类的使用
net.minecraft.client.util.math.MatrixStack
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com.mojang.blaze3d.systems中MatrixStack的使用
声明为MatrixStack的com.mojang.blaze3d.systems中的字段 修饰符和类型 字段 说明 private static MatrixStackRenderSystem. modelViewStack返回MatrixStack的com.mojang.blaze3d.systems中的方法 修饰符和类型 方法 说明 static MatrixStackRenderSystem. getModelViewStack() -
net.minecraft.client中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client中的方法 修饰符和类型 方法 说明 private voidMinecraftClient. drawProfilerResults(MatrixStack matrices, ProfileResult profileResult) -
net.minecraft.client.font中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.font中的方法 修饰符和类型 方法 说明 intMultilineText. draw(MatrixStack matrices, int x, int y, int lineHeight, int color)intTextRenderer. draw(MatrixStack matrices, String text, float x, float y, int color)intTextRenderer. draw(MatrixStack matrices, OrderedText text, float x, float y, int color)intTextRenderer. draw(MatrixStack matrices, Text text, float x, float y, int color)intMultilineText. drawCenterWithShadow(MatrixStack matrices, int x, int y)intMultilineText. drawCenterWithShadow(MatrixStack matrices, int x, int y, int lineHeight, int color)intMultilineText. drawWithShadow(MatrixStack matrices, int x, int y, int lineHeight, int color)intTextRenderer. drawWithShadow(MatrixStack matrices, String text, float x, float y, int color)intTextRenderer. drawWithShadow(MatrixStack matrices, String text, float x, float y, int color, boolean rightToLeft)intTextRenderer. drawWithShadow(MatrixStack matrices, OrderedText text, float x, float y, int color)intTextRenderer. drawWithShadow(MatrixStack matrices, Text text, float x, float y, int color) -
net.minecraft.client.gui中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui中的方法 修饰符和类型 方法 说明 static voidDrawableHelper. drawCenteredString(MatrixStack matrices, TextRenderer textRenderer, String text, int centerX, int y, int color)static voidDrawableHelper. drawCenteredText(MatrixStack matrices, TextRenderer textRenderer, Text text, int centerX, int y, int color)protected voidDrawableHelper. drawHorizontalLine(MatrixStack matrices, int x1, int x2, int y, int color)static voidDrawableHelper. drawSprite(MatrixStack matrices, int x, int y, int z, int width, int height, Sprite sprite)static voidDrawableHelper. drawStringWithShadow(MatrixStack matrices, TextRenderer textRenderer, String text, int x, int y, int color)static voidDrawableHelper. drawTexture(MatrixStack matrices, int x, int y, float u, float v, int width, int height, int textureWidth, int textureHeight)Draws a textured rectangle from a region in a texture.static voidDrawableHelper. drawTexture(MatrixStack matrices, int x, int y, int z, float u, float v, int width, int height, int textureHeight, int textureWidth)Draws a textured rectangle from a region in a texture.static voidDrawableHelper. drawTexture(MatrixStack matrices, int x, int y, int width, int height, float u, float v, int regionWidth, int regionHeight, int textureWidth, int textureHeight)Draws a textured rectangle from a region in a texture.voidDrawableHelper. drawTexture(MatrixStack matrices, int x, int y, int u, int v, int width, int height)Draws a textured rectangle from a region in a 256x256 texture.private static voidDrawableHelper. drawTexture(MatrixStack matrices, int x0, int y0, int x1, int y1, int z, int regionWidth, int regionHeight, float u, float v, int textureWidth, int textureHeight)static voidDrawableHelper. drawTextWithShadow(MatrixStack matrices, TextRenderer textRenderer, Text text, int x, int y, int color)protected voidDrawableHelper. drawVerticalLine(MatrixStack matrices, int x, int y1, int y2, int color)static voidDrawableHelper. fill(MatrixStack matrices, int x1, int y1, int x2, int y2, int color)protected voidDrawableHelper. fillGradient(MatrixStack matrices, int xStart, int yStart, int xEnd, int yEnd, int colorStart, int colorEnd)protected static voidDrawableHelper. method_33284(MatrixStack matrixStack, int int2, int int3, int int4, int int5, int int6, int int7, int int8)static voidDrawableHelper. method_35719(MatrixStack matrixStack, TextRenderer textRenderer, OrderedText orderedText, int int2, int int3, int int4)static voidDrawableHelper. method_35720(MatrixStack matrixStack, TextRenderer textRenderer, OrderedText orderedText, int int2, int int3, int int4)voidDrawable. render(MatrixStack matrices, int mouseX, int mouseY, float delta) -
net.minecraft.client.gui.hud中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.hud中的方法 修饰符和类型 方法 说明 private voidDebugHud. drawMetricsData(MatrixStack matrices, MetricsData metricsData, int x, int width, boolean showFps)private voidInGameHud. drawTextBackground(MatrixStack matrices, TextRenderer textRenderer, int yOffset, int width, int color)voidBossBarHud. render(MatrixStack matrices)voidChatHud. render(MatrixStack matrices, int tickDelta)voidDebugHud. render(MatrixStack matrices)voidInGameHud. render(MatrixStack matrices, float tickDelta)voidPlayerListHud. render(MatrixStack matrices, int int2, Scoreboard scoreboard, @Nullable ScoreboardObjective objective)voidSpectatorHud. render(MatrixStack matrices)voidSpectatorHud. render(MatrixStack matrices, float float2)voidSubtitlesHud. render(MatrixStack matrices)private voidBossBarHud. renderBossBar(MatrixStack matrices, int x, int y, BossBar bossBar)private voidInGameHud. renderCrosshair(MatrixStack matrices)voidInGameHud. renderDemoTimer(MatrixStack matrices)voidInGameHud. renderExperienceBar(MatrixStack matrices, int x)private static voidInGameOverlayRenderer. renderFireOverlay(MinecraftClient client, MatrixStack matrices)voidInGameHud. renderHeldItemTooltip(MatrixStack matrices)private voidInGameHud. renderHotbar(float tickDelta, MatrixStack matrices)private static voidInGameOverlayRenderer. renderInWallOverlay(Sprite sprite, MatrixStack matrixStack)protected voidPlayerListHud. renderLatencyIcon(MatrixStack matrices, int int2, int int3, int int4, PlayerListEntry entry)protected voidDebugHud. renderLeftText(MatrixStack matrices)private voidInGameHud. renderMountHealth(MatrixStack matrices)voidInGameHud. renderMountJumpBar(MatrixStack matrices, int x)static voidInGameOverlayRenderer. renderOverlays(MinecraftClient client, MatrixStack matrices)protected voidDebugHud. renderRightText(MatrixStack matrices)private voidPlayerListHud. renderScoreboardObjective(ScoreboardObjective objective, int int2, String string, int int3, int int4, PlayerListEntry entry, MatrixStack matrices)private voidInGameHud. renderScoreboardSidebar(MatrixStack matrices, ScoreboardObjective objective)private voidSpectatorHud. renderSpectatorCommand(MatrixStack matrices, int int2, int int3, float float2, float float3, SpectatorMenuCommand spectatorMenuCommand)protected voidSpectatorHud. renderSpectatorMenu(MatrixStack matrices, float float2, int int2, int int3, SpectatorMenuState spectatorMenuState)private voidInGameHud. renderStatusBars(MatrixStack matrices)protected voidInGameHud. renderStatusEffectOverlay(MatrixStack matrices)private static voidInGameOverlayRenderer. renderUnderwaterOverlay(MinecraftClient minecraftClient, MatrixStack matrixStack) -
net.minecraft.client.gui.hud.spectator中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.hud.spectator中的方法 修饰符和类型 方法 说明 voidSpectatorMenu.ChangePageSpectatorMenuCommand. renderIcon(MatrixStack matrices, float float2, int int2)voidSpectatorMenu.CloseSpectatorMenuCommand. renderIcon(MatrixStack matrices, float float2, int int2)voidSpectatorMenuCommand. renderIcon(MatrixStack matrices, float float2, int int2)voidTeamTeleportSpectatorMenu. renderIcon(MatrixStack matrices, float float2, int int2)voidTeamTeleportSpectatorMenu.TeleportToSpecificTeamCommand. renderIcon(MatrixStack matrices, float float2, int int2)voidTeleportSpectatorMenu. renderIcon(MatrixStack matrices, float float2, int int2)voidTeleportToSpecificPlayerSpectatorCommand. renderIcon(MatrixStack matrices, float float2, int int2) -
