类 ZombieVillagerEntityModel<T extends ZombieEntity>
- java.lang.Object
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- net.minecraft.client.model.Model
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- net.minecraft.client.render.entity.model.EntityModel<E>
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- net.minecraft.client.render.entity.model.AnimalModel<T>
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- net.minecraft.client.render.entity.model.BipedEntityModel<T>
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- net.minecraft.client.render.entity.model.ZombieVillagerEntityModel<T>
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- 所有已实现的接口:
ModelWithArms,ModelWithHat,ModelWithHead
@Environment(CLIENT) public class ZombieVillagerEntityModel<T extends ZombieEntity> extends BipedEntityModel<T> implements ModelWithHat
- Mappings:
Namespace Name official egzintermediary net/minecraft/class_619named net/minecraft/client/render/entity/model/ZombieVillagerEntityModel
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.client.render.entity.model.BipedEntityModel
BipedEntityModel.ArmPose
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字段概要
字段 修饰符和类型 字段 说明 private ModelParthatRim-
从类继承的字段 net.minecraft.client.render.entity.model.BipedEntityModel
body, field_32505, field_32506, hat, head, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking
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从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
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从类继承的字段 net.minecraft.client.model.Model
layerFactory
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构造器概要
构造器 构造器 说明 ZombieVillagerEntityModel(ModelPart root)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 static TexturedModelDatagetArmorTexturedModelData(Dilation dilation)static TexturedModelDatagetTexturedModelData()voidsetAngles(T t, float float2, float float3, float float4, float float5, float float6)voidsetHatVisible(boolean visible)Sets whether the hat is visible or not.-
从类继承的方法 net.minecraft.client.render.entity.model.BipedEntityModel
animateArms, animateModel, getArm, getBodyParts, getHead, getHeadParts, getModelData, lerpAngle, setArmAngle, setAttributes, setVisible
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从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
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从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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字段详细资料
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hatRim
private final ModelPart hatRim
- Mappings:
Namespace Name Mixin selector official aLegz;a:Lehg;intermediary field_17144Lnet/minecraft/class_619;field_17144:Lnet/minecraft/class_630;named hatRimLnet/minecraft/client/render/entity/model/ZombieVillagerEntityModel;hatRim:Lnet/minecraft/client/model/ModelPart;
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构造器详细资料
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ZombieVillagerEntityModel
public ZombieVillagerEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Lefa;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_572;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/BipedEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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方法详细资料
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getTexturedModelData
public static TexturedModelData getTexturedModelData()
- Mappings:
Namespace Name Mixin selector official cLegz;c()Lehm;intermediary method_32070Lnet/minecraft/class_619;method_32070()Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/ZombieVillagerEntityModel;getTexturedModelData()Lnet/minecraft/client/model/TexturedModelData;
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getArmorTexturedModelData
public static TexturedModelData getArmorTexturedModelData(Dilation dilation)
- Mappings:
Namespace Name Mixin selector official aLegz;a(Lehk;)Lehm;intermediary method_32069Lnet/minecraft/class_619;method_32069(Lnet/minecraft/class_5605;)Lnet/minecraft/class_5607;named getArmorTexturedModelDataLnet/minecraft/client/render/entity/model/ZombieVillagerEntityModel;getArmorTexturedModelData(Lnet/minecraft/client/model/Dilation;)Lnet/minecraft/client/model/TexturedModelData;
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setAngles
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
- 覆盖:
setAngles在类中BipedEntityModel<T extends ZombieEntity>- Mappings:
Namespace Name Mixin selector official aLegz;a(Lbhs;FFFFF)Vintermediary method_17135Lnet/minecraft/class_619;method_17135(Lnet/minecraft/class_1642;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/ZombieVillagerEntityModel;setAngles(Lnet/minecraft/entity/mob/ZombieEntity;FFFFF)V
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setHatVisible
public void setHatVisible(boolean visible)
Sets whether the hat is visible or not.- 指定者:
setHatVisible在接口中ModelWithHat- 参数:
visible-trueif the hat is visible, otherwisefalse- Mappings:
Namespace Name Mixin selector official aLegt;a(Z)Vintermediary method_17150Lnet/minecraft/class_3884;method_17150(Z)Vnamed setHatVisibleLnet/minecraft/client/render/entity/model/ModelWithHat;setHatVisible(Z)V
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