类的使用
net.minecraft.entity.effect.StatusEffectInstance
-
-
net.minecraft.client.gui.screen.ingame中StatusEffectInstance的使用
类型变量类型为StatusEffectInstance的net.minecraft.client.gui.screen.ingame中的方法参数 修饰符和类型 方法 说明 private voidAbstractInventoryScreen. drawStatusEffectBackgrounds(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable)private voidAbstractInventoryScreen. drawStatusEffectDescriptions(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable)private voidAbstractInventoryScreen. drawStatusEffectSprites(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable) -
net.minecraft.client.network中StatusEffectInstance的使用
返回StatusEffectInstance的net.minecraft.client.network中的方法 修饰符和类型 方法 说明 @Nullable StatusEffectInstanceClientPlayerEntity. removeStatusEffectInternal(@Nullable StatusEffect type)Removes a status effect from this entity without calling any listener. -
net.minecraft.entity中StatusEffectInstance的使用
类型参数类型为StatusEffectInstance的net.minecraft.entity中的字段 修饰符和类型 字段 说明 private Map<StatusEffect,StatusEffectInstance>LivingEntity. activeStatusEffectsprivate List<StatusEffectInstance>AreaEffectCloudEntity. effects返回StatusEffectInstance的net.minecraft.entity中的方法 修饰符和类型 方法 说明 @Nullable StatusEffectInstanceLivingEntity. getStatusEffect(StatusEffect effect)@Nullable StatusEffectInstanceLivingEntity. removeStatusEffectInternal(@Nullable StatusEffect type)Removes a status effect from this entity without calling any listener.返回变量类型为StatusEffectInstance的类型的net.minecraft.entity中的方法 修饰符和类型 方法 说明 Map<StatusEffect,StatusEffectInstance>LivingEntity. getActiveStatusEffects()Collection<StatusEffectInstance>LivingEntity. getStatusEffects()参数类型为StatusEffectInstance的net.minecraft.entity中的方法 修饰符和类型 方法 说明 voidAreaEffectCloudEntity. addEffect(StatusEffectInstance effect)booleanLivingEntity. addStatusEffect(StatusEffectInstance effect)voidLivingEntity. applyStatusEffect(StatusEffectInstance effect)booleanLivingEntity. canHaveStatusEffect(StatusEffectInstance effect)protected voidLivingEntity. onStatusEffectApplied(StatusEffectInstance effect)protected voidLivingEntity. onStatusEffectRemoved(StatusEffectInstance effect)protected voidLivingEntity. onStatusEffectUpgraded(StatusEffectInstance effect, boolean reapplyEffect)类型变量类型为StatusEffectInstance的net.minecraft.entity中的方法参数 修饰符和类型 方法 说明 static booleanLivingEntity. containsOnlyAmbientEffects(Collection<StatusEffectInstance> effects) -
net.minecraft.entity.boss中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.entity.boss中的方法 修饰符和类型 方法 说明 booleanWitherEntity. addStatusEffect(StatusEffectInstance effect)booleanWitherEntity. canHaveStatusEffect(StatusEffectInstance effect) -
net.minecraft.entity.boss.dragon中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.entity.boss.dragon中的方法 修饰符和类型 方法 说明 booleanEnderDragonEntity. addStatusEffect(StatusEffectInstance effect) -
net.minecraft.entity.effect中StatusEffectInstance的使用
声明为StatusEffectInstance的net.minecraft.entity.effect中的字段 修饰符和类型 字段 说明 private @Nullable StatusEffectInstanceStatusEffectInstance. hiddenEffectThe effect hidden when upgrading effects.返回StatusEffectInstance的net.minecraft.entity.effect中的方法 修饰符和类型 方法 说明 private static StatusEffectInstanceStatusEffectInstance. fromNbt(StatusEffect type, CompoundTag nbt)static @Nullable StatusEffectInstanceStatusEffectInstance. fromNbt(CompoundTag nbt)参数类型为StatusEffectInstance的net.minecraft.entity.effect中的方法 修饰符和类型 方法 说明 intStatusEffectInstance. compareTo(StatusEffectInstance statusEffectInstance)(专用程序包) voidStatusEffectInstance. copyFrom(StatusEffectInstance that)static StringStatusEffectUtil. durationToString(StatusEffectInstance effect, float multiplier)booleanStatusEffectInstance. upgrade(StatusEffectInstance that)参数类型为StatusEffectInstance的net.minecraft.entity.effect中的构造器 构造器 说明 StatusEffectInstance(StatusEffectInstance that)StatusEffectInstance(StatusEffect type, int duration, int amplifier, boolean ambient, boolean showParticles, boolean showIcon, @Nullable StatusEffectInstance hiddenEffect) -
net.minecraft.entity.mob中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.entity.mob中的方法 修饰符和类型 方法 说明 booleanSpiderEntity. canHaveStatusEffect(StatusEffectInstance effect)booleanWitherSkeletonEntity. canHaveStatusEffect(StatusEffectInstance effect) -