net.minecraft.client.gui.screen中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen中的方法 修饰符和类型 方法 说明 private voidGameModeSelectionScreen.ButtonWidget. drawBackground(MatrixStack matrices, TextureManager textureManager)static voidLevelLoadingScreen. drawChunkMap(MatrixStack matrices, WorldGenerationProgressTracker worldGenerationProgressTracker, int int2, int int3, int int4, int int5)private voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry. drawIconBackground(MatrixStack matrices, int x, int y)private voidGameModeSelectionScreen.ButtonWidget. drawSelectionBox(MatrixStack matrices, TextureManager textureManager)voidAddServerScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidBackupPromptScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidChatScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCommandSuggestor. render(MatrixStack matrices, int mouseX, int mouseY)voidCommandSuggestor.SuggestionWindow. render(MatrixStack matrices, int mouseX, int mouseY)voidConfirmChatLinkScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidConfirmScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidConnectScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCreditsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCustomizeBuffetLevelScreen.BuffetBiomesListWidget.BuffetBiomeItem. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidCustomizeBuffetLevelScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCustomizeFlatLevelScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidDatapackFailureScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDeathScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDemoScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDialogScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDirectConnectScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDisconnectedScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDownloadingTerrainScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidFatalErrorScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidGameMenuScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidGameModeSelectionScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidLevelLoadingScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidNoticeScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidOpenToLanScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidOutOfMemoryScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidPresetsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidProgressScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSaveLevelScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSplashScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidStatsScreen.EntityStatsListWidget.Entry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidStatsScreen.GeneralStatsListWidget.Entry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidStatsScreen.ItemStatsListWidget.Entry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.protected voidStatsScreen.ItemStatsListWidget.Entry. render(MatrixStack matrices, @Nullable Stat<?> stat, int x, int y, boolean bool)protected voidStatsScreen.ItemStatsListWidget. render(MatrixStack matrices, @Nullable Text text, int mouseX, int mouseY)voidStatsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidTitleScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidDemoScreen. renderBackground(MatrixStack matrices)Renders the background of this screen.voidScreen. renderBackground(MatrixStack matrices)Renders the background of this screen.voidScreen. renderBackground(MatrixStack matrices, int vOffset)Renders the background of this screen.protected voidStatsScreen.EntityStatsListWidget. renderBackground(MatrixStack matrices)protected voidStatsScreen.GeneralStatsListWidget. renderBackground(MatrixStack matrices)protected voidStatsScreen.ItemStatsListWidget. renderBackground(MatrixStack matrices)voidGameModeSelectionScreen.ButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidStatsScreen.ItemStatsListWidget. renderDecorations(MatrixStack matrices, int mouseX, int mouseY)protected voidStatsScreen.ItemStatsListWidget. renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator)private voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry. renderIcon(MatrixStack matrices, int x, int y, ItemStack iconItem)private voidPresetsScreen.SuperflatPresetsListWidget.SuperflatPresetEntry. renderIcon(MatrixStack matrices, int x, int y, Item iconItem)private voidStatsScreen. renderIcon(MatrixStack matrices, int x, int y, int u, int v)private voidCustomizeFlatLevelScreen.SuperflatLayersListWidget.SuperflatLayerEntry. renderIconBackgroundTexture(MatrixStack matrices, int x, int y)voidScreen. renderOrderedTooltip(MatrixStack matrices, List<? extends OrderedText> lines, int x, int y)private voidSplashScreen. renderProgressBar(MatrixStack matrices, int x1, int y1, int x2, int y2, float opacity)private voidStatsScreen. renderStatItem(MatrixStack matrices, int x, int y, Item item)protected voidScreen. renderTextHoverEffect(MatrixStack matrices, @Nullable Style style, int x, int y)voidScreen. renderTooltip(MatrixStack matrices, List<Text> lines, int x, int y)voidScreen. renderTooltip(MatrixStack matrices, List<Text> lines, Optional<TooltipData> data, int x, int y)protected voidScreen. renderTooltip(MatrixStack matrices, ItemStack stack, int x, int y)voidScreen. renderTooltip(MatrixStack matrices, Text text, int x, int y)private voidScreen. renderTooltipFromComponents(MatrixStack matrices, List<TooltipComponent> components, int x, int y) -
net.minecraft.client.gui.screen.advancement中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.advancement中的方法 修饰符和类型 方法 说明 private voidAdvancementsScreen. drawAdvancementTree(MatrixStack matrices, int mouseY, int int2, int int3, int int4)voidAdvancementTab. drawBackground(MatrixStack matrices, int int2, int int3, boolean bool)voidAdvancementTabType. drawBackground(MatrixStack matrices, DrawableHelper drawableHelper, int int2, int int3, boolean bool, int int4)voidAdvancementWidget. drawTooltip(MatrixStack matrices, int x, int y, float alpha, int int2, int int3)voidAdvancementsScreen. drawWidgets(MatrixStack matrices, int int2, int int3)private voidAdvancementsScreen. drawWidgetTooltip(MatrixStack matrices, int int2, int int3, int int4, int int5)voidAdvancementTab. drawWidgetTooltip(MatrixStack matrices, int int2, int int3, int int4, int int5)protected voidAdvancementWidget. method_2321(MatrixStack matrices, int x, int y, int int2, int int3, int int4, int int5, int int6, int int7)protected voidAdvancementWidget. method_2324(MatrixStack matrices, int x, int y, int int2, int int3, int int4, int int5, int int6, int int7, int int8)voidAdvancementsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidAdvancementTab. render(MatrixStack matrices)voidAdvancementWidget. renderLines(MatrixStack matrices, int x, int y, boolean bool)voidAdvancementWidget. renderWidgets(MatrixStack matrices, int x, int y) -
net.minecraft.client.gui.screen.ingame中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.ingame中的方法 修饰符和类型 方法 说明 protected voidAbstractFurnaceScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidBeaconScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidBrewingStandScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidCartographyTableScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidCraftingScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidCreativeInventoryScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidEnchantmentScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidForgingScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidGeneric3x3ContainerScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidGenericContainerScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidGrindstoneScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected abstract voidHandledScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidHopperScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidHorseScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidInventoryScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidLoomScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidMerchantScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidShulkerBoxScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)protected voidStonecutterScreen. drawBackground(MatrixStack matrices, float delta, int mouseX, int mouseY)private voidBookEditScreen. drawCursor(MatrixStack matrices, BookEditScreen.Position position, boolean atEnd)protected voidAnvilScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidBeaconScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidCreativeInventoryScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidHandledScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidInventoryScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidMerchantScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)protected voidSmithingScreen. drawForeground(MatrixStack matrices, int mouseX, int mouseY)private voidMerchantScreen. drawLevelInfo(MatrixStack matrices, int x, int y, TradeOffer tradeOffer)private voidCartographyTableScreen. drawMap(MatrixStack matrices, @Nullable Integer integer, @Nullable MapState mapState, boolean bool, boolean bool2, boolean bool3, boolean bool4)private voidCartographyTableScreen. drawMap(MatrixStack matrices, @Nullable Integer integer, @Nullable MapState mapState, int int2, int int3, float float2)protected voidHandledScreen. drawMouseoverTooltip(MatrixStack matrices, int x, int y)protected voidStonecutterScreen. drawMouseoverTooltip(MatrixStack matrices, int x, int y)private voidHandledScreen. drawSlot(MatrixStack matrices, Slot slot)private voidAbstractInventoryScreen. drawStatusEffectBackgrounds(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable)private voidAbstractInventoryScreen. drawStatusEffectDescriptions(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable)private voidAbstractInventoryScreen. drawStatusEffects(MatrixStack matrices)private voidAbstractInventoryScreen. drawStatusEffectSprites(MatrixStack matrices, int int2, int int3, Iterable<StatusEffectInstance> iterable)static voidHandledScreen. method_33285(MatrixStack