类 LavaFluid.Flowing
- java.lang.Object
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- net.minecraft.fluid.Fluid
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- net.minecraft.fluid.FlowableFluid
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- net.minecraft.fluid.LavaFluid
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- net.minecraft.fluid.LavaFluid.Flowing
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.fluid.LavaFluid
LavaFluid.Flowing, LavaFluid.Still
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字段概要
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从类继承的字段 net.minecraft.fluid.LavaFluid
field_31729
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从类继承的字段 net.minecraft.fluid.FlowableFluid
FALLING, LEVEL
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从类继承的字段 net.minecraft.fluid.Fluid
STATE_IDS, stateManager
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构造器概要
构造器 构造器 说明 Flowing()
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 protected voidappendProperties(StateManager.Builder<Fluid,FluidState> builder)intgetLevel(FluidState state)booleanisStill(FluidState state)-
从类继承的方法 net.minecraft.fluid.LavaFluid
beforeBreakingBlock, canBeReplacedWith, flow, getBlastResistance, getBucketFillSound, getBucketItem, getFlowing, getFlowSpeed, getLevelDecreasePerBlock, getNextTickDelay, getParticle, getStill, getTickRate, hasRandomTicks, isInfinite, matchesType, onRandomTick, randomDisplayTick, toBlockState
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从类继承的方法 net.minecraft.fluid.FlowableFluid
canFlow, getBlockStateLevel, getFlowing, getHeight, getHeight, getShape, getSpread, getStill, getUpdatedState, getVelocity, method_15742, method_15749, onScheduledTick, tryFlow
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从类继承的方法 net.minecraft.fluid.Fluid
getDefaultState, getStateManager, isEmpty, isIn, setDefaultState
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方法详细资料
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appendProperties
protected void appendProperties(StateManager.Builder<Fluid,FluidState> builder)
- 覆盖:
appendProperties在类中FlowableFluid- Mappings:
Namespace Name Mixin selector official aLddr;a(Lcjs$a;)Vintermediary method_15775Lnet/minecraft/class_3611;method_15775(Lnet/minecraft/class_2689$class_2690;)Vnamed appendPropertiesLnet/minecraft/fluid/Fluid;appendProperties(Lnet/minecraft/state/StateManager$Builder;)V
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getLevel
public int getLevel(FluidState state)
- 指定者:
getLevel在类中FlowableFluid- Mappings:
Namespace Name Mixin selector official dLddr;d(Ldds;)Iintermediary method_15779Lnet/minecraft/class_3611;method_15779(Lnet/minecraft/class_3610;)Inamed getLevelLnet/minecraft/fluid/Fluid;getLevel(Lnet/minecraft/fluid/FluidState;)I
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isStill
public boolean isStill(FluidState state)
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