枚举 CrossbowAttackTask.CrossbowState
- java.lang.Object
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- java.lang.Enum<CrossbowAttackTask.CrossbowState>
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- net.minecraft.entity.ai.brain.task.CrossbowAttackTask.CrossbowState
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- 所有已实现的接口:
Serializable,Comparable<CrossbowAttackTask.CrossbowState>
- 封闭类:
- CrossbowAttackTask<E extends MobEntity & CrossbowUser,T extends LivingEntity>
static enum CrossbowAttackTask.CrossbowState extends Enum<CrossbowAttackTask.CrossbowState>
- Mappings:
Namespace Name official aup$aintermediary net/minecraft/class_4810$class_4811named net/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState
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枚举常量概要
枚举常量 枚举常量 说明 CHARGEDCHARGINGREADY_TO_ATTACKUNCHARGED
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构造器概要
构造器 限定符 构造器 说明 privateCrossbowState()
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方法概要
所有方法 静态方法 具体方法 修饰符和类型 方法 说明 static CrossbowAttackTask.CrossbowStatevalueOf(String name)返回带有指定名称的该类型的枚举常量。static CrossbowAttackTask.CrossbowState[]values()按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。
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枚举常量详细资料
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UNCHARGED
public static final CrossbowAttackTask.CrossbowState UNCHARGED
- Mappings:
Namespace Name Mixin selector official aLaup$a;a:Laup$a;intermediary field_22295Lnet/minecraft/class_4810$class_4811;field_22295:Lnet/minecraft/class_4810$class_4811;named UNCHARGEDLnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;UNCHARGED:Lnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;
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CHARGING
public static final CrossbowAttackTask.CrossbowState CHARGING
- Mappings:
Namespace Name Mixin selector official bLaup$a;b:Laup$a;intermediary field_22296Lnet/minecraft/class_4810$class_4811;field_22296:Lnet/minecraft/class_4810$class_4811;named CHARGINGLnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;CHARGING:Lnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;
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CHARGED
public static final CrossbowAttackTask.CrossbowState CHARGED
- Mappings:
Namespace Name Mixin selector official cLaup$a;c:Laup$a;intermediary field_22297Lnet/minecraft/class_4810$class_4811;field_22297:Lnet/minecraft/class_4810$class_4811;named CHARGEDLnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;CHARGED:Lnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;
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READY_TO_ATTACK
public static final CrossbowAttackTask.CrossbowState READY_TO_ATTACK
- Mappings:
Namespace Name Mixin selector official dLaup$a;d:Laup$a;intermediary field_22298Lnet/minecraft/class_4810$class_4811;field_22298:Lnet/minecraft/class_4810$class_4811;named READY_TO_ATTACKLnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;READY_TO_ATTACK:Lnet/minecraft/entity/ai/brain/task/CrossbowAttackTask$CrossbowState;
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方法详细资料
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values
public static CrossbowAttackTask.CrossbowState[] values()
按照声明该枚举类型的常量的顺序, 返回 包含这些常量的数组。该方法可用于迭代 常量, 如下所示:for (CrossbowAttackTask.CrossbowState c : CrossbowAttackTask.CrossbowState.values()) System.out.println(c);
- 返回:
- 按照声明该枚举类型的常量的顺序返回的包含这些常量的数组
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valueOf
public static CrossbowAttackTask.CrossbowState valueOf(String name)
返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)- 参数:
name- 要返回的枚举常量的名称。- 返回:
- 返回带有指定名称的枚举常量
- 抛出:
IllegalArgumentException- 如果该枚举类型没有带有指定名称的常量NullPointerException- 如果参数为空值
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