matrixStack, int int2, int int3, int int4)voidAbstractCommandBlockScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidAbstractFurnaceScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidAbstractInventoryScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidBeaconScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidBookEditScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidBookScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidBrewingStandScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCartographyTableScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCraftingScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCreativeInventoryScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidEnchantmentScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidForgingScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidGeneric3x3ContainerScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidGenericContainerScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidGrindstoneScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidHandledScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidHopperScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidHorseScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidInventoryScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidJigsawBlockScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidLoomScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidMerchantScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidShulkerBoxScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSignEditScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidStonecutterScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidStructureBlockScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)private voidMerchantScreen. renderArrow(MatrixStack matrices, TradeOffer tradeOffer, int x, int y)voidBeaconScreen.BaseButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)protected abstract voidBeaconScreen.BaseButtonWidget. renderExtra(MatrixStack matrices)protected voidBeaconScreen.EffectButtonWidget. renderExtra(MatrixStack matrices)protected voidBeaconScreen.IconButtonWidget. renderExtra(MatrixStack matrices)private voidMerchantScreen. renderFirstBuyItem(MatrixStack matrices, ItemStack adjustedFirstBuyItem, ItemStack originalFirstBuyItem, int x, int y)voidAnvilScreen. renderForeground(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidForgingScreen. renderForeground(MatrixStack matrices, int mouseX, int mouseY, float delta)private voidStonecutterScreen. renderRecipeBackground(MatrixStack matrices, int int2, int int3, int int4, int int5, int int6)private voidMerchantScreen. renderScrollbar(MatrixStack matrices, int x, int y, TradeOfferList tradeOffers)protected voidCreativeInventoryScreen. renderTabIcon(MatrixStack matrices, ItemGroup group)protected booleanCreativeInventoryScreen. renderTabTooltipIfHovered(MatrixStack matrices, ItemGroup group, int int2, int int3)protected voidCreativeInventoryScreen. renderTooltip(MatrixStack matrices, ItemStack stack, int x, int y)voidBeaconScreen.CancelButtonWidget. renderToolTip(MatrixStack matrices, int mouseX, int mouseY)voidBeaconScreen.DoneButtonWidget. renderToolTip(MatrixStack matrices, int mouseX, int mouseY)voidBeaconScreen.EffectButtonWidget. renderToolTip(MatrixStack matrices, int mouseX, int mouseY)voidMerchantScreen.WidgetButtonPage. renderToolTip(MatrixStack matrices, int mouseX, int mouseY) -
net.minecraft.client.gui.screen.multiplayer中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.multiplayer中的方法 修饰符和类型 方法 说明 protected voidMultiplayerServerListWidget.ServerEntry. draw(MatrixStack matrices, int x, int y, Identifier textureId)voidMultiplayerScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidMultiplayerServerListWidget.LanServerEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidMultiplayerServerListWidget.ScanningEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidMultiplayerServerListWidget.ServerEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidMultiplayerWarningScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSocialInteractionsPlayerListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidSocialInteractionsPlayerListWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSocialInteractionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSocialInteractionsScreen. renderBackground(MatrixStack matrices)Renders the background of this screen.private static voidSocialInteractionsPlayerListEntry. renderTooltip(SocialInteractionsScreen screen, MatrixStack matrices, List<OrderedText> tooltip, int mouseX, int mouseY) -
net.minecraft.client.gui.screen.option中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.option中的方法 修饰符和类型 方法 说明 voidControlsListWidget.CategoryEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidControlsListWidget.KeyBindingEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidControlsOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidLanguageOptionsScreen.LanguageSelectionListWidget.LanguageEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidLanguageOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidMouseOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidNarratorOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSkinOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSoundOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidVideoOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidLanguageOptionsScreen.LanguageSelectionListWidget. renderBackground(MatrixStack matrices) -
net.minecraft.client.gui.screen.pack中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.pack中的方法 修饰符和类型 方法 说明 voidPackListWidget.ResourcePackEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidPackScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidPackListWidget. renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator) -
net.minecraft.client.gui.screen.recipebook中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.recipebook中的方法 修饰符和类型 方法 说明 voidRecipeBookGhostSlots. draw(MatrixStack matrices, MinecraftClient client, int int2, int int3, boolean bool, float float2)voidRecipeBookResults. draw(MatrixStack matrices, int int2, int int3, int int4, int int5, float float2)voidRecipeBookWidget. drawGhostSlots(MatrixStack matrices, int int2, int int3, boolean bool, float float2)private voidRecipeBookWidget. drawGhostSlotTooltip(MatrixStack matrices, int int2, int int3, int int4, int int5)voidRecipeBookResults. drawTooltip(MatrixStack matrices, int int2, int int3)voidRecipeBookWidget. drawTooltip(MatrixStack matrices, int int2, int int3, int int4, int int5)voidRecipeAlternativesWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRecipeBookWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidAnimatedResultButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRecipeAlternativesWidget.AlternativeButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRecipeGroupButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)private voidRecipeAlternativesWidget. renderGrid(MatrixStack matrices, int int2, int int3, int int4, int int5, int int6, int int7) -
net.minecraft.client.gui.screen.world中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.screen.world中的方法 修饰符和类型 方法 说明 protected voidEditGameRulesScreen.NamedRuleWidget. drawName(MatrixStack matrices, int x, int y)voidCreateWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidEditGameRulesScreen.BooleanRuleWidget. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidEditGameRulesScreen.IntRuleWidget. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidEditGameRulesScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidEditGameRulesScreen.RuleCategoryWidget. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidEditGameRulesScreen.RuleListWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidEditWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidMoreOptionsDialog. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidOptimizeWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidSelectWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidWorldListWidget.Entry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list. -
net.minecraft.client.gui.tooltip中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.tooltip中的方法 修饰符和类型 方法 说明 private voidBundleTooltipComponent. draw(MatrixStack matrices, int x, int y, int z, TextureManager textureManager, BundleTooltipComponent.Sprite sprite)voidBundleTooltipComponent. drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z, TextureManager textureManager)default voidTooltipComponent. drawItems(TextRenderer textRenderer, int x, int y, MatrixStack matrices, ItemRenderer itemRenderer, int z, TextureManager textureManager)private voidBundleTooltipComponent. drawOutline(int x, int y, int columns, int rows, MatrixStack matrices, int z, TextureManager textureManager)private voidBundleTooltipComponent. drawSlot(int x, int y, int index, boolean shouldBlock, TextRenderer textRenderer, MatrixStack matrices, ItemRenderer itemRenderer, int z, TextureManager textureManager) -
