类 DonkeyEntityModel<T extends AbstractDonkeyEntity>
- java.lang.Object
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- net.minecraft.client.model.Model
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- net.minecraft.client.render.entity.model.EntityModel<E>
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- net.minecraft.client.render.entity.model.AnimalModel<T>
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- net.minecraft.client.render.entity.model.HorseEntityModel<T>
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- net.minecraft.client.render.entity.model.DonkeyEntityModel<T>
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@Environment(CLIENT) public class DonkeyEntityModel<T extends AbstractDonkeyEntity> extends HorseEntityModel<T>
- Mappings:
Namespace Name official eedintermediary net/minecraft/class_559named net/minecraft/client/render/entity/model/DonkeyEntityModel
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字段概要
字段 修饰符和类型 字段 说明 private ModelPartleftChestprivate ModelPartrightChest-
从类继承的字段 net.minecraft.client.render.entity.model.HorseEntityModel
body, head, HEAD_PARTS
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从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
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从类继承的字段 net.minecraft.client.model.Model
layerFactory
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构造器概要
构造器 构造器 说明 DonkeyEntityModel(ModelPart root)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 static TexturedModelDatagetTexturedModelData()voidsetAngles(T t, float float2, float float3, float float4, float float5, float float6)-
从类继承的方法 net.minecraft.client.render.entity.model.HorseEntityModel
animateModel, getBodyParts, getHeadParts, getModelData
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从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
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从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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字段详细资料
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leftChest
private final ModelPart leftChest
- Mappings:
Namespace Name Mixin selector official gLeed;g:Lehg;intermediary field_27399Lnet/minecraft/class_559;field_27399:Lnet/minecraft/class_630;named leftChestLnet/minecraft/client/render/entity/model/DonkeyEntityModel;leftChest:Lnet/minecraft/client/model/ModelPart;
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rightChest
private final ModelPart rightChest
- Mappings:
Namespace Name Mixin selector official hLeed;h:Lehg;intermediary field_27400Lnet/minecraft/class_559;field_27400:Lnet/minecraft/class_630;named rightChestLnet/minecraft/client/render/entity/model/DonkeyEntityModel;rightChest:Lnet/minecraft/client/model/ModelPart;
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构造器详细资料
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DonkeyEntityModel
public DonkeyEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Leez;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_549;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/HorseEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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方法详细资料
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getTexturedModelData
public static TexturedModelData getTexturedModelData()
- Mappings:
Namespace Name Mixin selector official cLeed;c()Lehm;intermediary method_31987Lnet/minecraft/class_559;method_31987()Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/DonkeyEntityModel;getTexturedModelData()Lnet/minecraft/client/model/TexturedModelData;
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setAngles
public void setAngles(T t, float float2, float float3, float float4, float float5, float float6)
- 覆盖:
setAngles在类中HorseEntityModel<T extends AbstractDonkeyEntity>- Mappings:
Namespace Name Mixin selector official aLeed;a(Lbej;FFFFF)Vintermediary method_17076Lnet/minecraft/class_559;method_17076(Lnet/minecraft/class_1492;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/DonkeyEntityModel;setAngles(Lnet/minecraft/entity/passive/AbstractDonkeyEntity;FFFFF)V
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