类的使用
net.minecraft.client.render.entity.EntityRendererFactory.Context
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使用EntityRendererFactory.Context的程序包 程序包 说明 net.minecraft.client.render.entity net.minecraft.client.render.entity.feature -
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net.minecraft.client.render.entity中EntityRendererFactory.Context的使用
参数类型为EntityRendererFactory.Context的net.minecraft.client.render.entity中的方法 修饰符和类型 方法 说明 EntityRenderer<T>EntityRendererFactory. create(EntityRendererFactory.Context ctx)static Map<EntityType<?>,EntityRenderer<?>>EntityRenderers. reloadEntityRenderers(EntityRendererFactory.Context ctx)static Map<String,EntityRenderer<? extends PlayerEntity>>EntityRenderers. reloadPlayerRenderers(EntityRendererFactory.Context ctx) -
net.minecraft.client.render.entity.feature中EntityRendererFactory.Context的使用
参数类型为EntityRendererFactory.Context的net.minecraft.client.render.entity.feature中的构造器 构造器 说明 StuckArrowsFeatureRenderer(EntityRendererFactory.Context context, LivingEntityRenderer<T,M> entityRenderer)
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