类 ArmorStandEntityModel
- java.lang.Object
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- net.minecraft.client.model.Model
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- net.minecraft.client.render.entity.model.EntityModel<E>
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- net.minecraft.client.render.entity.model.AnimalModel<T>
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- net.minecraft.client.render.entity.model.BipedEntityModel<ArmorStandEntity>
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- net.minecraft.client.render.entity.model.ArmorStandArmorEntityModel
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- net.minecraft.client.render.entity.model.ArmorStandEntityModel
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- 所有已实现的接口:
ModelWithArms,ModelWithHead
@Environment(CLIENT) public class ArmorStandEntityModel extends ArmorStandArmorEntityModel
- Mappings:
Namespace Name official edvintermediary net/minecraft/class_551named net/minecraft/client/render/entity/model/ArmorStandEntityModel
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.client.render.entity.model.BipedEntityModel
BipedEntityModel.ArmPose
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字段概要
字段 修饰符和类型 字段 说明 private ModelPartbasePlateprivate static Stringfield_32445private static Stringfield_32446private static Stringfield_32447private static Stringfield_32448private ModelPartleftBodyStickprivate ModelPartrightBodyStickprivate ModelPartshoulderStick-
从类继承的字段 net.minecraft.client.render.entity.model.BipedEntityModel
body, field_32505, field_32506, hat, head, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking
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从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
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从类继承的字段 net.minecraft.client.model.Model
layerFactory
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构造器概要
构造器 构造器 说明 ArmorStandEntityModel(ModelPart root)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 voidanimateModel(ArmorStandEntity armorStandEntity, float float2, float float3, float float4)protected Iterable<ModelPart>getBodyParts()static TexturedModelDatagetTexturedModelData()voidsetAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)voidsetArmAngle(Arm arm, MatrixStack matrices)-
从类继承的方法 net.minecraft.client.render.entity.model.ArmorStandArmorEntityModel
getTexturedModelData
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从类继承的方法 net.minecraft.client.render.entity.model.BipedEntityModel
animateArms, getArm, getHead, getHeadParts, getModelData, lerpAngle, setAttributes, setVisible
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从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
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从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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字段详细资料
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field_32445
private static final String field_32445
- 另请参阅:
- 常量字段值
- Mappings:
Namespace Name Mixin selector official aLedv;a:Ljava/lang/String;intermediary field_32445Lnet/minecraft/class_551;field_32445:Ljava/lang/String;named field_32445Lnet/minecraft/client/render/entity/model/ArmorStandEntityModel;field_32445:Ljava/lang/String;
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field_32446
private static final String field_32446
- 另请参阅:
- 常量字段值
- Mappings:
Namespace Name Mixin selector official bLedv;b:Ljava/lang/String;intermediary field_32446Lnet/minecraft/class_551;field_32446:Ljava/lang/String;named field_32446Lnet/minecraft/client/render/entity/model/ArmorStandEntityModel;field_32446:Ljava/lang/String;
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field_32447
private static final String field_32447
- 另请参阅:
- 常量字段值
- Mappings:
Namespace Name Mixin selector official tLedv;t:Ljava/lang/String;intermediary field_32447Lnet/minecraft/class_551;field_32447:Ljava/lang/String;named field_32447Lnet/minecraft/client/render/entity/model/ArmorStandEntityModel;field_32447:Ljava/lang/String;
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field_32448
private static final String field_32448
- 另请参阅:
- 常量字段值
- Mappings:
Namespace Name Mixin selector official uLedv;u:Ljava/lang/String;intermediary field_32448Lnet/minecraft/class_551;field_32448:Ljava/lang/String;named field_32448Lnet/minecraft/client/render/entity/model/ArmorStandEntityModel;field_32448:Ljava/lang/String;
