类 DrownedEntityModel<T extends ZombieEntity>
- java.lang.Object
-
- net.minecraft.client.model.Model
-
- net.minecraft.client.render.entity.model.EntityModel<E>
-
- net.minecraft.client.render.entity.model.AnimalModel<T>
-
- net.minecraft.client.render.entity.model.BipedEntityModel<T>
-
- net.minecraft.client.render.entity.model.AbstractZombieModel<T>
-
- net.minecraft.client.render.entity.model.ZombieEntityModel<T>
-
- net.minecraft.client.render.entity.model.DrownedEntityModel<T>
-
- 所有已实现的接口:
ModelWithArms,ModelWithHead
@Environment(CLIENT) public class DrownedEntityModel<T extends ZombieEntity> extends ZombieEntityModel<T>
- Mappings:
Namespace Name official eelintermediary net/minecraft/class_564named net/minecraft/client/render/entity/model/DrownedEntityModel
-
-
嵌套类概要
-
从类继承的嵌套类/接口 net.minecraft.client.render.entity.model.BipedEntityModel
BipedEntityModel.ArmPose
-
-
字段概要
-
从类继承的字段 net.minecraft.client.render.entity.model.BipedEntityModel
body, field_32505, field_32506, hat, head, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking
-
从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
-
从类继承的字段 net.minecraft.client.model.Model
layerFactory
-
-
构造器概要
构造器 构造器 说明 DrownedEntityModel(ModelPart root)
-
方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 voidanimateModel(T t, float float2, float float3, float float4)static TexturedModelDatagetTexturedModelData(Dilation dilation)voidsetAngles(T t, float float2, float float3, float float4, float float5, float float6)-
从类继承的方法 net.minecraft.client.render.entity.model.ZombieEntityModel
isAttacking
-
从类继承的方法 net.minecraft.client.render.entity.model.BipedEntityModel
animateArms, getArm, getBodyParts, getHead, getHeadParts, getModelData, lerpAngle, setArmAngle, setAttributes, setVisible
-
从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
-
从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
-
-
-
-
构造器详细资料
-
DrownedEntityModel
public DrownedEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Lefa;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_572;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/BipedEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
-
-
方法详细资料
-
getTexturedModelData
public static TexturedModelData getTexturedModelData(Dilation dilation)
- Mappings:
Namespace Name Mixin selector official aLeel;a(Lehk;)Lehm;intermediary method_31993Lnet/minecraft/class_564;method_31993(Lnet/minecraft/class_5605;)Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/DrownedEntityModel;getTexturedModelData(Lnet/minecraft/client/model/Dilation;)Lnet/minecraft/client/model/TexturedModelData;
-
animateModel
public void animateModel(T t, float float2, float float3, float float4)
- 覆盖:
animateModel在类中BipedEntityModel<T extends ZombieEntity>- Mappings:
Namespace Name Mixin selector official aLeel;a(Lbhs;FFF)Vintermediary method_17077Lnet/minecraft/class_564;method_17077(Lnet/minecraft/class_1642;FFF)Vnamed animateModelLnet/minecraft/client/render/entity/model/DrownedEntityModel;animateModel(Lnet/minecraft/entity/mob/ZombieEntity;FFF)V
-
setAngles
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
- 覆盖:
setAngles在类中AbstractZombieModel<T extends ZombieEntity>- Mappings:
Namespace Name Mixin selector official aLeel;a(Lbhs;FFFFF)Vintermediary method_17134Lnet/minecraft/class_564;method_17134(Lnet/minecraft/class_1642;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/DrownedEntityModel;setAngles(Lnet/minecraft/entity/mob/ZombieEntity;FFFFF)V
-
-