net.minecraft.entity.projectile中StatusEffectInstance的使用
类型参数类型为StatusEffectInstance的net.minecraft.entity.projectile中的字段 修饰符和类型 字段 说明 private Set<StatusEffectInstance>ArrowEntity. effects参数类型为StatusEffectInstance的net.minecraft.entity.projectile中的方法 修饰符和类型 方法 说明 voidArrowEntity. addEffect(StatusEffectInstance effect) -
net.minecraft.entity.projectile.thrown中StatusEffectInstance的使用
类型变量类型为StatusEffectInstance的net.minecraft.entity.projectile.thrown中的方法参数 修饰符和类型 方法 说明 private voidPotionEntity. applySplashPotion(List<StatusEffectInstance> statusEffects, @Nullable Entity entity) -
net.minecraft.item中StatusEffectInstance的使用
类型参数类型为StatusEffectInstance的net.minecraft.item中的字段 修饰符和类型 字段 说明 private List<com.mojang.datafixers.util.Pair<StatusEffectInstance,Float>>FoodComponent.Builder. statusEffectsprivate List<com.mojang.datafixers.util.Pair<StatusEffectInstance,Float>>FoodComponent. statusEffects返回变量类型为StatusEffectInstance的类型的net.minecraft.item中的方法 修饰符和类型 方法 说明 List<com.mojang.datafixers.util.Pair<StatusEffectInstance,Float>>FoodComponent. getStatusEffects()Gets a list of all status effect instances that may be applied when a food item is consumed.参数类型为StatusEffectInstance的net.minecraft.item中的方法 修饰符和类型 方法 说明 FoodComponent.BuilderFoodComponent.Builder. statusEffect(StatusEffectInstance effect, float chance)Specifies a status effect to apply to an entity when a food item is consumed.类型变量类型为StatusEffectInstance的net.minecraft.item中的构造器参数 构造器 说明 FoodComponent(int hunger, float saturationModifier, boolean meat, boolean alwaysEdible, boolean snack, List<com.mojang.datafixers.util.Pair<StatusEffectInstance,Float>> statusEffects) -
net.minecraft.network.packet.s2c.play中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.network.packet.s2c.play中的构造器 构造器 说明 EntityStatusEffectS2CPacket(int entityId, StatusEffectInstance effect) -
net.minecraft.potion中StatusEffectInstance的使用
类型参数类型为StatusEffectInstance的net.minecraft.potion中的字段 修饰符和类型 字段 说明 private ImmutableList<StatusEffectInstance>Potion. effects返回变量类型为StatusEffectInstance的类型的net.minecraft.potion中的方法 修饰符和类型 方法 说明 static List<StatusEffectInstance>PotionUtil. getCustomPotionEffects(@Nullable CompoundTag nbt)static List<StatusEffectInstance>PotionUtil. getCustomPotionEffects(ItemStack stack)List<StatusEffectInstance>Potion. getEffects()static List<StatusEffectInstance>PotionUtil. getPotionEffects(@Nullable CompoundTag nbt)static List<StatusEffectInstance>PotionUtil. getPotionEffects(ItemStack stack)static List<StatusEffectInstance>PotionUtil. getPotionEffects(Potion potion, Collection<StatusEffectInstance> custom)类型变量类型为StatusEffectInstance的net.minecraft.potion中的方法参数 修饰符和类型 方法 说明 static intPotionUtil. getColor(Collection<StatusEffectInstance> effects)static voidPotionUtil. getCustomPotionEffects(@Nullable CompoundTag nbt, List<StatusEffectInstance> list)static List<StatusEffectInstance>PotionUtil. getPotionEffects(Potion potion, Collection<StatusEffectInstance> custom)static ItemStackPotionUtil. setCustomPotionEffects(ItemStack stack, Collection<StatusEffectInstance> effects)参数类型为StatusEffectInstance的net.minecraft.potion中的构造器 构造器 说明 Potion(@Nullable String baseName, StatusEffectInstance[] effects)Potion(StatusEffectInstance[] effects) -
net.minecraft.predicate.entity中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.predicate.entity中的方法 修饰符和类型 方法 说明 booleanEntityEffectPredicate.EffectData. test(@Nullable StatusEffectInstance statusEffectInstance)类型变量类型为StatusEffectInstance的net.minecraft.predicate.entity中的方法参数 修饰符和类型 方法 说明 booleanEntityEffectPredicate. test(Map<StatusEffect,StatusEffectInstance> effects) -
net.minecraft.server.network中StatusEffectInstance的使用
参数类型为StatusEffectInstance的net.minecraft.server.network中的方法 修饰符和类型 方法 说明 protected voidServerPlayerEntity. onStatusEffectApplied(StatusEffectInstance effect)protected voidServerPlayerEntity. onStatusEffectRemoved(StatusEffectInstance effect)protected voidServerPlayerEntity. onStatusEffectUpgraded(StatusEffectInstance effect, boolean reapplyEffect)
-