net.minecraft.client.gui.widget中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.gui.widget中的方法 修饰符和类型 方法 说明 voidButtonWidget.TooltipSupplier. onTooltip(ButtonWidget button, MatrixStack matrices, int mouseX, int mouseY)voidAbstractButtonWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidButtonListWidget.ButtonEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.abstract voidEntryListWidget.Entry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidEntryListWidget. render(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidEntryListWidget. renderBackground(MatrixStack matrices)protected voidAbstractButtonWidget. renderBg(MatrixStack matrices, MinecraftClient client, int mouseX, int mouseY)protected voidSliderWidget. renderBg(MatrixStack matrices, MinecraftClient client, int mouseX, int mouseY)voidAbstractButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidCheckboxWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidLockButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidPageTurnWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidTextFieldWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidTexturedButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidToggleButtonWidget. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidEntryListWidget. renderDecorations(MatrixStack matrices, int mouseX, int mouseY)protected voidEntryListWidget. renderHeader(MatrixStack matrices, int x, int y, Tessellator tessellator)protected voidEntryListWidget. renderList(MatrixStack matrices, int x, int y, int mouseX, int mouseY, float delta)voidAbstractButtonWidget. renderToolTip(MatrixStack matrices, int mouseX, int mouseY)voidButtonWidget. renderToolTip(MatrixStack matrices, int mouseX, int mouseY) -
net.minecraft.client.model中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.model中的方法 修饰符和类型 方法 说明 voidModelPart. method_35745(MatrixStack matrixStack, ModelPart.class_6229 class_6229)private voidModelPart. method_35746(MatrixStack matrixStack, ModelPart.class_6229 class_6229, String string)abstract voidModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidModelPart. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)voidModelPart. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidModelPart. rotate(MatrixStack matrix) -
net.minecraft.client.particle中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.particle中的方法 修饰符和类型 方法 说明 voidParticleManager. renderParticles(MatrixStack matrices, VertexConsumerProvider.Immediate immediate, LightmapTextureManager lightmapTextureManager, Camera camera, float float2) -
net.minecraft.client.realms中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.realms中的方法 修饰符和类型 方法 说明 voidRealmsLabel. render(Screen screen, MatrixStack matrices) -
net.minecraft.client.realms.gui中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.realms.gui中的方法 修饰符和类型 方法 说明 private voidRealmsWorldSlotButton. drawSlotFrame(MatrixStack matrices, int x, int y, int mouseX, int mouseY, boolean bool, String text, int int2, long long2, @Nullable String string, boolean bool2, boolean bool3, RealmsWorldSlotButton.Action action, @Nullable Text text2)voidRealmsWorldSlotButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta) -
net.minecraft.client.realms.gui.screen中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.realms.gui.screen中的方法 修饰符和类型 方法 说明 private voidRealmsMainScreen. drawClose(MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsConfigureWorldScreen. drawClosed(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. drawConfigure(MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsDownloadLatestWorldScreen. drawDots(MatrixStack matrices)private voidRealmsUploadScreen. drawDots(MatrixStack matrices)private voidRealmsDownloadLatestWorldScreen. drawDownloadSpeed(MatrixStack matrices)private voidRealmsDownloadLatestWorldScreen. drawDownloadSpeed0(MatrixStack matrices, long long2)private voidRealmsConfigureWorldScreen. drawExpired(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. drawExpired(MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsConfigureWorldScreen. drawExpiring(MatrixStack matrices, int int2, int int3, int int4, int int5, int int6)private voidRealmsResetWorldScreen. drawFrame(MatrixStack matrices, int x, int y, Text text, Identifier texture, boolean hovered, boolean mouseOver)private voidRealmsNotificationsScreen. drawIcons(MatrixStack matrices, int mouseX, int mouseY)private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry. drawIcons(MatrixStack matrices, int int2, int int3, int int4, int int5, String string, String string2, String string3)private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry. drawImage(MatrixStack matrices, int y, int xm, int ym, int int2, WorldTemplate worldTemplate)private voidRealmsBackupScreen.BackupObjectSelectionListEntry. drawInfo(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. drawInvitationPendingIcon(MatrixStack matrixStack, int int2, int int3, int int4, int int5, boolean bool, boolean bool2)private voidRealmsMainScreen. drawLeave(MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsPlayerScreen. drawNormal(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsConfigureWorldScreen. drawOpen(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. drawOpen(MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsPlayerScreen. drawOpped(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. drawPopup(MatrixStack matrices, int mouseX, int mouseY)private voidRealmsDownloadLatestWorldScreen. drawProgressBar(MatrixStack matrices)private voidRealmsUploadScreen. drawProgressBar(MatrixStack matrices)private voidRealmsMainScreen. drawRealmsLogo(MatrixStack matrices, int x, int y)private voidRealmsPlayerScreen. drawRemoveIcon(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsBackupScreen.BackupObjectSelectionListEntry. drawRestore(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsConfigureWorldScreen. drawServerStatus(MatrixStack matrices, int int2, int int3, int int4, int int5)private voidRealmsBrokenWorldScreen. drawSlotFrame(MatrixStack matrices, int y, int xm, int ym, int int2, boolean bool, String string, int int3, long long2, @Nullable String string2, boolean bool2)private voidRealmsUploadScreen. drawUploadSpeed(MatrixStack matrices)private voidRealmsUploadScreen. drawUploadSpeed0(MatrixStack matrices, long long2)private voidRealmsMainScreen.RealmSelectionListEntry. method_20945(RealmsServer realmsServer, MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsSelectWorldTemplateScreen. method_21414(MatrixStack matrixStack, int int2, int int3, List<TextRenderingUtils.Line> list)private voidRealmsMainScreen. method_24987(MatrixStack matrixStack, int int2, int int3, int int4, int int5, int int6)voidDisconnectedRealmsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)protected abstract voidRealmsAcceptRejectButton. render(MatrixStack matrices, int x, int y, boolean bool)voidRealmsAcceptRejectButton. render(MatrixStack matrices, int int2, int int3, int int4, int int5)static voidRealmsAcceptRejectButton. render(MatrixStack matrices, List<RealmsAcceptRejectButton> list, RealmsObjectSelectionList<?> realmsObjectSelectionList, int int2, int int3, int int4, int int5)voidRealmsBackupInfoScreen.BackupInfoListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsBackupInfoScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsBackupScreen.BackupObjectSelectionListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsBackupScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsBrokenWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsClientOutdatedScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsConfigureWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsConfirmScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsCreateRealmScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsDownloadLatestWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsGenericErrorScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsInviteScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsLongConfirmationScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsLongRunningMcoTaskScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsMainScreen.RealmSelectionListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsMainScreen.RealmSelectionListTrialEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsMainScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsNotificationsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsParentalConsentScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)protected voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.AcceptButton. render(MatrixStack matrices, int x, int y, boolean bool)protected voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry.RejectButton. render(MatrixStack matrices, int x, int y, boolean