类 CrossbowPosing
- java.lang.Object
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- net.minecraft.client.render.entity.model.CrossbowPosing
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@Environment(CLIENT) public class CrossbowPosing extends Object
- Mappings:
Namespace Name official edsintermediary net/minecraft/class_4896named net/minecraft/client/render/entity/model/CrossbowPosing
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构造器概要
构造器 构造器 说明 CrossbowPosing()
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方法概要
所有方法 静态方法 具体方法 修饰符和类型 方法 说明 static voidcharge(ModelPart holdingArm, ModelPart pullingArm, LivingEntity actor, boolean rightArmed)static voidhold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)static voidmeleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)static <T extends MobEntity>
voidmeleeAttack(ModelPart leftArm, ModelPart rightArm, T actor, float swingProgress, float animationProgress)static voidswingArm(ModelPart arm, float animationProgress, float sigma)static voidswingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
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方法详细资料
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hold
public static void hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArmed)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;Lehg;Lehg;Z)Vintermediary method_25447Lnet/minecraft/class_4896;method_25447(Lnet/minecraft/class_630;Lnet/minecraft/class_630;Lnet/minecraft/class_630;Z)Vnamed holdLnet/minecraft/client/render/entity/model/CrossbowPosing;hold(Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;Z)V
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charge
public static void charge(ModelPart holdingArm, ModelPart pullingArm, LivingEntity actor, boolean rightArmed)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;Lehg;Lasy;Z)Vintermediary method_25446Lnet/minecraft/class_4896;method_25446(Lnet/minecraft/class_630;Lnet/minecraft/class_630;Lnet/minecraft/class_1309;Z)Vnamed chargeLnet/minecraft/client/render/entity/model/CrossbowPosing;charge(Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/entity/LivingEntity;Z)V
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meleeAttack
public static <T extends MobEntity> void meleeAttack(ModelPart leftArm, ModelPart rightArm, T actor, float swingProgress, float animationProgress)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;Lehg;Lasz;FF)Vintermediary method_29351Lnet/minecraft/class_4896;method_29351(Lnet/minecraft/class_630;Lnet/minecraft/class_630;Lnet/minecraft/class_1308;FF)Vnamed meleeAttackLnet/minecraft/client/render/entity/model/CrossbowPosing;meleeAttack(Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/entity/mob/MobEntity;FF)V
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swingArm
public static void swingArm(ModelPart arm, float animationProgress, float sigma)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;FF)Vintermediary method_29350Lnet/minecraft/class_4896;method_29350(Lnet/minecraft/class_630;FF)Vnamed swingArmLnet/minecraft/client/render/entity/model/CrossbowPosing;swingArm(Lnet/minecraft/client/model/ModelPart;FF)V
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swingArms
public static void swingArms(ModelPart leftArm, ModelPart rightArm, float animationProgress)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;Lehg;F)Vintermediary method_32789Lnet/minecraft/class_4896;method_32789(Lnet/minecraft/class_630;Lnet/minecraft/class_630;F)Vnamed swingArmsLnet/minecraft/client/render/entity/model/CrossbowPosing;swingArms(Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;F)V
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meleeAttack
public static void meleeAttack(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)
- Mappings:
Namespace Name Mixin selector official aLeds;a(Lehg;Lehg;ZFF)Vintermediary method_29352Lnet/minecraft/class_4896;method_29352(Lnet/minecraft/class_630;Lnet/minecraft/class_630;ZFF)Vnamed meleeAttackLnet/minecraft/client/render/entity/model/CrossbowPosing;meleeAttack(Lnet/minecraft/client/model/ModelPart;Lnet/minecraft/client/model/ModelPart;ZFF)V
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