类 ArmorStandArmorEntityModel
- java.lang.Object
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- net.minecraft.client.model.Model
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- net.minecraft.client.render.entity.model.EntityModel<E>
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- net.minecraft.client.render.entity.model.AnimalModel<T>
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- net.minecraft.client.render.entity.model.BipedEntityModel<ArmorStandEntity>
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- net.minecraft.client.render.entity.model.ArmorStandArmorEntityModel
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- 所有已实现的接口:
ModelWithArms,ModelWithHead
- 直接已知子类:
ArmorStandEntityModel
@Environment(CLIENT) public class ArmorStandArmorEntityModel extends BipedEntityModel<ArmorStandEntity>
- Mappings:
Namespace Name official eduintermediary net/minecraft/class_548named net/minecraft/client/render/entity/model/ArmorStandArmorEntityModel
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嵌套类概要
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从类继承的嵌套类/接口 net.minecraft.client.render.entity.model.BipedEntityModel
BipedEntityModel.ArmPose
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字段概要
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从类继承的字段 net.minecraft.client.render.entity.model.BipedEntityModel
body, field_32505, field_32506, hat, head, leaningPitch, leftArm, leftArmPose, leftLeg, rightArm, rightArmPose, rightLeg, sneaking
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从类继承的字段 net.minecraft.client.render.entity.model.EntityModel
child, handSwingProgress, riding
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从类继承的字段 net.minecraft.client.model.Model
layerFactory
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构造器概要
构造器 构造器 说明 ArmorStandArmorEntityModel(ModelPart root)
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方法概要
所有方法 静态方法 实例方法 具体方法 修饰符和类型 方法 说明 static TexturedModelDatagetTexturedModelData(Dilation dilation)voidsetAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)-
从类继承的方法 net.minecraft.client.render.entity.model.BipedEntityModel
animateArms, animateModel, getArm, getBodyParts, getHead, getHeadParts, getModelData, lerpAngle, setArmAngle, setAttributes, setVisible
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从类继承的方法 net.minecraft.client.render.entity.model.AnimalModel
render
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从类继承的方法 net.minecraft.client.render.entity.model.EntityModel
copyStateTo
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构造器详细资料
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ArmorStandArmorEntityModel
public ArmorStandArmorEntityModel(ModelPart root)
- Mappings:
Namespace Name Mixin selector official <init>Lefa;<init>(Lehg;)Vintermediary <init>Lnet/minecraft/class_572;<init>(Lnet/minecraft/class_630;)Vnamed <init>Lnet/minecraft/client/render/entity/model/BipedEntityModel;<init>(Lnet/minecraft/client/model/ModelPart;)V
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方法详细资料
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getTexturedModelData
public static TexturedModelData getTexturedModelData(Dilation dilation)
- Mappings:
Namespace Name Mixin selector official aLedu;a(Lehk;)Lehm;intermediary method_32686Lnet/minecraft/class_548;method_32686(Lnet/minecraft/class_5605;)Lnet/minecraft/class_5607;named getTexturedModelDataLnet/minecraft/client/render/entity/model/ArmorStandArmorEntityModel;getTexturedModelData(Lnet/minecraft/client/model/Dilation;)Lnet/minecraft/client/model/TexturedModelData;
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setAngles
public void setAngles(ArmorStandEntity armorStandEntity, float float2, float float3, float float4, float float5, float float6)
- 覆盖:
setAngles在类中BipedEntityModel<ArmorStandEntity>- Mappings:
Namespace Name Mixin selector official aLedu;a(Lbfv;FFFFF)Vintermediary method_17066Lnet/minecraft/class_548;method_17066(Lnet/minecraft/class_1531;FFFFF)Vnamed setAnglesLnet/minecraft/client/render/entity/model/ArmorStandArmorEntityModel;setAngles(Lnet/minecraft/entity/decoration/ArmorStandEntity;FFFFF)V
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