类 StriderEntityRenderer
- java.lang.Object
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- net.minecraft.client.render.entity.EntityRenderer<T>
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- net.minecraft.client.render.entity.LivingEntityRenderer<T,M>
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- net.minecraft.client.render.entity.MobEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>
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- net.minecraft.client.render.entity.StriderEntityRenderer
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@Environment(CLIENT) public class StriderEntityRenderer extends MobEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>
- Mappings:
Namespace Name official esxintermediary net/minecraft/class_4999named net/minecraft/client/render/entity/StriderEntityRenderer
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字段概要
字段 修饰符和类型 字段 说明 private static IdentifierCOLD_TEXTUREprivate static IdentifierTEXTURE-
从类继承的字段 net.minecraft.client.render.entity.MobEntityRenderer
field_32940
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从类继承的字段 net.minecraft.client.render.entity.LivingEntityRenderer
features, model
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从类继承的字段 net.minecraft.client.render.entity.EntityRenderer
dispatcher, field_32921, shadowOpacity, shadowRadius
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构造器概要
构造器 构造器 说明 StriderEntityRenderer(EntityRendererFactory.Context ctx)
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方法概要
所有方法 实例方法 具体方法 修饰符和类型 方法 说明 IdentifiergetTexture(StriderEntity striderEntity)protected booleanisShaking(StriderEntity striderEntity)Returns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes.protected voidscale(StriderEntity striderEntity, MatrixStack matrixStack, float float2)-
从类继承的方法 net.minecraft.client.render.entity.MobEntityRenderer
hasLabel, render, shouldRender
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从类继承的方法 net.minecraft.client.render.entity.LivingEntityRenderer
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, setupTransforms
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从类继承的方法 net.minecraft.client.render.entity.EntityRenderer
getBlockLight, getFontRenderer, getLight, getPositionOffset, getSkyLight, renderLabelIfPresent
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字段详细资料
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TEXTURE
private static final Identifier TEXTURE
- Mappings:
Namespace Name Mixin selector official aLesx;a:Lwp;intermediary field_23372Lnet/minecraft/class_4999;field_23372:Lnet/minecraft/class_2960;named TEXTURELnet/minecraft/client/render/entity/StriderEntityRenderer;TEXTURE:Lnet/minecraft/util/Identifier;
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COLD_TEXTURE
private static final Identifier COLD_TEXTURE
- Mappings:
Namespace Name Mixin selector official iLesx;i:Lwp;intermediary field_23937Lnet/minecraft/class_4999;field_23937:Lnet/minecraft/class_2960;named COLD_TEXTURELnet/minecraft/client/render/entity/StriderEntityRenderer;COLD_TEXTURE:Lnet/minecraft/util/Identifier;
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构造器详细资料
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StriderEntityRenderer
public StriderEntityRenderer(EntityRendererFactory.Context ctx)
- Mappings:
Namespace Name Mixin selector official <init>Leqq;<init>(Leqr$a;)Vintermediary <init>Lnet/minecraft/class_897;<init>(Lnet/minecraft/class_5617$class_5618;)Vnamed <init>Lnet/minecraft/client/render/entity/EntityRenderer;<init>(Lnet/minecraft/client/render/entity/EntityRendererFactory$Context;)V
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方法详细资料
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getTexture
public Identifier getTexture(StriderEntity striderEntity)
- 指定者:
getTexture在接口中FeatureRendererContext<StriderEntity,StriderEntityModel<StriderEntity>>- 指定者:
getTexture在类中EntityRenderer<StriderEntity>- Mappings:
Namespace Name Mixin selector official aLesx;a(Lbhm;)Lwp;intermediary method_26421Lnet/minecraft/class_4999;method_26421(Lnet/minecraft/class_4985;)Lnet/minecraft/class_2960;named getTextureLnet/minecraft/client/render/entity/StriderEntityRenderer;getTexture(Lnet/minecraft/entity/passive/StriderEntity;)Lnet/minecraft/util/Identifier;
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scale
protected void scale(StriderEntity striderEntity, MatrixStack matrixStack, float float2)
- 覆盖:
scale在类中LivingEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>- Mappings:
Namespace Name Mixin selector official aLesx;a(Lbhm;Ldpi;F)Vintermediary method_26422Lnet/minecraft/class_4999;method_26422(Lnet/minecraft/class_4985;Lnet/minecraft/class_4587;F)Vnamed scaleLnet/minecraft/client/render/entity/StriderEntityRenderer;scale(Lnet/minecraft/entity/passive/StriderEntity;Lnet/minecraft/client/util/math/MatrixStack;F)V
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isShaking
protected boolean isShaking(StriderEntity striderEntity)
从类复制的说明:LivingEntityRendererReturns if this entity is shaking in the way a zombie villager, zombie, husk, or piglin undergoing conversion shakes. husk, or piglin are undergoing conversion.- 覆盖:
isShaking在类中LivingEntityRenderer<StriderEntity,StriderEntityModel<StriderEntity>>- Mappings:
Namespace Name Mixin selector official bLesx;b(Lbhm;)Zintermediary method_26423Lnet/minecraft/class_4999;method_26423(Lnet/minecraft/class_4985;)Znamed isShakingLnet/minecraft/client/render/entity/StriderEntityRenderer;isShaking(Lnet/minecraft/entity/passive/StriderEntity;)Z
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