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rightBodyStick
private final ModelPart rightBodyStick
- Mappings:
Namespace Name Mixin selector official vLedv;v:Lehg;intermediary field_27391Lnet/minecraft/class_551;field_27391:Lnet/minecraft/class_630;named rightBodyStickLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;rightBodyStick:Lnet/minecraft/client/model/ModelPart;
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leftBodyStick
private final ModelPart leftBodyStick
- Mappings:
Namespace Name Mixin selector official wLedv;w:Lehg;intermediary field_27392Lnet/minecraft/class_551;field_27392:Lnet/minecraft/class_630;named leftBodyStickLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;leftBodyStick:Lnet/minecraft/client/model/ModelPart;
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shoulderStick
private final ModelPart shoulderStick
- Mappings:
Namespace Name Mixin selector official xLedv;x:Lehg;intermediary field_3313Lnet/minecraft/class_551;field_3313:Lnet/minecraft/class_630;named shoulderStickLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;shoulderStick:Lnet/minecraft/client/model/ModelPart;
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basePlate
private final ModelPart basePlate
- Mappings:
Namespace Name Mixin selector official yLedv;y:Lehg;intermediary field_3312Lnet/minecraft/class_551;field_3312:Lnet/minecraft/class_630;named basePlateLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;basePlate:Lnet/minecraft/client/model/ModelPart;
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构造器详细资料
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ArmorStandEntityModel
public ArmorStandEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Lefa;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_572;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/BipedEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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方法详细资料
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getTexturedModelData
public static TexturedModelData getTexturedModelData()
- Mappings:
Namespace Name Mixin selector official cLedv;c()Lehm;intermediary method_31979Lnet/minecraft/class_551;method_31979()Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;getTexturedModelData()Lnet/minecraft/client/model/TexturedModelData;
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animateModel
public void animateModel(ArmorStandEntity armorStandEntity, float float2, float float3, float float4)
- 覆盖:
animateModel在类中BipedEntityModel<ArmorStandEntity>- Mappings:
Namespace Name Mixin selector official aLedv;a(Lbfv;FFF)Vintermediary method_24223Lnet/minecraft/class_551;method_24223(Lnet/minecraft/class_1531;FFF)Vnamed animateModelLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;animateModel(Lnet/minecraft/entity/decoration/ArmorStandEntity;FFF)V
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setAngles
public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
- 覆盖:
setAngles在类中ArmorStandArmorEntityModel- Mappings:
Namespace Name Mixin selector official method_17066Ledv;method_17066(Lbfv;FFFFF)Vintermediary method_17066Lnet/minecraft/class_551;method_17066(Lnet/minecraft/class_1531;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/ArmorStandEntityModel;setAngles(Lnet/minecraft/entity/decoration/ArmorStandEntity;FFFFF)V
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getBodyParts
protected Iterable<ModelPart> getBodyParts()
- 覆盖:
getBodyParts在类中BipedEntityModel<ArmorStandEntity>- Mappings:
Namespace Name Mixin selector official bLedr;b()Ljava/lang/Iterable;intermediary method_22948Lnet/minecraft/class_4592;method_22948()Ljava/lang/Iterable;named getBodyPartsLnet/minecraft/client/render/entity/model/AnimalModel;getBodyParts()Ljava/lang/Iterable;
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setArmAngle
public void setArmAngle(Arm arm, MatrixStack matrices)
- 指定者:
setArmAngle在接口中ModelWithArms- 覆盖:
setArmAngle在类中BipedEntityModel<ArmorStandEntity>- Mappings:
Namespace Name Mixin selector official aLedt;a(Lasu;Ldpi;)Vintermediary method_2803Lnet/minecraft/class_3881;method_2803(Lnet/minecraft/class_1306;Lnet/minecraft/class_4587;)Vnamed setArmAngleLnet/minecraft/client/render/entity/model/ModelWithArms;setArmAngle(Lnet/minecraft/util/Arm;Lnet/minecraft/client/util/math/MatrixStack;)V
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