类 FoxEntity.FoxLookControl
- java.lang.Object
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- net.minecraft.entity.ai.control.LookControl
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- net.minecraft.entity.passive.FoxEntity.FoxLookControl
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- 所有已实现的接口:
Control
- 封闭类:
- FoxEntity
public class FoxEntity.FoxLookControl extends LookControl
- Mappings:
Namespace Name official bdi$kintermediary net/minecraft/class_4019$class_4028named net/minecraft/entity/passive/FoxEntity$FoxLookControl
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字段概要
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从类继承的字段 net.minecraft.entity.ai.control.LookControl
active, entity, lookX, lookY, lookZ, pitchSpeed, yawSpeed
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构造器概要
构造器 构造器 说明 FoxLookControl()
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 protected booleanshouldStayHorizontal()voidtick()-
从类继承的方法 net.minecraft.entity.ai.control.LookControl
changeAngle, getLookX, getLookY, getLookZ, getTargetPitch, getTargetYaw, isActive, lookAt, lookAt, lookAt, lookAt, lookAt
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方法详细资料
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tick
public void tick()
- 覆盖:
tick在类中LookControl- Mappings:
Namespace Name Mixin selector official aLaxt;a()Vintermediary method_6231Lnet/minecraft/class_1333;method_6231()Vnamed tickLnet/minecraft/entity/ai/control/LookControl;tick()V
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shouldStayHorizontal
protected boolean shouldStayHorizontal()
- 覆盖:
shouldStayHorizontal在类中LookControl- Mappings:
Namespace Name Mixin selector official bLaxt;b()Zintermediary method_20433Lnet/minecraft/class_1333;method_20433()Znamed shouldStayHorizontalLnet/minecraft/entity/ai/control/LookControl;shouldStayHorizontal()Z
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