类的使用
net.minecraft.client.util.math.MatrixStack.Entry
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net.minecraft.client.model中MatrixStack.Entry的使用
参数类型为MatrixStack.Entry的net.minecraft.client.model中的方法 修饰符和类型 方法 说明 voidModelPart.class_6229. method_35748(MatrixStack.Entry entry, String string, int int2, ModelPart.Cuboid cuboid)voidModelPart.Cuboid. renderCuboid(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha)private voidModelPart. renderCuboids(MatrixStack.Entry entry, VertexConsumer vertexConsumer, int light, int overlay, float red, float green, float blue, float alpha) -
net.minecraft.client.render中MatrixStack.Entry的使用
参数类型为MatrixStack.Entry的net.minecraft.client.render中的方法 修饰符和类型 方法 说明 default voidVertexConsumer. quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float[] brightnesses, float red, float green, float blue, int[] lights, int overlay, boolean useQuadColorData)default voidVertexConsumer. quad(MatrixStack.Entry matrixEntry, BakedQuad quad, float red, float green, float blue, int light, int overlay) -
net.minecraft.client.render.block中MatrixStack.Entry的使用
参数类型为MatrixStack.Entry的net.minecraft.client.render.block中的方法 修饰符和类型 方法 说明 voidBlockModelRenderer. render(MatrixStack.Entry entry, VertexConsumer vertexConsumer, @Nullable BlockState blockState, BakedModel bakedModel, float float2, float float3, float float4, int int2, int int3)private static voidBlockModelRenderer. renderQuad(MatrixStack.Entry entry, VertexConsumer vertexConsumer, float float2, float float3, float float4, List<BakedQuad> list, int int2, int int3)private voidBlockModelRenderer. renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack.Entry matrixEntry, BakedQuad quad, float brightness0, float brightness1, float brightness2, float brightness3, int light0, int light1, int light2, int light3, int overlay) -
net.minecraft.client.render.entity中MatrixStack.Entry的使用
参数类型为MatrixStack.Entry的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 private static voidEntityRenderDispatcher. drawFireVertex(MatrixStack.Entry entry, VertexConsumer vertices, float x, float y, float z, float u, float v)private static voidEntityRenderDispatcher. drawShadowVertex(MatrixStack.Entry entry, VertexConsumer vertices, float alpha, float x, float y, float z, float u, float v)private static voidFishingBobberEntityRenderer. method_23172(float float2, float float3, float float4, VertexConsumer vertexConsumer, MatrixStack.Entry entry, float float5, float float6)private static voidEntityRenderDispatcher. renderShadowPart(MatrixStack.Entry entry, VertexConsumer vertices, WorldView world, BlockPos pos, double x, double y, double z, float radius, float opacity) -
net.minecraft.client.render.item中MatrixStack.Entry的使用
参数类型为MatrixStack.Entry的net.minecraft.client.render.item中的方法 修饰符和类型 方法 说明 static VertexConsumerItemRenderer. getCompassGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry)static VertexConsumerItemRenderer. getDirectCompassGlintConsumer(VertexConsumerProvider provider, RenderLayer layer, MatrixStack.Entry entry) -
net.minecraft.client.util.math中MatrixStack.Entry的使用
类型参数类型为MatrixStack.Entry的net.minecraft.client.util.math中的字段 修饰符和类型 字段 说明 private Deque<MatrixStack.Entry>MatrixStack. stack返回MatrixStack.Entry的net.minecraft.client.util.math中的方法 修饰符和类型 方法 说明 MatrixStack.EntryMatrixStack. peek()
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