bool)voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsPendingInvitesScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsPlayerScreen.InvitedObjectSelectionListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsPlayerScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsResetNormalWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsResetWorldScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsSelectFileToUploadScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsSelectFileToUploadScreen.WorldListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsSelectWorldTemplateScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry. render(MatrixStack matrices, int index, int y, int x, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean hovered, float tickDelta)Renders an entry in a list.voidRealmsSettingsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsSlotOptionsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsSubscriptionInfoScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsTermsScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsUploadScreen. render(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsBackupScreen.BackupObjectSelectionList. renderBackground(MatrixStack matrices)voidRealmsPendingInvitesScreen.PendingInvitationSelectionList. renderBackground(MatrixStack matrices)voidRealmsPlayerScreen.InvitedObjectSelectionList. renderBackground(MatrixStack matrices)voidRealmsSelectFileToUploadScreen.WorldSelectionList. renderBackground(MatrixStack matrices)voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionList. renderBackground(MatrixStack matrices)private voidRealmsBackupScreen.BackupObjectSelectionListEntry. renderBackupItem(MatrixStack matrices, Backup backup, int int2, int int3, int int4, int int5)voidRealmsMainScreen.CloseButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsMainScreen.NewsButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsMainScreen.PendingInvitesButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsMainScreen.ShowPopupButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)voidRealmsResetWorldScreen.FrameButton. renderButton(MatrixStack matrices, int mouseX, int mouseY, float delta)private voidRealmsPlayerScreen.InvitedObjectSelectionListEntry. renderInvitedItem(MatrixStack matrices, PlayerInfo playerInfo, int x, int y, int mouseX, int mouseY)protected voidRealmsSelectFileToUploadScreen.WorldListEntry. renderItem(MatrixStack matrices, LevelSummary levelSummary, int int2, int int3, int int4)private voidRealmsMainScreen. renderLocal(MatrixStack matrixStack)private voidRealmsMainScreen.RealmSelectionListEntry. renderMcoServerItem(RealmsServer serverData, MatrixStack matrixStack, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. renderMoreInfo(MatrixStack matrixStack, int int2, int int3, int int4, int int5, boolean bool)protected voidRealmsBackupScreen. renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int int2, int int3)protected voidRealmsConfigureWorldScreen. renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int int2, int int3)protected voidRealmsMainScreen. renderMousehoverTooltip(MatrixStack matrixStack, List<Text> list, int int2, int int3)protected voidRealmsPendingInvitesScreen. renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int int2, int int3)protected voidRealmsPlayerScreen. renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int mouseX, int mouseY)protected voidRealmsSelectWorldTemplateScreen. renderMousehoverTooltip(MatrixStack matrices, @Nullable Text text, int int2, int int3)private voidRealmsMainScreen. renderNews(MatrixStack matrixStack, int int2, int int3, boolean bool, int int4, int int5, boolean bool2, boolean bool3)private voidRealmsPendingInvitesScreen.PendingInvitationSelectionListEntry. renderPendingInvitationItem(MatrixStack matrices, PendingInvite pendingInvite, int int2, int int3, int int4, int int5)private voidRealmsMainScreen. renderStage(MatrixStack matrixStack)private voidRealmsMainScreen.RealmSelectionListTrialEntry. renderTrialItem(MatrixStack matrixStack, int index, int x, int y, int mouseX, int mouseY)private voidRealmsSelectWorldTemplateScreen.WorldTemplateObjectSelectionListEntry. renderWorldTemplateItem(MatrixStack matrices, WorldTemplate worldTemplate, int int2, int int3, int int4, int int5) -
net.minecraft.client.render中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 private voidGameRenderer. bobView(MatrixStack matrices, float float2)private voidGameRenderer. bobViewWhenHurt(MatrixStack matrices, float float2)private voidWorldRenderer. checkEmpty(MatrixStack matrices)voidMapRenderer. draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int id, MapState state, boolean hidePlayerIcons, int light)private voidMapRenderer.MapTexture. draw(MatrixStack matrices, VertexConsumerProvider vertexConsumers, boolean hidePlayerIcons, int light)private voidWorldRenderer. drawBlockOutline(MatrixStack matrices, VertexConsumer vertexConsumer, Entity entity, double double2, double double3, double double4, BlockPos blockPos, BlockState blockState)static voidWorldRenderer. drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha)Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer. drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, double x1, double y1, double z1, double x2, double y2, double z2, float red, float green, float blue, float alpha, float xAxisRed, float yAxisGreen, float zAxisBlue)Draws a box spanning from [x1,y1,z1] to [x2,y2,z2].static voidWorldRenderer. drawBox(MatrixStack matrices, VertexConsumer vertexConsumer, Box box, float red, float green, float blue, float alpha)Draws a box.private static voidWorldRenderer. drawShapeOutline(MatrixStack matrices, VertexConsumer vertexConsumer, VoxelShape voxelShape, double double2, double double3, double double4, float float2, float float3, float float4, float float5)static voidWorldRenderer. method_22983(MatrixStack matrixStack, VertexConsumer vertexConsumer, VoxelShape voxelShape, double double2, double double3, double double4, float float2, float float3, float float4, float float5)voidWorldRenderer. method_32133(MatrixStack matrixStack, Vec3d vec3d, Matrix4f matrix4f)voidWorldRenderer. render(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f)voidWorldRenderer. renderClouds(MatrixStack matrices, Matrix4f matrix4f, float float2, double double2, double double3, double double4)private voidWorldRenderer. renderEndSky(MatrixStack matrices)private voidWorldRenderer. renderEntity(Entity entity, double cameraX, double cameraY, double cameraZ, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers)private voidGameRenderer. renderHand(MatrixStack matrices, Camera camera, float tickDelta)private voidWorldRenderer. renderLayer(RenderLayer renderLayer, MatrixStack matrices, double double2, double double3, double double4, Matrix4f matrix4f)voidWorldRenderer. renderSky(MatrixStack matrices, Matrix4f matrix4f, float float2)voidGameRenderer. renderWorld(float tickDelta, long limitTime, MatrixStack matrix) -
net.minecraft.client.render.block中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.block中的方法 修饰符和类型 方法 说明 booleanBlockModelRenderer. render(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack matrix, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay)booleanBlockRenderManager. renderBlock(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrix, VertexConsumer vertexConsumer, boolean cull, Random random)voidBlockRenderManager. renderBlockAsEntity(BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumer, int light, int overlay)voidBlockRenderManager. renderDamage(BlockState state, BlockPos pos, BlockRenderView world, MatrixStack matrix, VertexConsumer vertexConsumer)booleanBlockModelRenderer. renderFlat(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack buffer, VertexConsumer vertexConsumer, boolean cull, Random random, long long2, int int2)private voidBlockModelRenderer. renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BitSet flags)private voidBlockModelRenderer. renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrix, VertexConsumer vertexConsumer, List<BakedQuad> quads, float[] box, BitSet flags, BlockModelRenderer.AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay)booleanBlockModelRenderer. renderSmooth(BlockRenderView world, BakedModel model, BlockState state, BlockPos pos, MatrixStack buffer, VertexConsumer vertexConsumer, boolean cull, Random random, long seed, int overlay) -
net.minecraft.client.render.block.entity中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.block.entity中的方法 修饰符和类型 方法 说明 voidBannerBlockEntityRenderer. render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidBeaconBlockEntityRenderer. render(BeaconBlockEntity beaconBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidBedBlockEntityRenderer. render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidBellBlockEntityRenderer. render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)<E extends BlockEntity>
voidBlockEntityRenderDispatcher. render(E blockEntity, float tickDelta, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider)private static <T extends BlockEntity>
