类 SheepEntityModel<T extends SheepEntity>
- java.lang.Object
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- net.minecraft.client.model.Model
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- net.minecraft.client.render.entity.model.EntityModel<E>
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- net.minecraft.client.render.entity.model.AnimalModel<T>
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- net.minecraft.client.render.entity.model.QuadrupedEntityModel<T>
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- net.minecraft.client.render.entity.model.SheepEntityModel<T>
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@Environment(CLIENT) public class SheepEntityModel<T extends SheepEntity> extends QuadrupedEntityModel<T>
- Mappings:
Namespace Name official egbintermediary net/minecraft/class_601named net/minecraft/client/render/entity/model/SheepEntityModel
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字段概要
字段 修饰符和类型 字段 说明 private floatheadPitchModifier-
从类继承的字段 net.minecraft.client.render.entity.model.QuadrupedEntityModel
body, head, leftFrontLeg, leftHindLeg, rightFrontLeg, rightHindLeg
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从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
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从类继承的字段 net.minecraft.client.model.Model
layerFactory
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构造器概要
构造器 构造器 说明 SheepEntityModel(ModelPart root)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 voidanimateModel(T t, float float2, float float3, float float4)static TexturedModelDatagetTexturedModelData()voidsetAngles(T t, float float2, float float3, float float4, float float5, float float6)-
从类继承的方法 net.minecraft.client.render.entity.model.QuadrupedEntityModel
getBodyParts, getHeadParts, getModelData
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从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
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从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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构造器详细资料
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SheepEntityModel
public SheepEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Legb;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_601;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/SheepEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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方法详细资料
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getTexturedModelData
public static TexturedModelData getTexturedModelData()
- Mappings:
Namespace Name Mixin selector official cLegb;c()Lehm;intermediary method_32038Lnet/minecraft/class_601;method_32038()Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/SheepEntityModel;getTexturedModelData()Lnet/minecraft/client/model/TexturedModelData;
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animateModel
public void animateModel(T t, float float2, float float3, float float4)
- 覆盖:
animateModel在类中EntityModel<T extends SheepEntity>- Mappings:
Namespace Name Mixin selector official aLegb;a(Lbdt;FFF)Vintermediary method_17120Lnet/minecraft/class_601;method_17120(Lnet/minecraft/class_1472;FFF)Vnamed animateModelLnet/minecraft/client/render/entity/model/SheepEntityModel;animateModel(Lnet/minecraft/entity/passive/SheepEntity;FFF)V
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setAngles
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
从类复制的说明:QuadrupedEntityModel- 覆盖:
setAngles在类中QuadrupedEntityModel<T extends SheepEntity>- Mappings:
Namespace Name Mixin selector official aLegb;a(Lbdt;FFFFF)Vintermediary method_17121Lnet/minecraft/class_601;method_17121(Lnet/minecraft/class_1472;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/SheepEntityModel;setAngles(Lnet/minecraft/entity/passive/SheepEntity;FFFFF)V
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