类 WaterFluid.Flowing

  • 封闭类:
    WaterFluid

    public static class WaterFluid.Flowing
    extends WaterFluid
    Mappings:
    Namespace Name
    official ddz$a
    intermediary net/minecraft/class_3621$class_3622
    named net/minecraft/fluid/WaterFluid$Flowing
    • 构造器详细资料

      • Flowing

        public Flowing()
    • 方法详细资料

      • appendProperties

        protected void appendProperties​(StateManager.Builder<Fluid,​FluidState> builder)
        覆盖:
        appendProperties 在类中 FlowableFluid
        Mappings:
        Namespace Name Mixin selector
        official a Lddr;a(Lcjs$a;)V
        intermediary method_15775 Lnet/minecraft/class_3611;method_15775(Lnet/minecraft/class_2689$class_2690;)V
        named appendProperties Lnet/minecraft/fluid/Fluid;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V
      • getLevel

        public int getLevel​(FluidState state)
        指定者:
        getLevel 在类中 FlowableFluid
        Mappings:
        Namespace Name Mixin selector
        official d Lddr;d(Ldds;)I
        intermediary method_15779 Lnet/minecraft/class_3611;method_15779(Lnet/minecraft/class_3610;)I
        named getLevel Lnet/minecraft/fluid/Fluid;getLevel(Lnet/minecraft/fluid/FluidState;)I
      • isStill

        public boolean isStill​(FluidState state)
        指定者:
        isStill 在类中 Fluid
        Mappings:
        Namespace Name Mixin selector
        official c Lddr;c(Ldds;)Z
        intermediary method_15793 Lnet/minecraft/class_3611;method_15793(Lnet/minecraft/class_3610;)Z
        named isStill Lnet/minecraft/fluid/Fluid;isStill(Lnet/minecraft/fluid/FluidState;)Z