voidBlockEntityRenderDispatcher. render(BlockEntityRenderer<T> renderer, T blockEntity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers)voidBlockEntityRenderer. render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay)voidCampfireBlockEntityRenderer. render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)private voidChestBlockEntityRenderer. render(MatrixStack matrices, VertexConsumer vertices, ModelPart lid, ModelPart latch, ModelPart base, float openFactor, int light, int overlay)voidChestBlockEntityRenderer. render(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay)voidConduitBlockEntityRenderer. render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidEnchantingTableBlockEntityRenderer. render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidEndGatewayBlockEntityRenderer. render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidEndPortalBlockEntityRenderer. render(T t, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidLecternBlockEntityRenderer. render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidMobSpawnerBlockEntityRenderer. render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidPistonBlockEntityRenderer. render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidShulkerBoxBlockEntityRenderer. render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidSignBlockEntityRenderer. render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidSignBlockEntityRenderer.SignModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidSkullBlockEntityRenderer. render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)voidStructureBlockBlockEntityRenderer. render(StructureBlockBlockEntity structureBlockBlockEntity, float float2, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, int int3)private static voidBeaconBlockEntityRenderer. renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, float tickDelta, long worldTime, int yOffset, int maxY, float[] color)static voidBeaconBlockEntityRenderer. renderBeam(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Identifier textureId, float tickDelta, float heightScale, long worldTime, int yOffset, int maxY, float[] color, float innerRadius, float outerRadius)private static voidBeaconBlockEntityRenderer. renderBeamLayer(MatrixStack matrices, VertexConsumer vertices, float red, float green, float blue, float alpha, int yOffset, int height, float x1, float z1, float x2, float z2, float x3, float z3, float x4, float z4, float u1, float u2, float v1, float v2)static voidBannerBlockEntityRenderer. renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, List<com.mojang.datafixers.util.Pair<BannerPattern,DyeColor>> patterns)static voidBannerBlockEntityRenderer. renderCanvas(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, ModelPart canvas, SpriteIdentifier baseSprite, boolean isBanner, List<com.mojang.datafixers.util.Pair<BannerPattern,DyeColor>> patterns, boolean glint)<E extends BlockEntity>
booleanBlockEntityRenderDispatcher. renderEntity(E entity, MatrixStack matrix, VertexConsumerProvider vertexConsumerProvider, int light, int overlay)private voidStructureBlockBlockEntityRenderer. renderInvisibleBlocks(StructureBlockBlockEntity entity, VertexConsumer vertices, BlockPos pos, boolean bool, MatrixStack matrices)private voidPistonBlockEntityRenderer. renderModel(BlockPos pos, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, World world, boolean cull, int overlay)private voidBedBlockEntityRenderer. renderPart(MatrixStack matrix, VertexConsumerProvider vertexConsumers, ModelPart modelPart, Direction direction, SpriteIdentifier sprite, int light, int overlay, boolean isFoot)static voidSkullBlockEntityRenderer. renderSkull(@Nullable Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer) -
net.minecraft.client.render.debug中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.debug中的方法 修饰符和类型 方法 说明 voidBeeDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidBlockOutlineDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidChunkBorderDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidChunkLoadingDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidCollisionDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ)voidDebugRenderer.Renderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidGameEventDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidGameTestDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidGoalSelectorDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidHeightmapDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidNeighborUpdateDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidPathfindingDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidRaidCenterDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidSkyLightDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidStructureDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidVillageDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidVillageSectionsDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidWaterDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ)voidWorldGenAttemptDebugRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) -
net.minecraft.client.render.entity中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 private <E extends Entity>
voidMobEntityRenderer. method_4073(T entity, float tickDelta, MatrixStack matrices, VertexConsumerProvider provider, E holdingEntity)private voidPaintingEntityRenderer. method_4074(MatrixStack matrixStack, VertexConsumer vertexConsumer, PaintingEntity paintingEntity, int int2, int int3, Sprite sprite, Sprite sprite2)voidBoatEntityRenderer. render(BoatEntity boatEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidDragonFireballEntityRenderer. render(DragonFireballEntity dragonFireballEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidEndCrystalEntityRenderer. render(EndCrystalEntity endCrystalEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidEnderDragonEntityRenderer.DragonEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidEnderDragonEntityRenderer. render(EnderDragonEntity enderDragonEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidEndermanEntityRenderer. render(EndermanEntity endermanEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)<E extends Entity>
voidEntityRenderDispatcher. render(E entity, double x, double y, double z, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)voidEntityRenderer. render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)voidEvokerFangsEntityRenderer. render(EvokerFangsEntity evokerFangsEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidExperienceOrbEntityRenderer. render(ExperienceOrbEntity experienceOrbEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidFallingBlockEntityRenderer. render(FallingBlockEntity fallingBlockEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidFireworkEntityRenderer. render(FireworkRocketEntity fireworkRocketEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidFishingBobberEntityRenderer. render(FishingBobberEntity fishingBobberEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidFlyingItemEntityRenderer. render(T entity, float yaw, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)voidGuardianEntityRenderer. render(GuardianEntity guardianEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidIllusionerEntityRenderer. render(IllusionerEntity illusionerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidItemEntityRenderer. render(ItemEntity itemEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidItemFrameEntityRenderer. render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidLeashKnotEntityRenderer. render(LeashKnotEntity leashKnotEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidLightningEntityRenderer. render(LightningEntity lightningEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidLivingEntityRenderer. render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidLlamaSpitEntityRenderer. render(LlamaSpitEntity llamaSpitEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidMinecartEntityRenderer. render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidMobEntityRenderer. render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidPaintingEntityRenderer. render(PaintingEntity paintingEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidPlayerEntityRenderer. render(AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidProjectileEntityRenderer. render(T t, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidPufferfishEntityRenderer. render(PufferfishEntity pufferfishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidShulkerBulletEntityRenderer. render(ShulkerBulletEntity shulkerBulletEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidSlimeEntityRenderer. render(SlimeEntity slimeEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidTntEntityRenderer. render(TntEntity tntEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidTridentEntityRenderer. render(TridentEntity tridentEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidTropicalFishEntityRenderer. render(TropicalFishEntity tropicalFishEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidTurtleEntityRenderer. render(TurtleEntity turtleEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidWitchEntityRenderer. render(WitchEntity witchEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidWitherSkullEntityRenderer. render(WitherSkullEntity witherSkullEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidWolfEntityRenderer. render(WolfEntity wolfEntity, float float2, float float3, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)private voidPlayerEntityRenderer. renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player, ModelPart arm, ModelPart sleeve)protected voidMinecartEntityRenderer. renderBlock(T entity, float delta, BlockState state, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)protected voidTntMinecartEntityRenderer. renderBlock(TntMinecartEntity tntMinecartEntity, float float2, BlockState blockState, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)static voidEnderDragonEntityRenderer. renderCrystalBeam(float dx, float dy, float dz, float tickDelta, int age, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)private voidEntityRenderDispatcher. renderFire(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity)static voidTntMinecartEntityRenderer. renderFlashingBlock(BlockState blockState, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, boolean drawFlash)Renders a given block state into the given buffers either normally or with a bright white overlay.private static voidEntityRenderDispatcher. renderHitbox(MatrixStack matrices, VertexConsumer vertices, Entity entity, float tickDelta)protected voidEntityRenderer. renderLabelIfPresent(T entity, Text text, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)protected voidItemFrameEntityRenderer. renderLabelIfPresent(T t, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)protected voidPlayerEntityRenderer. renderLabelIfPresent(AbstractClientPlayerEntity abstractClientPlayerEntity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2)voidPlayerEntityRenderer. renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)voidPlayerEntityRenderer. renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, AbstractClientPlayerEntity player)private static voidEntityRenderDispatcher. renderShadow(MatrixStack matrices, VertexConsumerProvider vertexConsumers, Entity entity, float opacity, float tickDelta, WorldView world, float radius)protected voidBatEntityRenderer. scale(BatEntity batEntity, MatrixStack matrixStack, float float2)protected voidCatEntityRenderer. scale(CatEntity catEntity, MatrixStack matrixStack, float float2)protected voidCaveSpiderEntityRenderer. scale(CaveSpiderEntity caveSpiderEntity, MatrixStack matrixStack, float float2)protected voidCreeperEntityRenderer. scale(CreeperEntity creeperEntity, MatrixStack matrixStack, float float2)protected voidElderGuardianEntityRenderer. scale(GuardianEntity guardianEntity, MatrixStack matrixStack, float float2)protected voidGhastEntityRenderer. scale(GhastEntity ghastEntity, MatrixStack matrixStack, float float2)protected voidGiantEntityRenderer. scale(GiantEntity giantEntity, MatrixStack matrixStack, float float2)protected voidHorseBaseEntityRenderer. scale(T t, MatrixStack matrixStack, float float2)protected voidHuskEntityRenderer. scale(ZombieEntity zombieEntity, MatrixStack matrixStack, float float2)protected voidIllagerEntityRenderer. scale(T t, MatrixStack matrixStack, float float2)protected voidLivingEntityRenderer. scale(T entity, MatrixStack matrices, float amount)protected voidMagmaCubeEntityRenderer. scale(MagmaCubeEntity magmaCubeEntity, MatrixStack matrixStack, float float2)protected voidPhantomEntityRenderer. scale(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2)protected voidPlayerEntityRenderer. scale(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2)protected voidPolarBearEntityRenderer. scale(PolarBearEntity polarBearEntity, MatrixStack matrixStack, float float2)protected voidSlimeEntityRenderer. scale(SlimeEntity slimeEntity, MatrixStack matrixStack, float float2)protected voidStriderEntityRenderer. scale(StriderEntity striderEntity, MatrixStack matrixStack, float float2)protected voidVexEntityRenderer. scale(VexEntity vexEntity, MatrixStack matrixStack, float float2)protected voidVillagerEntityRenderer. scale(VillagerEntity villagerEntity, MatrixStack matrixStack, float float2)protected voidWanderingTraderEntityRenderer. scale(WanderingTraderEntity wanderingTraderEntity, MatrixStack matrixStack, float float2)protected voidWitchEntityRenderer. scale(WitchEntity witchEntity, MatrixStack matrixStack, float float2)protected voidWitherEntityRenderer. scale(WitherEntity witherEntity, MatrixStack matrixStack, float float2)protected voidWitherSkeletonEntityRenderer. scale(AbstractSkeletonEntity abstractSkeletonEntity, MatrixStack matrixStack, float float2)private voidEnderDragonEntityRenderer.DragonEntityModel. setLimbRotation(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float offset, ModelPart wing, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart hindLeg, ModelPart hindLegTip, ModelPart hindFoot, float float2)protected voidArmorStandEntityRenderer. setupTransforms(ArmorStandEntity armorStandEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidBatEntityRenderer. setupTransforms(BatEntity batEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidCatEntityRenderer. setupTransforms(CatEntity catEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidCodEntityRenderer. setupTransforms(CodEntity codEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidDrownedEntityRenderer. setupTransforms(DrownedEntity drownedEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidFoxEntityRenderer. setupTransforms(FoxEntity foxEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidIronGolemEntityRenderer. setupTransforms(IronGolemEntity ironGolemEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidLivingEntityRenderer. setupTransforms(T entity, MatrixStack matrices, float animationProgress, float bodyYaw, float tickDelta)protected voidPandaEntityRenderer. setupTransforms(PandaEntity pandaEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidPhantomEntityRenderer. setupTransforms(PhantomEntity phantomEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidPlayerEntityRenderer. setupTransforms(AbstractClientPlayerEntity abstractClientPlayerEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidPufferfishEntityRenderer. setupTransforms(PufferfishEntity pufferfishEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidSalmonEntityRenderer. setupTransforms(SalmonEntity salmonEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidShulkerEntityRenderer. setupTransforms(ShulkerEntity shulkerEntity, MatrixStack matrixStack, float float2, float float3, float float4)protected voidSquidEntityRenderer. setupTransforms(T t, MatrixStack matrixStack, float float2, float float3, float float4)protected voidTropicalFishEntityRenderer. setupTransforms(TropicalFishEntity tropicalFishEntity, MatrixStack matrixStack, float float2, float float3, float float4) -
net.minecraft.client.render.entity.feature中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.entity.feature中的方法 修饰符和类型 方法 说明 voidArmorFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidCapeFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidCatCollarFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, CatEntity catEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidDeadmau5FeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, AbstractClientPlayerEntity abstractClientPlayerEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidDolphinHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, DolphinEntity dolphinEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidDrownedOverlayFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidElytraFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidEndermanBlockFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, EndermanEntity endermanEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidEnergySwirlOverlayFeatureRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch)voidEyesFeatureRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch)protected static <T extends LivingEntity>
