字段概要
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从类继承的字段 net.minecraft.fluid.FlowableFluid
FALLING, LEVEL
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从类继承的字段 net.minecraft.fluid.Fluid
STATE_IDS, stateManager
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构造器概要
构造器 构造器 说明 Still()
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 intgetLevel(FluidState state)booleanisStill(FluidState state)-
从类继承的方法 net.minecraft.fluid.WaterFluid
beforeBreakingBlock, canBeReplacedWith, getBlastResistance, getBucketFillSound, getBucketItem, getFlowing, getFlowSpeed, getLevelDecreasePerBlock, getParticle, getStill, getTickRate, isInfinite, matchesType, randomDisplayTick, toBlockState
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从类继承的方法 net.minecraft.fluid.FlowableFluid
appendProperties, canFlow, flow, getBlockStateLevel, getFlowing, getHeight, getHeight, getNextTickDelay, getShape, getSpread, getStill, getUpdatedState, getVelocity, method_15742, method_15749, onScheduledTick, tryFlow
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从类继承的方法 net.minecraft.fluid.Fluid
getDefaultState, getStateManager, hasRandomTicks, isEmpty, isIn, onRandomTick, setDefaultState
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方法详细资料
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getLevel
public int getLevel(FluidState state)
- 指定者:
getLevel在类中FlowableFluid- Mappings:
Namespace Name Mixin selector official dLddr;d(Ldds;)Iintermediary method_15779Lnet/minecraft/class_3611;method_15779(Lnet/minecraft/class_3610;)Inamed getLevelLnet/minecraft/fluid/Fluid;getLevel(Lnet/minecraft/fluid/FluidState;)I
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isStill
public boolean isStill(FluidState state)
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