voidFeatureRenderer. render(EntityModel<T> contextModel, EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float age, float headYaw, float headPitch, float tickDelta, float red, float green, float blue)abstract voidFeatureRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch)voidFoxHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, FoxEntity foxEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidHeadFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidHorseArmorFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidHorseMarkingFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, HorseEntity horseEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidIronGolemCrackFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidIronGolemFlowerFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, IronGolemEntity ironGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidLlamaDecorFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, LlamaEntity llamaEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidMooshroomMushroomFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidPandaHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, PandaEntity pandaEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidSaddleFeatureRenderer. render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch)voidSheepWoolFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SheepEntity sheepEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidShoulderParrotFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidShulkerHeadFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, ShulkerEntity shulkerEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidSlimeOverlayFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidSnowmanPumpkinFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, SnowGolemEntity snowGolemEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidStrayOverlayFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidStuckObjectsFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidTridentRiptideFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidTropicalFishColorFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, TropicalFishEntity tropicalFishEntity, float float2, float float3, float float4, float float5, float float6, float float7)voidVillagerClothingFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidVillagerHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidWitchHeldItemFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, T t, float float2, float float3, float float4, float float5, float float6, float float7)voidWolfCollarFeatureRenderer. render(MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int int2, WolfEntity wolfEntity, float float2, float float3, float float4, float float5, float float6, float float7)private voidArmorFeatureRenderer. renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, T entity, EquipmentSlot armorSlot, int light, A model)private voidArmorFeatureRenderer. renderArmorParts(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ArmorItem item, boolean usesSecondLayer, A model, boolean legs, float red, float green, float blue, @Nullable String overlay)protected voidHeldItemFeatureRenderer. renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)protected voidPlayerHeldItemFeatureRenderer. renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode transformationMode, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)protected static <T extends LivingEntity>
voidFeatureRenderer. renderModel(EntityModel<T> model, Identifier texture, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float red, float green, float blue)protected voidStuckArrowsFeatureRenderer. renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta)protected abstract voidStuckObjectsFeatureRenderer. renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta)protected voidStuckStingersFeatureRenderer. renderObject(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Entity entity, float directionX, float directionY, float directionZ, float tickDelta)private voidShoulderParrotFeatureRenderer. renderShoulderParrot(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T player, float limbAngle, float limbDistance, float headYaw, float headPitch, boolean leftShoulder)private voidPlayerHeldItemFeatureRenderer. renderSpyglass(LivingEntity entity, ItemStack stack, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)static voidHeadFeatureRenderer. translate(MatrixStack matrices, boolean villager) -
net.minecraft.client.render.entity.model中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.entity.model中的方法 修饰符和类型 方法 说明 voidParrotEntityModel. poseOnShoulder(MatrixStack matrices, VertexConsumer vertexConsumer, int light, int overlay, float limbAngle, float limbDistance, float headYaw, float headPitch, int danceAngle)voidAnimalModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidBookModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidCompositeEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidDragonHeadEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidLlamaEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidRabbitEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidShieldEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidSinglePartEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidSkullEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidTintableAnimalModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidTintableCompositeModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidTridentEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidTurtleEntityModel. render(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidBookModel. renderBook(MatrixStack matrices, VertexConsumer vertices, int light, int overlay, float red, float green, float blue, float alpha)voidPlayerEntityModel. renderCape(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)voidPlayerEntityModel. renderEars(MatrixStack matrices, VertexConsumer vertices, int light, int overlay)voidArmorStandEntityModel. setArmAngle(Arm arm, MatrixStack matrices)voidBipedEntityModel. setArmAngle(Arm arm, MatrixStack matrices)voidIllagerEntityModel. setArmAngle(Arm arm, MatrixStack matrices)voidModelWithArms. setArmAngle(Arm arm, MatrixStack matrices)voidPlayerEntityModel. setArmAngle(Arm arm, MatrixStack matrices)voidSkeletonEntityModel. setArmAngle(Arm arm, MatrixStack matrices) -
net.minecraft.client.render.item中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.item中的方法 修饰符和类型 方法 说明 private voidHeldItemRenderer. applyEatOrDrinkTransformation(MatrixStack matrices, float tickDelta, Arm arm, ItemStack stack)private voidHeldItemRenderer. applyEquipOffset(MatrixStack matrices, Arm arm, float equipProgress)private voidHeldItemRenderer. applySwingOffset(MatrixStack matrices, Arm arm, float swingProgress)voidBuiltinModelItemRenderer. render(ItemStack stack, ModelTransformation.Mode mode, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay)private voidHeldItemRenderer. renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Arm arm)private voidHeldItemRenderer. renderArmHoldingItem(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, float swingProgress, Arm arm)private voidItemRenderer. renderBakedItemModel(BakedModel model, ItemStack stack, int light, int overlay, MatrixStack matrices, VertexConsumer vertices)private voidItemRenderer. renderBakedItemQuads(MatrixStack matrices, VertexConsumer vertices, List<BakedQuad> quads, ItemStack stack, int light, int overlay)private voidHeldItemRenderer. renderFirstPersonItem(AbstractClientPlayerEntity player, float tickDelta, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)private voidHeldItemRenderer. renderFirstPersonMap(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int swingProgress, ItemStack stack)voidHeldItemRenderer. renderItem(float tickDelta, MatrixStack matrices, VertexConsumerProvider.Immediate vertexConsumers, ClientPlayerEntity player, int light)voidHeldItemRenderer. renderItem(LivingEntity entity, ItemStack stack, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)voidItemRenderer. renderItem(@Nullable LivingEntity entity, ItemStack item, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, @Nullable World world, int light, int overlay, int seed)voidItemRenderer. renderItem(ItemStack stack, ModelTransformation.Mode renderMode, boolean leftHanded, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, int overlay, BakedModel model)voidItemRenderer. renderItem(ItemStack stack, ModelTransformation.Mode transformationType, int light, int overlay, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int seed)private voidHeldItemRenderer. renderMapInBothHands(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float pitch, float equipProgress, float swingProgress)private voidHeldItemRenderer. renderMapInOneHand(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
net.minecraft.client.render.model.json中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.render.model.json中的方法 修饰符和类型 方法 说明 voidTransformation. apply(boolean leftHanded, MatrixStack matrices) -
net.minecraft.client.toast中MatrixStack的使用
参数类型为MatrixStack的net.minecraft.client.toast中的方法 修饰符和类型 方法 说明 Toast.VisibilityAdvancementToast. draw(MatrixStack matrices, ToastManager manager, long startTime)Toast.VisibilityRecipeToast. draw(MatrixStack matrices, ToastManager manager, long startTime)Toast.VisibilitySystemToast. draw(MatrixStack matrices, ToastManager manager, long startTime)Toast.VisibilityToast. draw(MatrixStack matrices, ToastManager manager, long startTime)voidToastManager. draw(MatrixStack matrices)booleanToastManager.Entry. draw(int x, int y, MatrixStack matrices)Toast.VisibilityTutorialToast. draw(MatrixStack matrices, ToastManager manager, long startTime)voidTutorialToast.Type. drawIcon(MatrixStack matrices, DrawableHelper helper, int x, int y)private voidSystemToast. drawPart(MatrixStack matrices, ToastManager manager, int width, int textureV, int y, int height)
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